Ports tg's smooth progress bars

This commit is contained in:
Tastyfish
2016-03-28 04:24:26 -04:00
parent b40a6d2573
commit 08da2260a0
12 changed files with 153 additions and 99 deletions
+3 -1
View File
@@ -180,4 +180,6 @@
#define TURF_DRY 0
#define TURF_WET_WATER 1
#define TURF_WET_LUBE 2
#define TURF_WET_ICE 3
#define TURF_WET_ICE 3
#define APPEARANCE_UI_IGNORE_ALPHA RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR|RESET_ALPHA
+94
View File
@@ -162,3 +162,97 @@ proc/add_logs(mob/target, mob/user, what_done, var/object=null, var/addition=nul
if(!admin) return
msg_admin_attack("[key_name_admin(user)] [what_done] [key_name_admin(target)][object ? " with [object]" : " "][addition]")
/proc/do_mob(var/mob/user, var/mob/target, var/time = 30, var/uninterruptible = 0, progress = 1)
if(!user || !target)
return 0
var/user_loc = user.loc
var/drifting = 0
if(!user.Process_Spacemove(0) && user.inertia_dir)
drifting = 1
var/target_loc = target.loc
var/holding = user.get_active_hand()
var/datum/progressbar/progbar
if (progress)
progbar = new(user, time, target)
var/endtime = world.time+time
var/starttime = world.time
. = 1
while (world.time < endtime)
sleep(1)
if (progress)
progbar.update(world.time - starttime)
if(!user || !target)
. = 0
break
if(uninterruptible)
continue
if(drifting && !user.inertia_dir)
drifting = 0
user_loc = user.loc
if((!drifting && user.loc != user_loc) || target.loc != target_loc || user.get_active_hand() != holding || user.incapacitated() || user.lying )
. = 0
break
if (progress)
qdel(progbar)
/proc/do_after(mob/user, delay, needhand = 1, atom/target = null, progress = 1)
if(!user)
return 0
var/atom/Tloc = null
if(target)
Tloc = target.loc
var/atom/Uloc = user.loc
var/drifting = 0
if(!user.Process_Spacemove(0) && user.inertia_dir)
drifting = 1
var/holding = user.get_active_hand()
var/holdingnull = 1 //User's hand started out empty, check for an empty hand
if(holding)
holdingnull = 0 //Users hand started holding something, check to see if it's still holding that
var/datum/progressbar/progbar
if (progress)
progbar = new(user, delay, target)
var/endtime = world.time + delay
var/starttime = world.time
. = 1
while (world.time < endtime)
sleep(1)
if (progress)
progbar.update(world.time - starttime)
if(drifting && !user.inertia_dir)
drifting = 0
Uloc = user.loc
if(!user || user.stat || user.weakened || user.stunned || (!drifting && user.loc != Uloc))
. = 0
break
if(Tloc && (!target || Tloc != target.loc))
. = 0
break
if(needhand)
//This might seem like an odd check, but you can still need a hand even when it's empty
//i.e the hand is used to pull some item/tool out of the construction
if(!holdingnull)
if(!holding)
. = 0
break
if(user.get_active_hand() != holding)
. = 0
break
if (progress)
qdel(progbar)
-89
View File
@@ -601,95 +601,6 @@ proc/anim(turf/location as turf,target as mob|obj,a_icon,a_icon_state as text,fl
else return get_step(ref, base_dir)
/proc/do_mob(var/mob/user , var/mob/target, var/time = 30, numticks = 5, var/uninterruptible = 0) //This is quite an ugly solution but i refuse to use the old request system.
if(!user || !target)
return 0
if(numticks == 0)
return 0
var/user_loc = user.loc
var/target_loc = target.loc
var/holding = user.get_active_hand()
var/timefraction = round(time/numticks)
var/image/progbar
for(var/i = 1 to numticks)
if(user.client)
progbar = make_progress_bar(i, numticks, target)
user.client.images |= progbar
sleep(timefraction)
if(!user || !target)
if(user && user.client)
user.client.images -= progbar
return 0
if (!uninterruptible && (user.loc != user_loc || target.loc != target_loc || user.get_active_hand() != holding || user.stat || user.stunned || user.weakened || user.paralysis || user.lying))
if(user && user.client)
user.client.images -= progbar
return 0
if(user && user.client)
user.client.images -= progbar
if(user && user.client)
user.client.images -= progbar
return 1
/proc/make_progress_bar(var/current_number, var/goal_number, var/atom/target)
if(current_number && goal_number && target)
var/image/progbar
progbar = image("icon" = 'icons/effects/doafter_icon.dmi', "loc" = target, "icon_state" = "prog_bar_0")
progbar.icon_state = "prog_bar_[round(((current_number / goal_number) * 100), 10)]"
progbar.pixel_y = 32
return progbar
/proc/do_after(mob/user, delay, numticks = 5, needhand = 1, atom/target = null)
if(!user)
return 0
if(numticks == 0)
return 0
var/atom/Tloc = null
if(target)
Tloc = target.loc
var/delayfraction = round(delay/numticks)
var/atom/Uloc = user.loc
var/holding = user.get_active_hand()
var/holdingnull = 1 //User is not holding anything
if(holding)
holdingnull = 0 //User is holding a tool of some kind
var/image/progbar
for (var/i = 1 to numticks)
if(user.client)
progbar = make_progress_bar(i, numticks, target)
user.client.images |= progbar
sleep(delayfraction)
if(!user || user.stat || user.weakened || user.stunned || !(user.loc == Uloc))
if(user && user.client)
user.client.images -= progbar
return 0
if(Tloc && (!target || Tloc != target.loc)) //Tloc not set when we don't want to track target
if(user && user.client)
user.client.images -= progbar
return 0 // Target no longer exists or has moved
if(needhand)
//This might seem like an odd check, but you can still need a hand even when it's empty
//i.e the hand is used to insert some item/tool into the construction
if(!holdingnull)
if(!holding)
if(user && user.client)
user.client.images -= progbar
return 0
if(user.get_active_hand() != holding)
if(user && user.client)
user.client.images -= progbar
return 0
if(user && user.client)
user.client.images -= progbar
if(user && user.client)
user.client.images -= progbar
if(user && user.client)
user.client.images -= progbar
return 1
//Takes: Anything that could possibly have variables and a varname to check.
//Returns: 1 if found, 0 if not.
/proc/hasvar(var/datum/A, var/varname)
+42
View File
@@ -0,0 +1,42 @@
/datum/progressbar
var/goal = 1
var/image/bar
var/shown = 0
var/mob/user
var/client/client
/datum/progressbar/New(mob/User, goal_number, atom/target)
. = ..()
if (!istype(target))
EXCEPTION("Invalid target given")
if (goal_number)
goal = goal_number
bar = image('icons/effects/progessbar.dmi', target, "prog_bar_0")
bar.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
bar.pixel_y = 32
user = User
if(user)
client = user.client
/datum/progressbar/proc/update(progress)
//world << "Update [progress] - [goal] - [(progress / goal)] - [((progress / goal) * 100)] - [round(((progress / goal) * 100), 5)]"
if (!user || !user.client)
shown = 0
return
if (user.client != client)
if (client)
client.images -= bar
if (user.client)
user.client.images += bar
progress = Clamp(progress, 0, goal)
bar.icon_state = "prog_bar_[round(((progress / goal) * 100), 5)]"
if (!shown)
user.client.images += bar
shown = 1
/datum/progressbar/Destroy()
if (client)
client.images -= bar
qdel(bar)
. = ..()
@@ -129,7 +129,7 @@
draining = 1
essence_drained = rand(15, 20)
src << "<span class='revennotice'>You search for the soul of [target].</span>"
if(do_after(src, 10, 3, 0, target = target)) //did they get deleted in that second?
if(do_after(src, 10, 0, target = target)) //did they get deleted in that second?
if(target.ckey)
src << "<span class='revennotice'>Their soul burns with intelligence.</span>"
essence_drained += rand(20, 30)
@@ -138,7 +138,7 @@
essence_drained += rand(40, 50)
else
src << "<span class='revennotice'>Their soul is weak and faltering.</span>"
if(do_after(src, 20, 6, 0, target = target)) //did they get deleted NOW?
if(do_after(src, 20, 0, target = target)) //did they get deleted NOW?
switch(essence_drained)
if(1 to 30)
src << "<span class='revennotice'>[target] will not yield much essence. Still, every bit counts.</span>"
@@ -148,7 +148,7 @@
src << "<span class='revenboldnotice'>Such a feast! [target] will yield much essence to you.</span>"
if(90 to INFINITY)
src << "<span class='revenbignotice'>Ah, the perfect soul. [target] will yield massive amounts of essence to you.</span>"
if(do_after(src, 20, 6, 0, target = target)) //how about now
if(do_after(src, 20, 0, target = target)) //how about now
if(!target.stat)
src << "<span class='revenwarning'>They are now powerful enough to fight off your draining.</span>"
target << "<span class='boldannounce'>You feel something tugging across your body before subsiding.</span>"
@@ -162,7 +162,7 @@
stun(27)
target.visible_message("<span class='warning'>[target] suddenly rises slightly into the air, their skin turning an ashy gray.</span>")
target.Beam(src,icon_state="drain_life",icon='icons/effects/effects.dmi',time=26)
if(do_after(src, 30, 9, 0, target)) //As one cannot prove the existance of ghosts, ghosts cannot prove the existance of the target they were draining.
if(do_after(src, 30, 0, target)) //As one cannot prove the existance of ghosts, ghosts cannot prove the existance of the target they were draining.
change_essence_amount(essence_drained, 0, target)
if(essence_drained > 90)
essence_regen_cap += 25
+1 -1
View File
@@ -82,7 +82,7 @@
if(open)
GM.visible_message("<span class='danger'>[user] starts to give [GM] a swirlie!</span>", "<span class='userdanger'>[user] starts to give [GM] a swirlie...</span>")
swirlie = GM
if(do_after(user, 30, 5, 0, target = src))
if(do_after(user, 30, 0, target = src))
GM.visible_message("<span class='danger'>[user] gives [GM] a swirlie!</span>", "<span class='userdanger'>[user] gives [GM] a swirlie!</span>", "<span class='italics'>You hear a toilet flushing.</span>")
if(iscarbon(GM))
var/mob/living/carbon/C = GM
+6 -2
View File
@@ -430,7 +430,9 @@ proc/get_radio_key_from_channel(var/channel)
speech_bubble_recipients.Add(M.client)
spawn(0)
flick_overlay(image('icons/mob/talk.dmi', src, "h[speech_bubble_test]",MOB_LAYER+1), speech_bubble_recipients, 30)
var/image/I = image('icons/mob/talk.dmi', src, "h[speech_bubble_test]", MOB_LAYER + 1)
I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
flick_overlay(I, speech_bubble_recipients, 30)
if(watching.len)
var/rendered = "<span class='game say'><span class='name'>[src.name]</span> [not_heard].</span>"
@@ -441,4 +443,6 @@ proc/get_radio_key_from_channel(var/channel)
return 1
/mob/living/speech_bubble(var/bubble_state = "",var/bubble_loc = src, var/list/bubble_recipients = list())
flick_overlay(image('icons/mob/talk.dmi', bubble_loc, bubble_state,MOB_LAYER+1), bubble_recipients, 30)
var/image/I = image('icons/mob/talk.dmi', bubble_loc, bubble_state, MOB_LAYER + 1)
I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
flick_overlay(, bubble_recipients, 30)
@@ -165,7 +165,7 @@
src.visible_message("<span class='userdanger'>\the [src] starts to eat \the [noms]!</span>","<span class='notice'>You start to eat \the [noms]. (This will take about [ufnomDelay] seconds.)</span>","<span class='userdanger'>You hear gnashing.</span>") //inform everyone what the fucking worm is doing.
if(do_after(src, nomDelay,5,0, target = noms))
if(do_after(src, nomDelay, 0, target = noms))
if(noms && Adjacent(noms) && (currentlyEating == noms))//It exists, were next to it, and it's still the thing were eating
if(W)
W.ChangeTurf(/turf/simulated/floor/plating)
+1 -1
View File
@@ -131,7 +131,7 @@
else
user.visible_message("<span class='warning'>[user] begins to wipe [H]'s face clean with \the [src].</span>", \
"<span class='notice'>You begin to wipe off [H]'s face.</span>")
if(do_after(user, 10, target = H) && do_after(H, 10, 5, 0)) //user needs to keep their active hand, H does not.
if(do_after(user, 10, target = H) && do_after(H, 10, 0)) //user needs to keep their active hand, H does not.
user.visible_message("<span class='notice'>[user] wipes [H]'s face clean with \the [src].</span>", \
"<span class='notice'>You wipe off [H]'s face.</span>")
H.lip_style = null
Binary file not shown.

Before

Width:  |  Height:  |  Size: 913 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 571 B

+1
View File
@@ -190,6 +190,7 @@
#include "code\datums\mixed.dm"
#include "code\datums\modules.dm"
#include "code\datums\periodic_news.dm"
#include "code\datums\progressbar.dm"
#include "code\datums\recipe.dm"
#include "code\datums\spell.dm"
#include "code\datums\supplypacks.dm"