Automatic changelog compile, [ci skip]

This commit is contained in:
ParadiseSS13-Bot
2018-12-24 02:28:58 +00:00
parent 2441c64b6d
commit 07bf6959a4
6 changed files with 49 additions and 26 deletions
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@@ -56,6 +56,28 @@
-->
<div class="commit sansserif">
<h2 class="date">24 December 2018</h2>
<h3 class="author">Alffd updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed fart based mechanics.</li>
</ul>
<h3 class="author">datlo updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the grenadier belt for nukies, ported from tg, containing a LOT of various grenades to throw at people.</li>
<li class="rscadd">Added the gluon grenade (Freeze floors and irradiate) and the frag grenade.</li>
<li class="rscadd">Added Toxins tech to RND. Can only be improved by testing explosives in the toxins lab, and unlocks various atmospherics tanks and items in the protolathe.</li>
<li class="rscadd">Added the Bluespace Rapid Pipe Dispenser, allowing you to place pipes at a distance. Built in the protolathe after improving Toxins and Bluespace tech. Sprite made by Ionward.</li>
<li class="tweak">Welding Gas Mask now requires toxins tech.</li>
<li class="rscadd">Syndicate Officer job now available for admins, along with a brand new office connecting to the SIT, SST, and nuke ops ready room.</li>
<li class="tweak">Remapped SIT and SST starting areas to be next to nuke ops starting area. Added sleepers and a couple of other QOL stuff in their ready rooms</li>
<li class="rscadd">Added a holding cell to the SIT starting area</li>
<li class="rscadd">Added a teleporter available to SIT and SST if admin enables it, can go to and from the z2 area.</li>
<li class="rscadd">Added an armory SST can get if admin enables it. 2 bulldogs, 2 SMG, 1 sniper, 1 medigun, 1 rocket launcher and assorted ammo.</li>
<li class="rscadd">Added 3 dark gygaxes, tools, and welding fuel to the SST mechbay room (admin access required)</li>
<li class="bugfix">Added a new subtype of mech rechargers for CC zlevel that will always recharge an attached mech even without power/recharger monitor</li>
<li class="bugfix">Added SIT shuttle transit area</li>
</ul>
<h2 class="date">19 December 2018</h2>
<h3 class="author">Citinited updated:</h3>
<ul class="changes bgimages16">
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@@ -8406,3 +8406,30 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
Ho ho ho!
uc_guy:
- bugfix: Fixed anomalies being disabled by random radio traffic.
2018-12-24:
Alffd:
- rscdel: Removed fart based mechanics.
datlo:
- rscadd: Added the grenadier belt for nukies, ported from tg, containing a LOT
of various grenades to throw at people.
- rscadd: Added the gluon grenade (Freeze floors and irradiate) and the frag grenade.
- rscadd: Added Toxins tech to RND. Can only be improved by testing explosives in
the toxins lab, and unlocks various atmospherics tanks and items in the protolathe.
- rscadd: Added the Bluespace Rapid Pipe Dispenser, allowing you to place pipes
at a distance. Built in the protolathe after improving Toxins and Bluespace
tech. Sprite made by Ionward.
- tweak: Welding Gas Mask now requires toxins tech.
- rscadd: Syndicate Officer job now available for admins, along with a brand new
office connecting to the SIT, SST, and nuke ops ready room.
- tweak: Remapped SIT and SST starting areas to be next to nuke ops starting area.
Added sleepers and a couple of other QOL stuff in their ready rooms
- rscadd: Added a holding cell to the SIT starting area
- rscadd: Added a teleporter available to SIT and SST if admin enables it, can go
to and from the z2 area.
- rscadd: Added an armory SST can get if admin enables it. 2 bulldogs, 2 SMG, 1
sniper, 1 medigun, 1 rocket launcher and assorted ammo.
- rscadd: Added 3 dark gygaxes, tools, and welding fuel to the SST mechbay room
(admin access required)
- bugfix: Added a new subtype of mech rechargers for CC zlevel that will always
recharge an attached mech even without power/recharger monitor
- bugfix: Added SIT shuttle transit area
@@ -1,4 +0,0 @@
author: "Alffd"
delete-after: True
changes:
- rscdel: "Removed fart based mechanics."
@@ -1,6 +0,0 @@
author: "datlo"
delete-after: True
changes:
- rscadd: "Added Toxins tech to RND. Can only be improved by testing explosives in the toxins lab, and unlocks various atmospherics tanks and items in the protolathe."
- rscadd: "Added the Bluespace Rapid Pipe Dispenser, allowing you to place pipes at a distance. Built in the protolathe after improving Toxins and Bluespace tech. Sprite made by Ionward."
- tweak: "Welding Gas Mask now requires toxins tech."
@@ -1,5 +0,0 @@
author: "datlo"
delete-after: True
changes:
- rscadd: "Added the grenadier belt for nukies, ported from tg, containing a LOT of various grenades to throw at people."
- rscadd: "Added the gluon grenade (Freeze floors and irradiate) and the frag grenade."
@@ -1,11 +0,0 @@
author: "datlo"
delete-after: True
changes:
- rscadd: "Syndicate Officer job now available for admins, along with a brand new office connecting to the SIT, SST, and nuke ops ready room."
- tweak: "Remapped SIT and SST starting areas to be next to nuke ops starting area. Added sleepers and a couple of other QOL stuff in their ready rooms"
- rscadd: "Added a holding cell to the SIT starting area"
- rscadd: "Added a teleporter available to SIT and SST if admin enables it, can go to and from the z2 area."
- rscadd: "Added an armory SST can get if admin enables it. 2 bulldogs, 2 SMG, 1 sniper, 1 medigun, 1 rocket launcher and assorted ammo."
- rscadd: "Added 3 dark gygaxes, tools, and welding fuel to the SST mechbay room (admin access required)"
- bugfix: "Added a new subtype of mech rechargers for CC zlevel that will always recharge an attached mech even without power/recharger monitor"
- bugfix: "Added SIT shuttle transit area"