Merge pull request #999 from Erthilo/master

Stamp forger, custom items, admin colour fix
This commit is contained in:
SkyMarshal
2012-05-07 16:13:01 -07:00
13 changed files with 310 additions and 189 deletions
@@ -1,6 +1,6 @@
/obj/item/weapon/stamperaser
name = "Eraser"
desc = "Some type of eraser, you guess."
name = "eraser"
desc = "It looks like some kind of eraser."
flags = FPRINT | TABLEPASS
icon = 'items.dmi'
icon_state = "zippo"
+1 -1
View File
@@ -47,7 +47,7 @@ Stealth and Camouflage Items;
/obj/item/clothing/mask/gas/voice:4:Voice Changer;
/obj/item/clothing/glasses/thermal:4:Thermal Imaging Glasses;
/obj/item/device/chameleon:4:Chameleon-Projector;
/obj/item/weapon/stamperaser:1:Stamp Remover;
/obj/item/weapon/stamperaser:1:Stamp Remover and Forger;
Whitespace:Seperator;
Devices and Tools;
/obj/item/weapon/card/emag:4:Cryptographic Sequencer (Limited uses, almost full access);
+63 -26
View File
@@ -202,32 +202,69 @@ NOTEBOOK
user << "\blue You stamp the paper with your rubber stamp."
if(istype(P, /obj/item/weapon/stamperaser))
if ((!in_range(src, usr) && src.loc != user && !( istype(src.loc, /obj/item/weapon/clipboard) ) && src.loc.loc != user && user.equipped() != P))
return
src.info = src.infoold
src.infoold = null
for(var/i, i <= stamped.len, i++)
switch(stamped[i])
if(/obj/item/weapon/stamp/captain)
src.overlays -= "paper_stamped_cap"
if(/obj/item/weapon/stamp/hop)
src.overlays -= "paper_stamped_hop"
if(/obj/item/weapon/stamp/hos)
src.overlays -= "paper_stamped_hos"
if(/obj/item/weapon/stamp/ce)
src.overlays -= "paper_stamped_ce"
if(/obj/item/weapon/stamp/rd)
src.overlays -= "paper_stamped_rd"
if(/obj/item/weapon/stamp/cmo)
src.overlays -= "paper_stamped_cmo"
if(/obj/item/weapon/stamp/denied)
src.overlays -= "paper_stamped_denied"
if(/obj/item/weapon/stamp/clown)
src.overlays -= "paper_stamped_clown"
else
src.overlays -= "paper_stamped"
stamped = list()
user << "\blue You sucessfully remove those pesky stamps."
switch(alert("Would you like to erase all stamps, or forge one?","Choose.","Erase","Forge"))
if("Erase")
if ((!in_range(src, usr) && src.loc != user && !( istype(src.loc, /obj/item/weapon/clipboard) ) && src.loc.loc != user && user.equipped() != P))
return
src.info = src.infoold
src.infoold = null
src.overlays -= "paper_stamped_cap"
src.overlays -= "paper_stamped_hop"
src.overlays -= "paper_stamped_hos"
src.overlays -= "paper_stamped_ce"
src.overlays -= "paper_stamped_rd"
src.overlays -= "paper_stamped_cmo"
src.overlays -= "paper_stamped_denied"
src.overlays -= "paper_stamped_clown"
src.overlays -= "paper_stamped"
stamped = list()
user << "\blue You sucessfully remove those pesky stamps."
return
if("Forge")
if ((!in_range(src, usr) && src.loc != user && !( istype(src.loc, /obj/item/weapon/clipboard) ) && src.loc.loc != user && user.equipped() != P))
return
if(!src.infoold)
src.infoold = src.info
var/forgename = ""
var/stamptype = ""
var/pathtype = ""
var/list/stamps = list("Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer", "DENIED")
stamptype = input("Select a stamp type.", null) in stamps
if(stamptype == "Captain")
src.overlays += "paper_stamped_cap"
forgename = "captain's rubber stamp"
pathtype = "/obj/item/weapon/stamp/captain"
else if(stamptype == "Head of Personnel")
src.overlays += "paper_stamped_hop"
forgename = "head of personnel's rubber stamp"
pathtype = "/obj/item/weapon/stamp/hop"
else if(stamptype == "Head of Security")
src.overlays += "paper_stamped_hos"
forgename = "head of security's rubber stamp"
pathtype = "/obj/item/weapon/stamp/hos"
else if(stamptype == "Chief Engineer")
src.overlays += "paper_stamped_ce"
forgename = "chief engineers's rubber stamp"
pathtype = "/obj/item/weapon/stamp/ce"
else if(stamptype == "Research Director")
src.overlays += "paper_stamped_rd"
forgename = "research director's rubber stamp"
pathtype = "/obj/item/weapon/stamp/rd"
else if(stamptype == "Chief Medical Officer")
src.overlays += "paper_stamped_cmo"
forgename = "chief medical officer's rubber stamp"
pathtype = "/obj/item/weapon/stamp/cmo"
else if(stamptype == "DENIED")
src.overlays += "paper_stamped_denied"
forgename = "\improper DENIED rubber stamp"
pathtype = "/obj/item/weapon/stamp/denied"
src.info += text("<BR><i>This paper has been stamped with the [].</i><BR>", forgename)
if(!stamped)
stamped = new
stamped += pathtype
user << "\blue You forge a stamp on the paper."
return
/*
else
+2
View File
@@ -41,6 +41,8 @@
if (src.client.holder.rank == "Admin Observer")
C << "<span class='adminobserverooc'><span class='prefix'>OOC:</span> <EM>[src.key][src.client.stealth ? "/([src.client.fakekey])" : ""]:</EM> <span class='message'>[msg]</span></span>"
else if (src.client.holder.rank == "Retired Admin")
C << "<span class='ooc'><span class='prefix'>OOC:</span> <EM>[src.key][src.client.stealth ? "/([src.client.fakekey])" : ""]:</EM> <span class='message'>[msg]</span></span>"
else if (src.client.holder.level >= 5)
C << "<font color=[src.client.ooccolor]><b><span class='prefix'>OOC:</span> <EM>[src.key][src.client.stealth ? "/([src.client.fakekey])" : ""]:</EM> <span class='message'>[msg]</span></b></font>"
else
C << "<span class='adminooc'><span class='prefix'>OOC:</span> <EM>[src.key][src.client.stealth ? "/([src.client.fakekey])" : ""]:</EM> <span class='message'>[msg]</span></span>"
+209 -141
View File
@@ -6,147 +6,9 @@
icon = 'custom_items.dmi'
w_class = 1.0
//////////// Clothing
/obj/item/clothing/glasses/meson/fluff/book_berner_1
name = "bespectacled mesonic surveyors"
desc = "One of the older meson scanner models retrofitted to perform like its modern counterparts."
icon = 'custom_items.dmi'
icon_state = "book_berner_1"
/obj/item/clothing/glasses/fluff/serithi_artalis_1
name = "extranet HUD"
desc = "A heads-up display with limited connectivity to the NanoTrasen Extranet, capable of displaying information from official NanoTrasen records."
icon = 'custom_items.dmi'
icon_state = "serithi_artalis_1"
/obj/item/clothing/head/helmet/hardhat/fluff/greg_anderson_1
name = "old hard hat"
desc = "An old dented hard hat with the nametag \"Anderson\". It seems to be backwards."
icon_state = "hardhat0_dblue" //Already an in-game sprite
item_state = "hardhat0_dblue"
color = "dblue"
/obj/item/clothing/under/rank/virologist/fluff/cdc_jumpsuit
name = "\improper CDC jumpsuit"
desc = "A modified standard-issue CDC jumpsuit made of a special fiber that gives special protection against biohazards. It has a biohazard symbol sewn into the back."
icon = 'custom_items.dmi'
icon_state = "cdc_jumpsuit"
color = "cdc_jumpsuit"
/obj/item/clothing/suit/storage/labcoat/fluff/cdc_labcoat
name = "\improper CDC labcoat"
desc = "A standard-issue CDC labcoat that protects against minor chemical spills. It has the name \"Wiles\" sewn on to the breast pocket."
icon = 'custom_items.dmi'
icon_state = "labcoat_cdc_open"
/obj/item/clothing/suit/storage/labcoat/fluff/pink
name = "pink labcoat"
desc = "A suit that protects against minor chemical spills. Has a pink stripe down from the shoulders."
icon = 'custom_items.dmi'
icon_state = "labcoat_pink_open"
/obj/item/clothing/suit/storage/labcoat/fluff/red
name = "red labcoat"
desc = "A suit that protects against minor chemical spills. Has a red stripe on the shoulders and rolled up sleeves."
icon = 'custom_items.dmi'
icon_state = "labcoat_red_open"
/obj/item/clothing/under/rank/medical/fluff/short
name = "short sleeve medical jumpsuit"
desc = "Made of a special fiber that gives special protection against biohazards. Has a cross on the chest denoting that the wearer is trained medical personnel and short sleeves."
icon = 'custom_items.dmi'
icon_state = "medical_short"
color = "medical_short"
/obj/item/clothing/under/fluff/jumpsuitdown
name = "rolled down jumpsuit"
desc = "A rolled down jumpsuit. Great for mechanics."
icon = 'custom_items.dmi'
icon_state = "jumpsuitdown"
item_state = "jumpsuitdown"
color = "jumpsuitdown"
/obj/item/clothing/under/fluff/olddressuniform
name = "retired dress uniform"
desc = "A retired Station Head of Staff uniform, phased out twenty years ago for the newer jumpsuit design, but still acceptable dress. Lovingly maintained."
icon = 'custom_items.dmi'
icon_state = "olddressuniform"
item_state = "olddressuniform"
color = "olddressuniform"
/obj/item/clothing/suit/storage/det_suit/fluff/graycoat
name = "gray coat"
desc = "Old, worn out coat. It's seen better days."
icon = 'custom_items.dmi'
icon_state = "graycoat"
item_state = "graycoat"
color = "graycoat"
//////////// Useable Items
/obj/item/weapon/pen/fluff/multi
name = "multicolor pen"
desc = "It's a cool looking pen. Lots of colors!"
/obj/item/weapon/pen/fluff/fancypen
name = "fancy pen"
desc = "A fancy metal pen. It uses blue ink. An inscription on one side reads,\"L.L. - L.R.\""
icon = 'custom_items.dmi'
icon_state = "fancypen"
/obj/item/fluff/victor_kaminsky_1
name = "golden detective's badge"
desc = "NanoTrasen Security Department detective's badge, made from gold. Badge number is 564."
icon_state = "victor_kaminsky_1"
/obj/item/fluff/victor_kaminsky_1/attack_self(mob/user as mob)
for(var/mob/O in viewers(user, null))
O.show_message(text("[] shows you: \icon[] [].", user, src, src.name), 1)
src.add_fingerprint(user)
/obj/item/weapon/clipboard/fluff/smallnote
name = "small notebook"
desc = "A generic small spiral notebook that flips upwards."
icon = 'custom_items.dmi'
icon_state = "smallnotetext"
/obj/item/weapon/storage/fluff/maye_daye_1
name = "pristine lunchbox"
desc = "A pristine stainless steel lunch box. The initials M.D. are engraved on the inside of the lid."
icon = 'custom_items.dmi'
icon_state = "maye_daye_1"
/obj/item/weapon/reagent_containers/food/drinks/flask/fluff/johann_erzatz_1
name = "vintage thermos"
desc = "An older thermos with a faint shine."
icon = 'custom_items.dmi'
icon_state = "johann_erzatz_1"
volume = 50
/obj/item/weapon/lighter/zippo/fluff/li_tsun_1
name = "blue zippo lighter"
desc = "A zippo lighter made of some blue metal."
icon = 'custom_items.dmi'
icon_state = "bluezippo"
icon_on = "bluezippoon"
icon_off = "bluezippo"
/obj/item/weapon/fluff/cado_keppel_1
name = "purple comb"
desc = "A pristine purple comb made from flexible plastic. It has a small K etched into its side."
w_class = 1.0
icon = 'custom_items.dmi'
icon_state = "purplecomb"
item_state = "purplecomb"
attack_self(mob/user)
if(user.r_hand == src || user.l_hand == src)
for(var/mob/O in viewers(user, null))
O.show_message(text("\red [] uses their [] to comb their hair with incredible style and sophistication. What a guy.", user, src), 1)
return
//////////// Misc Items
//////////////////////////////////
////////// Fluff Items ///////////
//////////////////////////////////
/obj/item/fluff/wes_solari_1
name = "family photograph"
@@ -177,3 +39,209 @@
name = "rosary pendant"
desc = "A cross on a ring of beads, has McNeil etched onto the back."
icon_state = "val_mcneil_1"
//////////////////////////////////
////////// Usable Items //////////
//////////////////////////////////
/obj/item/weapon/pen/fluff/multi //spaceman96: Trenna Seber
name = "multicolor pen"
desc = "It's a cool looking pen. Lots of colors!"
/obj/item/weapon/pen/fluff/fancypen //orangebottle: Lillian Levett, Lilliana Reade
name = "fancy pen"
desc = "A fancy metal pen. It uses blue ink. An inscription on one side reads,\"L.L. - L.R.\""
icon = 'custom_items.dmi'
icon_state = "fancypen"
/obj/item/fluff/victor_kaminsky_1 //chinsky: Victor Kaminski
name = "golden detective's badge"
desc = "NanoTrasen Security Department detective's badge, made from gold. Badge number is 564."
icon_state = "victor_kaminsky_1"
/obj/item/fluff/victor_kaminsky_1/attack_self(mob/user as mob)
for(var/mob/O in viewers(user, null))
O.show_message(text("[] shows you: \icon[] [].", user, src, src.name), 1)
src.add_fingerprint(user)
/obj/item/weapon/clipboard/fluff/smallnote //lexusjjss: Lexus Langg, Zachary Tomlinson
name = "small notebook"
desc = "A generic small spiral notebook that flips upwards."
icon = 'custom_items.dmi'
icon_state = "smallnotetext"
/obj/item/weapon/storage/fluff/maye_daye_1 //morrinn: Maye Day
name = "pristine lunchbox"
desc = "A pristine stainless steel lunch box. The initials M.D. are engraved on the inside of the lid."
icon = 'custom_items.dmi'
icon_state = "maye_daye_1"
/obj/item/weapon/reagent_containers/food/drinks/flask/fluff/johann_erzatz_1 //leonheart11: Johann Erzatz
name = "vintage thermos"
desc = "An older thermos with a faint shine."
icon = 'custom_items.dmi'
icon_state = "johann_erzatz_1"
volume = 50
/obj/item/weapon/lighter/zippo/fluff/li_tsun_1 //mangled: Li Tsun
name = "blue zippo lighter"
desc = "A zippo lighter made of some blue metal."
icon = 'custom_items.dmi'
icon_state = "bluezippo"
icon_on = "bluezippoon"
icon_off = "bluezippo"
/obj/item/weapon/fluff/cado_keppel_1 //sparklysheep: Cado Keppel
name = "purple comb"
desc = "A pristine purple comb made from flexible plastic. It has a small K etched into its side."
w_class = 1.0
icon = 'custom_items.dmi'
icon_state = "purplecomb"
item_state = "purplecomb"
attack_self(mob/user)
if(user.r_hand == src || user.l_hand == src)
for(var/mob/O in viewers(user, null))
O.show_message(text("\red [] uses their [] to comb their hair with incredible style and sophistication. What a guy.", user, src), 1)
return
/obj/item/weapon/camera_test/fluff/orange
name = "orange camera"
icon = 'custom_items.dmi'
desc = "A modified detective's camera, painted in bright orange. On the back you see \"Have fun\" written in small accurate letters with something black."
icon_state = "orangecamera"
pictures_left = 30
//////////////////////////////////
//////////// Clothing ////////////
//////////////////////////////////
//////////// Eye Wear ////////////
/obj/item/clothing/glasses/meson/fluff/book_berner_1 //asanadas: Book Berner
name = "bespectacled mesonic surveyors"
desc = "One of the older meson scanner models retrofitted to perform like its modern counterparts."
icon = 'custom_items.dmi'
icon_state = "book_berner_1"
/obj/item/clothing/glasses/fluff/serithi_artalis_1 //serithi: Serithi Artalis
name = "extranet HUD"
desc = "A heads-up display with limited connectivity to the NanoTrasen Extranet, capable of displaying information from official NanoTrasen records."
icon = 'custom_items.dmi'
icon_state = "serithi_artalis_1"
//////////// Hats ////////////
/obj/item/clothing/head/helmet/hardhat/fluff/greg_anderson_1 //deusdactyl: Greg Anderson
name = "old hard hat"
desc = "An old dented hard hat with the nametag \"Anderson\". It seems to be backwards."
icon_state = "hardhat0_dblue" //Already an in-game sprite
item_state = "hardhat0_dblue"
color = "dblue"
/obj/item/clothing/head/secsoft/fluff/swatcap //deusdactyl: James Girard
name = "\improper SWAT hat"
desc = "A black hat. The inside has the words, \"Lieutenant James Girard, LPD SWAT Team Four.\""
icon = 'custom_items.dmi'
icon_state = "swatcap"
//////////// Suits ////////////
/obj/item/clothing/suit/storage/labcoat/fluff/pink
name = "pink labcoat"
desc = "A suit that protects against minor chemical spills. Has a pink stripe down from the shoulders."
icon = 'custom_items.dmi'
icon_state = "labcoat_pink_open"
/obj/item/clothing/suit/storage/det_suit/fluff/graycoat
name = "gray coat"
desc = "Old, worn out coat. It's seen better days."
icon = 'custom_items.dmi'
icon_state = "graycoat"
item_state = "graycoat"
color = "graycoat"
//////////// Uniforms ////////////
/obj/item/clothing/under/fluff/jumpsuitdown
name = "rolled down jumpsuit"
desc = "A rolled down jumpsuit. Great for mechanics."
icon = 'custom_items.dmi'
icon_state = "jumpsuitdown"
item_state = "jumpsuitdown"
color = "jumpsuitdown"
/obj/item/clothing/under/fluff/olddressuniform
name = "retired dress uniform"
desc = "A retired Station Head of Staff uniform, phased out twenty years ago for the newer jumpsuit design, but still acceptable dress. Lovingly maintained."
icon = 'custom_items.dmi'
icon_state = "olddressuniform"
item_state = "olddressuniform"
color = "olddressuniform"
//////////// Masks ////////////
/obj/item/clothing/mask/fluff/flagmask //searif: Tsiokeriio Tarbell
name = "\improper First Nations facemask"
desc = "A simple cloth rag that bears the flag of the first nations."
icon = 'custom_items.dmi'
icon_state = "flagmask"
item_state = "flagmask"
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
w_class = 2
gas_transfer_coefficient = 0.90
//////////// Sets ////////////
////// CDC
/obj/item/clothing/under/rank/virologist/fluff/cdc_jumpsuit
name = "\improper CDC jumpsuit"
desc = "A modified standard-issue CDC jumpsuit made of a special fiber that gives special protection against biohazards. It has a biohazard symbol sewn into the back."
icon = 'custom_items.dmi'
icon_state = "cdc_jumpsuit"
color = "cdc_jumpsuit"
/obj/item/clothing/suit/storage/labcoat/fluff/cdc_labcoat
name = "\improper CDC labcoat"
desc = "A standard-issue CDC labcoat that protects against minor chemical spills. It has the name \"Wiles\" sewn on to the breast pocket."
icon = 'custom_items.dmi'
icon_state = "labcoat_cdc_open"
////// Short Sleeve Medical Outfit
/obj/item/clothing/under/rank/medical/fluff/short
name = "short sleeve medical jumpsuit"
desc = "Made of a special fiber that gives special protection against biohazards. Has a cross on the chest denoting that the wearer is trained medical personnel and short sleeves."
icon = 'custom_items.dmi'
icon_state = "medical_short"
color = "medical_short"
/obj/item/clothing/suit/storage/labcoat/fluff/red
name = "red labcoat"
desc = "A suit that protects against minor chemical spills. Has a red stripe on the shoulders and rolled up sleeves."
icon = 'custom_items.dmi'
icon_state = "labcoat_red_open"
////// Retired Patrol Outfit
/obj/item/clothing/suit/storage/det_suit/fluff/retpolcoat
name = "retired colony patrolman's coat"
desc = "A clean, black nylon windbreaker with the words \"OUTER LIGHT POLICE\" embroidered in gold-dyed thread on the back. \"RETIRED\" is tastefully embroidered below in a smaller font."
icon = 'custom_items.dmi'
icon_state = "retpolcoat"
item_state = "retpolcoat"
color = "retpolcoat"
/obj/item/clothing/head/det_hat/fluff/retpolcap
name = "retired colony patrolman's cap"
desc = "A clean and properly creased colony police cap. The badge is shined and polished, the word \"RETIRED\" engraved professionally under the words \"OUTER LIGHT POLICE.\""
icon = 'custom_items.dmi'
icon_state = "retpolcap"
/obj/item/clothing/under/det/fluff/retpoluniform
name = "retired colony patrolman's uniform"
desc = "A meticulously clean police uniform belonging to Precinct 31, Outer Light Colony. The word \"RETIRED\" is engraved tastefully and professionally in the badge below the number, 501."
icon = 'custom_items.dmi'
icon_state = "retpoluniform"
color = "retpoluniform"
+33 -19
View File
@@ -1,28 +1,42 @@
spaceman96: Trenna Seber: /obj/item/weapon/pen/fluff/multi, /obj/item/clothing/suit/storage/labcoat/fluff/pink
asanadas: Book Berner: /obj/item/clothing/under/chameleon/psyche, /obj/item/clothing/glasses/meson/fluff/book_berner_1
tastyfish: Cindy Robertson: /obj/item/weapon/wrapping_paper
eternal248: Maximilian Haynes: /obj/item/weapon/paper/certificate
searif: Yuki Matsuda: /obj/item/weapon/paper/certificate, /obj/item/clothing/under/fluff/jumpsuitdown
erthilo: Farah Lants: /obj/item/clothing/under/rank/medical/fluff/short, /obj/item/clothing/suit/storage/labcoat/fluff/red
compactninja: Ysyr Rylias: /obj/item/weapon/reagent_containers/food/drinks/dry_ramen, /obj/item/weapon/reagent_containers/food/drinks/dry_ramen, /obj/item/weapon/reagent_containers/food/drinks/dry_ramen, /obj/item/weapon/reagent_containers/food/drinks/dry_ramen
tzefa: Wes Solari: /obj/item/fluff/wes_solari_1
misterfox: Rashid Siraj: /obj/item/weapon/storage/bible/tajaran
chinsky: Victor Kaminski: /obj/item/fluff/victor_kaminsky_1
fniff: Sarah Calvera: /obj/item/fluff/sarah_calvera_1
fniff: Angleo Wilkerson: /obj/item/fluff/angelo_wilkerson_1
gvazdas: Sarah Carbrokes: /obj/item/fluff/sarah_carbrokes_1
serithi: Serithi Artalis: /obj/item/clothing/glasses/fluff/serithi_artalis_1
chinsky: Summer Springfield: /obj/item/weapon/camera_test/fluff/orange
compactninja: Ysyr Rylias: /obj/item/weapon/reagent_containers/food/drinks/dry_ramen, /obj/item/weapon/reagent_containers/food/drinks/dry_ramen, /obj/item/weapon/reagent_containers/food/drinks/dry_ramen, /obj/item/weapon/reagent_containers/food/drinks/dry_ramen
deusdactyl: Greg Anderson: /obj/item/clothing/head/helmet/hardhat/fluff/greg_anderson_1
whitellama: Ethan Way: /obj/item/fluff/ethan_way_1
morrinn: Maye Day: /obj/item/weapon/storage/fluff/maye_daye_1
deusdactyl: Roger Wiles: /obj/item/clothing/under/rank/virologist/fluff/cdc_jumpsuit, /obj/item/clothing/suit/storage/labcoat/fluff/cdc_labcoat
deusdactyl: James Girard: /obj/item/clothing/head/secsoft/fluff/swatcap
eternal248: Maximilian Haynes: /obj/item/weapon/paper/certificate
erthilo: Farah Lants: /obj/item/clothing/under/rank/medical/fluff/short, /obj/item/clothing/suit/storage/labcoat/fluff/red
gvazdas: Sarah Carbrokes: /obj/item/fluff/sarah_carbrokes_1
leonheart11: Johann Erzatz: /obj/item/weapon/reagent_containers/food/drinks/flask/fluff/johann_erzatz_1
lexusjjss: Lexus Langg: /obj/item/weapon/clipboard/fluff/smallnote
lexusjjss: Zachary Tomlinson: /obj/item/weapon/clipboard/fluff/smallnote
mangled: Li Tsun: /obj/item/weapon/lighter/zippo/fluff/li_tsun_1
misterfox: Rashid Siraj: /obj/item/weapon/storage/bible/tajaran
morrinn: Maye Day: /obj/item/weapon/storage/fluff/maye_daye_1
orangebottle: Lillian Levett: /obj/item/weapon/pen/fluff/fancypen
orangebottle: Lilliana Reade: /obj/item/weapon/pen/fluff/fancypen
deusdactyl: Roger Wiles: /obj/item/clothing/under/rank/virologist/fluff/cdc_jumpsuit, /obj/item/clothing/suit/storage/labcoat/fluff/cdc_labcoat
fniff: Sarah Calvera: /obj/item/fluff/sarah_calvera_1
fniff: Angleo Wilkerson: /obj/item/fluff/angelo_wilkerson_1
desiderium: Momiji Inubashiri: /obj/item/clothing/under/fluff/olddressuniform
leonheart11: Johann Erzatz: /obj/item/weapon/reagent_containers/food/drinks/flask/fluff/johann_erzatz_1
mangled: Li Tsun: /obj/item/weapon/lighter/zippo/fluff/li_tsun_1
vinceluk: Seth Sealis: /obj/item/clothing/suit/storage/det_suit/fluff/graycoat
desiderium: Rook Maudlin: /obj/item/clothing/suit/storage/det_suit/fluff/retpolcoat, /obj/item/clothing/head/det_hat/fluff/retpolcap, /obj/item/clothing/under/det/fluff/retpoluniform
searif: Yuki Matsuda: /obj/item/clothing/under/fluff/jumpsuitdown
searif: Tsiokeriio Tarbell: /obj/item/clothing/mask/fluff/flagmask
serithi: Serithi Artalis: /obj/item/clothing/glasses/fluff/serithi_artalis_1
silentthunder: Val McNeil: /obj/item/fluff/val_mcneil_1
spaceman96: Trenna Seber: /obj/item/weapon/pen/fluff/multi, /obj/item/clothing/suit/storage/labcoat/fluff/pink
sparklysheep: Cado Keppel: /obj/item/weapon/fluff/cado_keppel_1
silentthunder: Val McNeil: /obj/item/fluff/val_mcneil_1
tastyfish: Cindy Robertson: /obj/item/weapon/wrapping_paper
tzefa: Wes Solari: /obj/item/fluff/wes_solari_1
vinceluk: Seth Sealis: /obj/item/clothing/suit/storage/det_suit/fluff/graycoat
whitellama: Ethan Way: /obj/item/fluff/ethan_way_1
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