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https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #2411 from comma/bleeding-edge-freeze
Surgery fixes & rest
This commit is contained in:
@@ -1175,6 +1175,7 @@
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#include "code\modules\surgery\eye.dm"
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#include "code\modules\surgery\face.dm"
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#include "code\modules\surgery\generic.dm"
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#include "code\modules\surgery\implant.dm"
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#include "code\modules\surgery\other.dm"
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#include "code\modules\surgery\ribcage.dm"
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#include "code\modules\surgery\robolimbs.dm"
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@@ -66,6 +66,7 @@ var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel", "Satchel Al
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for(var/T in paths)
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var/datum/surgery_step/S = new T
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surgery_steps += S
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sort_surgeries()
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/* // Uncomment to debug chemical reaction list.
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/client/verb/debug_chemical_list()
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@@ -31,6 +31,7 @@
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var/status = 0
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var/open = 0
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var/stage = 0
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var/cavity = 0
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var/obj/item/hidden = null
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var/list/implants = list()
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@@ -239,25 +240,65 @@
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// process wounds, doing healing etc., only do this every 4 ticks to save processing power
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if(owner.life_tick % wound_update_accuracy == 0)
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update_wounds()
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//Dismemberment
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if(status & ORGAN_DESTROYED)
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if(!destspawn && config.limbs_can_break)
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droplimb()
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return
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if(!(status & ORGAN_BROKEN))
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perma_injury = 0
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if(parent)
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if(parent.status & ORGAN_DESTROYED)
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status |= ORGAN_DESTROYED
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owner.update_body(1)
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return
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//Bone fracurtes
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if(config.bones_can_break && brute_dam > min_broken_damage * config.organ_health_multiplier && !(status & ORGAN_ROBOT))
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src.fracture()
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if(germ_level > 0)
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for(var/datum/wound/W in wounds) if(!W.bandaged && !W.salved)
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W.germ_level = max(W.germ_level, germ_level)
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if(!(status & ORGAN_BROKEN))
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perma_injury = 0
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update_germs()
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update_icon()
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return
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//Updating germ levels. Handles organ germ levels and necrosis.
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#define GANGREN_LEVEL_ONE 100
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#define GANGREN_LEVEL_TWO 1000
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#define GANGREN_LEVEL_TERMINAL 2500
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#define GERM_TRANSFER_AMOUNT germ_level/500
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/datum/organ/external/proc/update_germs()
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if(germ_level > 0 && owner.bodytemperature >= 170) //cryo stops germs from moving and doing their bad stuffs
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//Syncing germ levels with external wounds
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for(var/datum/wound/W in wounds)
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if(!W.bandaged && !W.salved)
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W.germ_level = max(W.germ_level, germ_level) //Wounds get all the germs
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if (W.germ_level > germ_level) //Badly infected wounds raise internal germ levels
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germ_level++
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if(germ_level > GANGREN_LEVEL_ONE && prob(round(germ_level/100)))
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germ_level++
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owner.adjustToxLoss(1)
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if(germ_level > GANGREN_LEVEL_TWO)
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germ_level++
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owner.adjustToxLoss(1)
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/*
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if(germ_level > GANGREN_LEVEL_TERMINAL)
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if (!(status & ORGAN_DEAD))
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status |= ORGAN_DEAD
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owner << "<span class='notice'>You can't feel your [display_name] anymore...</span>"
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owner.update_body(1)
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if (prob(10)) //Spreading the fun
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if (children) //To child organs
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for (var/datum/organ/external/child in children)
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if (!(child.status & (ORGAN_DEAD|ORGAN_DESTROYED|ORGAN_ROBOT)))
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child.germ_level += round(GERM_TRANSFER_AMOUNT)
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if (parent)
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if (!(parent.status & (ORGAN_DEAD|ORGAN_DESTROYED|ORGAN_ROBOT)))
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parent.germ_level += round(GERM_TRANSFER_AMOUNT)
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*/
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//Updating wounds. Handles wound natural healing, internal bleedings and infections
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/datum/organ/external/proc/update_wounds()
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for(var/datum/wound/W in wounds)
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@@ -281,14 +322,12 @@
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// amount of healing is spread over all the wounds
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W.heal_damage((wound_update_accuracy * amount * W.amount * config.organ_regeneration_multiplier) / (20*owner.number_wounds+1))
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if(W.germ_level > 100 && prob(10))
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owner.adjustToxLoss(1 * wound_update_accuracy)
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if(W.germ_level > 1000)
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owner.adjustToxLoss(1 * wound_update_accuracy)
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// Salving also helps against infection
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if(W.germ_level > 0 && W.salved && prob(2))
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W.germ_level = 0
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W.disinfected = 1
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// sync the organ's damage with its wounds
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src.update_damages()
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@@ -96,6 +96,23 @@
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else if(damage_type == BURN)
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return salved
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// checks if wound is considered open for external infections
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// untreated cuts (and bleeding bruises) and burns are possibly infectable, chance higher if wound is bigger
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proc/can_infect()
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if (is_treated() && damage < 10)
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return 0
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if (disinfected)
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return 0
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var/dam_coef = round(damage/10)
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switch (damage_type)
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if (BRUISE)
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return prob(dam_coef*5) && bleeding() //bruises only infectable if bleeding
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if (BURN)
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return prob(dam_coef*10)
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if (CUT)
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return prob(dam_coef*20)
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return 0
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// heal the given amount of damage, and if the given amount of damage was more
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// than what needed to be healed, return how much heal was left
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// set @heals_internal to also heal internal organ damage
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@@ -180,33 +180,39 @@ Implant Specifics:<BR>"}
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switch (severity)
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if (2.0) //Weak EMP will make implant tear limbs off.
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if (prob(50))
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if (ishuman(imp_in) && part)
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imp_in.visible_message("\red Something beeps inside [imp_in][part ? "'s [part.display_name]" : ""]!")
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playsound(loc, 'sound/items/countdown.ogg', 75, 1, -3)
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spawn(25)
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if (ishuman(imp_in) && part)
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//No tearing off these parts since it's pretty much killing
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//and you can't replace groins
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if (istype(part,/datum/organ/external/chest) || \
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istype(part,/datum/organ/external/groin) || \
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istype(part,/datum/organ/external/head))
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part.createwound(BRUISE, 60) //mangle them instead
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else
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part.droplimb(1)
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explosion(get_turf(imp_in), -1, -1, 2, 3, 3)
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del(src)
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small_boom()
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if (1.0) //strong EMP will melt implant either making it go off, or disarming it
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if (prob(50))
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activate() //50% chance of bye bye
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else
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meltdown() //50% chance of implant disarming
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if (prob(70))
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if (prob(50))
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small_boom()
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else
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if (prob(50))
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activate() //50% chance of bye bye
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else
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meltdown() //50% chance of implant disarming
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spawn (20)
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malfunction--
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islegal()
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return 0
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proc/small_boom()
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if (ishuman(imp_in) && part)
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imp_in.visible_message("\red Something beeps inside [imp_in][part ? "'s [part.display_name]" : ""]!")
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playsound(loc, 'sound/items/countdown.ogg', 75, 1, -3)
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spawn(25)
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if (ishuman(imp_in) && part)
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//No tearing off these parts since it's pretty much killing
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//and you can't replace groins
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if (istype(part,/datum/organ/external/chest) || \
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istype(part,/datum/organ/external/groin) || \
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istype(part,/datum/organ/external/head))
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part.createwound(BRUISE, 60) //mangle them instead
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else
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part.droplimb(1)
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explosion(get_turf(imp_in), -1, -1, 2, 3, 3)
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del(src)
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/obj/item/weapon/implant/chem
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name = "chem"
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desc = "Injects things."
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@@ -70,29 +70,37 @@
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turfs += F
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var/list/spawn_types = list()
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var/max_number
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vermin = rand(0,2)
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switch(vermin)
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if(VERM_MICE)
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spawn_types = list(/mob/living/simple_animal/mouse/gray, /mob/living/simple_animal/mouse/brown, /mob/living/simple_animal/mouse/white)
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max_number = 12
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vermstring = "mice"
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if(VERM_LIZARDS)
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spawn_types = list(/mob/living/simple_animal/lizard)
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max_number = 6
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vermstring = "lizards"
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if(VERM_SPIDERS)
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spawn_types = list(/obj/effect/spider/spiderling)
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vermstring = "spiders"
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spawn(0)
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var/num = rand(1, 3)
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var/num = rand(2,max_number)
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while(turfs.len > 0 && num > 0)
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var/turf/simulated/floor/T = pick(turfs)
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turfs.Remove(T)
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num--
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if(vermin == VERM_SPIDERS)
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var/obj/effect/spider/spiderling/S = new(T)
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S.amount_grown = -1
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else
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var/spawn_type = pick(spawn_types)
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new spawn_type(T)
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/datum/event/infestation/announce()
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command_alert("Bioscans indicate that [vermstring] have been breeding in [locstring]. Clear them out, before this starts to affect productivity.", "Vermin infestation")
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@@ -919,4 +919,33 @@
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src.custom_pain("You feel a stabbing pain in your chest!", 1)
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E.ruptured_lungs = 1
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/*
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/mob/living/carbon/human/verb/simulate()
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set name = "sim"
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set background = 1
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var/damage = input("Wound damage","Wound damage") as num
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var/germs = 0
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var/tdamage = 0
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var/ticks = 0
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while (germs < 2501 && ticks < 100000 && round(damage/10)*20)
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diary << "VIRUS TESTING: [ticks] : germs [germs] tdamage [tdamage] prob [round(damage/10)*20]"
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ticks++
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if (prob(round(damage/10)*20))
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germs++
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if (germs == 100)
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world << "Reached stage 1 in [ticks] ticks"
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if (germs > 100)
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if (prob(10))
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damage++
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germs++
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if (germs == 1000)
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world << "Reached stage 2 in [ticks] ticks"
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if (germs > 1000)
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damage++
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germs++
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if (germs == 2500)
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world << "Reached stage 3 in [ticks] ticks"
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world << "Mob took [tdamage] tox damage"
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*/
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@@ -222,6 +222,7 @@ proc/get_damage_icon_part(damage_state, body_part)
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var/husk_color_mod = rgb(96,88,80)
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var/hulk_color_mod = rgb(48,224,40)
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var/plant_color_mod = rgb(144,224,144)
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var/necrosis_color_mod = rgb(10,50,0)
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var/husk = (HUSK in src.mutations) //100% unnecessary -Agouri //nope, do you really want to iterate through src.mutations repeatedly? -Pete
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var/fat = (FAT in src.mutations)
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@@ -283,6 +284,9 @@ proc/get_damage_icon_part(damage_state, body_part)
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temp = new /icon(icobase, "[part.icon_name]")
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if(part.status & ORGAN_ROBOT)
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temp.GrayScale()
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if(part.status & ORGAN_DEAD)
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temp.ColorTone(necrosis_color_mod)
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temp.SetIntensity(0.7)
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else if(!skeleton)
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if(husk)
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temp.ColorTone(husk_color_mod)
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@@ -4,6 +4,7 @@
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//////////////////////////////////////////////////////////////////
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/datum/surgery_step/appendectomy/
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priority = 2
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can_infect = 1
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blood_level = 1
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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@@ -4,6 +4,7 @@
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//////////////////////////////////////////////////////////////////
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/datum/surgery_step/glue_bone
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priority = 2
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required_tool = /obj/item/weapon/bonegel
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allowed_tools = list(/obj/item/weapon/screwdriver)
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can_infect = 1
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@@ -4,6 +4,7 @@
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//////////////////////////////////////////////////////////////////
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/datum/surgery_step/brain/
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priority = 2
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blood_level = 1
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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return target_zone == "head" && hasorgans(target)
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@@ -4,6 +4,7 @@
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//////////////////////////////////////////////////////////////////
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/datum/surgery_step/eye
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priority = 2
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can_infect = 1
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (!hasorgans(target))
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@@ -4,6 +4,7 @@
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//////////////////////////////////////////////////////////////////
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/datum/surgery_step/face
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priority = 2
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can_infect = 0
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (!hasorgans(target))
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@@ -0,0 +1,200 @@
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//Procedures in this file: Putting items in body cavity. Implant removal. Items removal.
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//////////////////////////////////////////////////////////////////
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// ITEM PLACEMENT SURGERY //
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//////////////////////////////////////////////////////////////////
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/datum/surgery_step/cavity
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priority = 1
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/datum/organ/external/affected = target.get_organ(target_zone)
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return affected.open == 2 && !(affected.status & ORGAN_BLEEDING) && (target_zone != "chest" || target.op_stage.ribcage == 2)
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proc/get_max_wclass(datum/organ/external/affected)
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switch (affected.name)
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if ("head")
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return 1
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if ("chest")
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return 3
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if ("groin")
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return 2
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return 0
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proc/get_cavity(datum/organ/external/affected)
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switch (affected.name)
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if ("head")
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return "cranial"
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if ("chest")
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return "thoracic"
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if ("groin")
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return "abdominal"
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return ""
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/datum/surgery_step/cavity/make_space
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required_tool = /obj/item/weapon/surgicaldrill
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allowed_tools = list(/obj/item/weapon/pen,/obj/item/stack/rods)
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min_duration = 60
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max_duration = 80
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/datum/organ/external/affected = target.get_organ(target_zone)
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return ..() && !affected.cavity && !affected.hidden
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/datum/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts making some space inside [target]'s [get_cavity(affected)] cavity with \the [tool].", \
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"You start making some space inside [target]'s [get_cavity(affected)] cavity with \the [tool]." )
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target.custom_pain("The pain in your chest is living hell!",1)
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affected.cavity = 1
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/datum/organ/external/chest/affected = target.get_organ(target_zone)
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user.visible_message("\blue [user] makes some space inside [target]'s [get_cavity(affected)] cavity with \the [tool].", \
|
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"\blue You make some space inside [target]'s [get_cavity(affected)] cavity with \the [tool]." )
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/datum/organ/external/chest/affected = target.get_organ(target_zone)
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user.visible_message("\red [user]'s hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!", \
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"\red Your hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!")
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affected.createwound(CUT, 20)
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|
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/datum/surgery_step/cavity/close_space
|
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priority = 2
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required_tool = /obj/item/weapon/cautery
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allowed_tools = list(/obj/item/weapon/weldingtool, /obj/item/clothing/mask/cigarette, /obj/item/weapon/lighter)
|
||||
|
||||
min_duration = 60
|
||||
max_duration = 80
|
||||
|
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
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var/datum/organ/external/affected = target.get_organ(target_zone)
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return ..() && affected.cavity
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||||
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/datum/organ/external/affected = target.get_organ(target_zone)
|
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user.visible_message("[user] starts mending [target]'s [get_cavity(affected)] cavity wall with \the [tool].", \
|
||||
"You start mending [target]'s [get_cavity(affected)] cavity wall with \the [tool]." )
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target.custom_pain("The pain in your chest is living hell!",1)
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affected.cavity = 0
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||||
..()
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||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\blue [user] mends [target]'s [get_cavity(affected)] cavity walls with \the [tool].", \
|
||||
"\blue You mend [target]'s [get_cavity(affected)] cavity walls with \the [tool]." )
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\red [user]'s hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!", \
|
||||
"\red Your hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!")
|
||||
affected.createwound(CUT, 20)
|
||||
|
||||
/datum/surgery_step/cavity/place_item
|
||||
priority = 0
|
||||
required_tool = /obj/item
|
||||
|
||||
min_duration = 80
|
||||
max_duration = 100
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
var/can_fit = !affected.hidden && affected.cavity && tool.w_class <= get_max_wclass(affected)
|
||||
return ..() && can_fit
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("[user] starts putting \the [tool] inside [target]'s [get_cavity(affected)] cavity.", \
|
||||
"You start putting \the [tool] inside [target]'s [get_cavity(affected)] cavity." )
|
||||
target.custom_pain("The pain in your chest is living hell!",1)
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
|
||||
|
||||
user.visible_message("\blue [user] puts \the [tool] inside [target]'s [get_cavity(affected)] cavity.", \
|
||||
"\blue You put \the [tool] inside [target]'s [get_cavity(affected)] cavity." )
|
||||
if (tool.w_class > get_max_wclass(affected)/2 && prob(50))
|
||||
user << "\red You tear some vessels trying to fit such big object in this cavity."
|
||||
var/datum/wound/internal_bleeding/I = new (15)
|
||||
affected.wounds += I
|
||||
affected.owner.custom_pain("You feel something rip in your [affected.display_name]!", 1)
|
||||
user.drop_item()
|
||||
affected.hidden = tool
|
||||
tool.loc = target
|
||||
affected.cavity = 0
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\red [user]'s hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!", \
|
||||
"\red Your hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!")
|
||||
affected.createwound(CUT, 20)
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// IMPLANT/ITEM REMOVAL SURGERY //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/surgery_step/cavity/implant_removal
|
||||
required_tool = /obj/item/weapon/hemostat
|
||||
allowed_tools = list(/obj/item/weapon/wirecutters, /obj/item/weapon/kitchen/utensil/fork)
|
||||
|
||||
min_duration = 80
|
||||
max_duration = 100
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("[user] starts poking around inside the incision on [target]'s [affected.display_name] with \the [tool].", \
|
||||
"You start poking around inside the incision on [target]'s [affected.display_name] with \the [tool]" )
|
||||
target.custom_pain("The pain in your chest is living hell!",1)
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
|
||||
|
||||
var/find_prob = 0
|
||||
if (affected.implants.len)
|
||||
var/obj/item/weapon/implant/imp = affected.implants[1]
|
||||
if (imp.islegal())
|
||||
find_prob +=60
|
||||
else
|
||||
find_prob +=40
|
||||
if (isright(tool))
|
||||
find_prob +=20
|
||||
if (prob(find_prob))
|
||||
user.visible_message("\blue [user] takes something out of incision on [target]'s [affected.display_name] with \the [tool].", \
|
||||
"\blue You take something out of incision on [target]'s [affected.display_name]s with \the [tool]." )
|
||||
affected.implants -= imp
|
||||
imp.loc = get_turf(target)
|
||||
imp.imp_in = null
|
||||
imp.implanted = 0
|
||||
else if (affected.hidden)
|
||||
user.visible_message("\blue [user] takes something out of incision on [target]'s [affected.display_name] with \the [tool].", \
|
||||
"\blue You take something out of incision on [target]'s [affected.display_name]s with \the [tool]." )
|
||||
affected.hidden.loc = get_turf(target)
|
||||
if(!affected.hidden.blood_DNA)
|
||||
affected.hidden.blood_DNA = list()
|
||||
affected.hidden.blood_DNA[target.dna.unique_enzymes] = target.dna.b_type
|
||||
affected.hidden.update_icon()
|
||||
affected.hidden = null
|
||||
|
||||
else
|
||||
user.visible_message("\blue [user] could not find anything inside [target]'s [affected.display_name], and pulls \the [tool] out.", \
|
||||
"\blue You could not find anything inside [target]'s [affected.display_name]." )
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\red [user]'s hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!", \
|
||||
"\red Your hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!")
|
||||
affected.createwound(CUT, 20)
|
||||
if (affected.implants.len)
|
||||
var/fail_prob = 10
|
||||
if (!isright(tool))
|
||||
fail_prob += 30
|
||||
if (prob(fail_prob))
|
||||
var/obj/item/weapon/implant/imp = affected.implants[1]
|
||||
user.visible_message("\red Something beeps inside [target]'s [affected.display_name]!")
|
||||
playsound(imp.loc, 'sound/items/countdown.ogg', 75, 1, -3)
|
||||
spawn(25)
|
||||
imp.activate()
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
|
||||
/datum/surgery_step/fix_vein
|
||||
priority = 2
|
||||
required_tool = /obj/item/weapon/FixOVein
|
||||
allowed_tools = list(/obj/item/weapon/cable_coil)
|
||||
can_infect = 1
|
||||
@@ -45,120 +46,3 @@
|
||||
user.visible_message("\red [user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.display_name]!" , \
|
||||
"\red Your hand slips, smearing [tool] in the incision in [target]'s [affected.display_name]!")
|
||||
affected.take_damage(5, 0)
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// IMPLANT REMOVAL SURGERY //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/surgery_step/implant_removal
|
||||
required_tool = /obj/item/weapon/hemostat
|
||||
allowed_tools = list(/obj/item/weapon/wirecutters, /obj/item/weapon/kitchen/utensil/fork)
|
||||
|
||||
min_duration = 80
|
||||
max_duration = 100
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
return affected.open == 2 && !(affected.status & ORGAN_BLEEDING)
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("[user] starts poking around inside the incision on [target]'s [affected.display_name] with \the [tool].", \
|
||||
"You start poking around inside the incision on [target]'s [affected.display_name] with \the [tool]" )
|
||||
target.custom_pain("The pain in your chest is living hell!",1)
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
|
||||
|
||||
var/find_prob = 0
|
||||
if (affected.implants.len)
|
||||
var/obj/item/weapon/implant/imp = affected.implants[1]
|
||||
if (imp.islegal())
|
||||
find_prob +=60
|
||||
else
|
||||
find_prob +=40
|
||||
if (isright(tool))
|
||||
find_prob +=20
|
||||
if (prob(find_prob))
|
||||
user.visible_message("\blue [user] takes something out of incision on [target]'s [affected.display_name] with \the [tool].", \
|
||||
"\blue You take something out of incision on [target]'s [affected.display_name]s with \the [tool]." )
|
||||
affected.implants -= imp
|
||||
imp.loc = get_turf(target)
|
||||
imp.imp_in = null
|
||||
imp.implanted = 0
|
||||
else if (affected.hidden)
|
||||
user.visible_message("\blue [user] takes something out of incision on [target]'s [affected.display_name] with \the [tool].", \
|
||||
"\blue You take something out of incision on [target]'s [affected.display_name]s with \the [tool]." )
|
||||
affected.hidden.loc = get_turf(target)
|
||||
if(!affected.hidden.blood_DNA)
|
||||
affected.hidden.blood_DNA = list()
|
||||
affected.hidden.blood_DNA[target.dna.unique_enzymes] = target.dna.b_type
|
||||
affected.hidden.update_icon()
|
||||
affected.hidden = null
|
||||
|
||||
else
|
||||
user.visible_message("\blue [user] could not find anything inside [target]'s [affected.display_name], and pulls \the [tool] out.", \
|
||||
"\blue You could not find anything inside [target]'s [affected.display_name]." )
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\red [user]'s hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!", \
|
||||
"\red Your hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!")
|
||||
affected.createwound(CUT, 20)
|
||||
if (affected.implants.len)
|
||||
var/fail_prob = 10
|
||||
if (!isright(tool))
|
||||
fail_prob += 30
|
||||
if (prob(fail_prob))
|
||||
var/obj/item/weapon/implant/imp = affected.implants[1]
|
||||
user.visible_message("\red Something beeps inside [target]'s [affected.display_name]!")
|
||||
playsound(imp.loc, 'sound/items/countdown.ogg', 75, 1, -3)
|
||||
spawn(25)
|
||||
imp.activate()
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// ITEM PLACEMENT SURGERY //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/surgery_step/item_place
|
||||
required_tool = /obj/item
|
||||
|
||||
min_duration = 80
|
||||
max_duration = 100
|
||||
var/max_size = 2 //maximum w_class of item that fits.
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
if (affected.name in list("chest","groin","head"))
|
||||
max_size = 3
|
||||
else
|
||||
max_size = 2
|
||||
return affected.open == 2 && !(affected.status & ORGAN_BLEEDING) && tool.w_class <= max_size && !affected.hidden
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("[user] starts putting [tool] inside the incision on [target]'s [affected.display_name].", \
|
||||
"You start putting [tool] inside the incision on [target]'s [affected.display_name]." )
|
||||
target.custom_pain("The pain in your chest is living hell!",1)
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
|
||||
|
||||
user.visible_message("\blue [user] puts [tool] inside [target]'s [affected.display_name].", \
|
||||
"\blue You put [tool] inside [target]'s [affected.display_name]." )
|
||||
if (tool.w_class > max_size/2 && prob(50))
|
||||
user << "\red You tear some vessels trying to fit such big object in this cavity."
|
||||
var/datum/wound/internal_bleeding/I = new (15)
|
||||
affected.wounds += I
|
||||
affected.owner.custom_pain("You feel something rip in your [affected.display_name]!", 1)
|
||||
user.drop_item()
|
||||
affected.hidden = tool
|
||||
tool.loc = target
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\red [user]'s hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!", \
|
||||
"\red Your hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!")
|
||||
affected.createwound(CUT, 20)
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
// GENERIC RIBCAGE SURGERY //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
/datum/surgery_step/ribcage
|
||||
priority = 2
|
||||
can_infect = 1
|
||||
blood_level = 1
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
@@ -195,4 +196,4 @@
|
||||
var/datum/organ/external/chest/affected = target.get_organ("chest")
|
||||
user.visible_message("\red [user]'s hand slips, slicing an artery inside [target]'s chest with \the [tool]!", \
|
||||
"\red Your hand slips, slicing an artery inside [target]'s chest with \the [tool]!")
|
||||
affected.createwound(CUT, 20)
|
||||
affected.createwound(CUT, 20)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/* SURGERY STEPS */
|
||||
|
||||
/datum/surgery_step
|
||||
var/priority = 0 //steps with higher priority would be attempted first
|
||||
// type path referencing the required tool for this step
|
||||
var/required_tool = null
|
||||
|
||||
@@ -78,6 +79,22 @@ proc/do_surgery(mob/living/M, mob/living/user, obj/item/tool)
|
||||
return 1 //don't want to do weapony things after surgery
|
||||
return 0
|
||||
|
||||
proc/sort_surgeries()
|
||||
var/gap = surgery_steps.len
|
||||
var/swapped = 1
|
||||
while (gap > 1 || swapped)
|
||||
swapped = 0
|
||||
if(gap > 1)
|
||||
gap = round(gap / 1.247330950103979)
|
||||
if(gap < 1)
|
||||
gap = 1
|
||||
for(var/i = 1; gap + i <= surgery_steps.len; i++)
|
||||
var/datum/surgery_step/l = surgery_steps[i] //Fucking hate
|
||||
var/datum/surgery_step/r = surgery_steps[gap+i] //how lists work here
|
||||
if(l.priority < r.priority)
|
||||
surgery_steps.Swap(i, gap + i)
|
||||
swapped = 1
|
||||
|
||||
/datum/surgery_status/
|
||||
var/eyes = 0
|
||||
var/face = 0
|
||||
|
||||
@@ -580,6 +580,7 @@ var/list/TAGGERLOCATIONS = list("Disposals",
|
||||
#define ORGAN_ROBOT 128
|
||||
#define ORGAN_SPLINTED 256
|
||||
#define SALVED 512
|
||||
#define ORGAN_DEAD 1024
|
||||
|
||||
#define ROUNDSTART_LOGOUT_REPORT_TIME 6000 //Amount of time (in deciseconds) after the rounds starts, that the player disconnect report is issued.
|
||||
|
||||
|
||||
@@ -58,6 +58,14 @@ Stuff which is in development and not yet visible to players or just code relate
|
||||
should be listed in the changelog upon commit though. Thanks. -->
|
||||
|
||||
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">22/02/2013</h2>
|
||||
<h3 class="author">Chinsky updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Change to body cavity surgery. Can only put items in chest, groind and head. Max size for item - 3 (chest), 2 (groin), 1 (head). For chest surgery ribs should be bent open, (lung surgery until second scalpel step). Surgery step needs preparation step, with drill. After that you can place item inside, or seal it with cautery to do other step instead.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">February 23rd 2013</h2>
|
||||
<h3 class="author">Cael Aislinn updated:</h3>
|
||||
|
||||
Reference in New Issue
Block a user