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Fix damage overlay showing up when hit with 0 damage
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@@ -345,15 +345,17 @@
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switch(damagetype)
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if(BRUTE)
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H.damageoverlaytemp = 20
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damage = damage * brute_mod
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if(damage)
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H.damageoverlaytemp = 20
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if(organ.receive_damage(damage, 0, sharp, used_weapon))
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H.UpdateDamageIcon()
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if(BURN)
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H.damageoverlaytemp = 20
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damage = damage * burn_mod
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if(damage)
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H.damageoverlaytemp = 20
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if(organ.receive_damage(0, damage, sharp, used_weapon))
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H.UpdateDamageIcon()
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