Fix damage overlay showing up when hit with 0 damage

This commit is contained in:
mochi
2020-07-13 20:39:53 +02:00
parent cc4343d282
commit 07e8b9d25a
@@ -345,15 +345,17 @@
switch(damagetype)
if(BRUTE)
H.damageoverlaytemp = 20
damage = damage * brute_mod
if(damage)
H.damageoverlaytemp = 20
if(organ.receive_damage(damage, 0, sharp, used_weapon))
H.UpdateDamageIcon()
if(BURN)
H.damageoverlaytemp = 20
damage = damage * burn_mod
if(damage)
H.damageoverlaytemp = 20
if(organ.receive_damage(0, damage, sharp, used_weapon))
H.UpdateDamageIcon()