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fix: don't spawn salvage on flipped tables (#27205)
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@@ -194,6 +194,8 @@ SUBSYSTEM_DEF(mapping)
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for(var/obj/structure/table/table in T)
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if(locate(/obj/machinery) in T)
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continue // Machinery on tables tend to take up all the visible space
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if(table.flipped)
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continue // Looks very silly
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seeded_salvage_surfaces |= table
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var/max_salvage_attempts = rand(10, 15)
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