Reworks mech mounted ion weapon (#18644)

* Reworks mech mounted ion weapon

* Update code/game/mecha/equipment/weapons/weapons.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
This commit is contained in:
Qwertytoforty
2022-08-02 08:46:54 -04:00
committed by GitHub
parent 3b11220f00
commit 07265eff6d
2 changed files with 16 additions and 5 deletions
+13 -5
View File
@@ -96,13 +96,21 @@
fire_sound = 'sound/weapons/lasercannonfire.ogg'
/obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
equip_cooldown = 40
name = "mkIV Ion Heavy Cannon"
equip_cooldown = 4 SECONDS
name = "mkIV Ion Heavy Scatter Cannon"
desc = "An ion shotgun, that when fired gives the mecha a second of EMP shielding with the excess energy from the discharge."
icon_state = "mecha_ion"
origin_tech = "materials=4;combat=5;magnets=4"
energy_drain = 120
projectile = /obj/item/projectile/ion
fire_sound = 'sound/weapons/laser.ogg'
energy_drain = 300 // This is per shot + 1x cost, so 1500 per shotgun shot
projectile = /obj/item/projectile/ion/weak
projectiles_per_shot = 4
variance = 35
fire_sound = 'sound/weapons/ionrifle.ogg'
/obj/item/mecha_parts/mecha_equipment/weapon/energy/ion/action()
chassis.emp_proof = TRUE
addtimer(VARSET_CALLBACK(chassis, emp_proof, FALSE), 1 SECONDS)
return ..()
/obj/item/mecha_parts/mecha_equipment/weapon/energy/tesla
equip_cooldown = 35
+3
View File
@@ -39,6 +39,7 @@
var/lights_power = 6
var/frozen = FALSE
var/repairing = FALSE
var/emp_proof = FALSE //If it is immune to emps
//inner atmos
var/use_internal_tank = 0
@@ -645,6 +646,8 @@
//TODO
/obj/mecha/emp_act(severity)
if(emp_proof)
return
if(get_charge())
use_power((cell.charge/3)/(severity*2))
take_damage(30 / severity, BURN, ENERGY, 1)