Fix undestrictible armor from attachable armor (#25608)

* Fix undestrictible armor from ataacable armor

* also fix ash hide comsumption
This commit is contained in:
Сиротка
2024-05-27 22:56:07 +03:00
committed by GitHub
parent 5a68c5f6d3
commit 094d7bd13b

View File

@@ -213,7 +213,7 @@ GLOBAL_LIST_INIT(sinew_recipes, list (
to_chat(user, "<span class='notice'>You dont have enough [src] for this!</span>")
return
D.hides++
D.armor = D.armor.setRating(melee_value = min(D.armor.getRating(MELEE) + 25, 115))
D.armor = D.armor.setRating(melee_value = min(D.armor.getRating(MELEE) + 10, 70))
D.armor = D.armor.setRating(bullet_value = min(D.armor.getRating(BULLET) + 7, 60))
D.armor = D.armor.setRating(laser_value = min(D.armor.getRating(LASER) + 7, 60))
to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against attacks.</span>")
@@ -256,7 +256,7 @@ GLOBAL_LIST_INIT(sinew_recipes, list (
to_chat(user, "<span class='notice'>You dont have enough [src] for this!</span>")
return
D.plates++
D.armor = D.armor.setRating(melee_value = min(D.armor.getRating(MELEE) + 10, 70))
D.armor = D.armor.setRating(melee_value = min(D.armor.getRating(MELEE) + 7, 60))
D.armor = D.armor.setRating(bullet_value = min(D.armor.getRating(BULLET) + 4, 50))
D.armor = D.armor.setRating(laser_value = min(D.armor.getRating(LASER) + 4, 50))
to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against attacks.</span>")
@@ -285,13 +285,13 @@ GLOBAL_LIST_INIT(sinew_recipes, list (
if(istype(target, /obj/mecha/working/ripley))
var/obj/mecha/working/ripley/D = target
if(D.drake_hides < DRAKE_HIDES_COVERED_FULL && !D.hides && !D.plates)
if(!use(1))
if(!use(3))
to_chat(user, "<span class='notice'>You dont have enough [src] for this!</span>")
return
D.drake_hides++
D.max_integrity += 50
D.obj_integrity += 50
D.armor = D.armor.setRating(melee_value = min(D.armor.getRating(MELEE) + 45, 175)) // 77.7% melee armor maximum
D.armor = D.armor.setRating(melee_value = min(D.armor.getRating(MELEE) + 13, 80))
D.armor = D.armor.setRating(bullet_value = min(D.armor.getRating(BULLET) + 7, 60))
D.armor = D.armor.setRating(laser_value = min(D.armor.getRating(LASER) + 7, 60))
to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against attacks.</span>")