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@@ -340,7 +340,6 @@ var/global/datum/controller/occupations/job_master
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H << "<b>As the [rank] you answer directly to [job.supervisors]. Special circumstances may change this.</b>"
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if(job.req_admin_notify)
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H << "<b>You are playing a job that is important for Game Progression. If you have to disconnect, please notify the admins via adminhelp.</b>"
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spawnId(H,rank)
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if(H.mind.assigned_role == rank && H.mind.role_alt_title)
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spawnId(H, rank, H.mind.role_alt_title)
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@@ -375,12 +374,8 @@ var/global/datum/controller/occupations/job_master
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C.assignment = title
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C.name = "[C.registered_name]'s ID Card ([C.assignment])"
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H.equip_to_slot_or_del(C, slot_wear_id)
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/* if(prob(50))
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H.equip_to_slot_or_del(new /obj/item/weapon/pen(H), slot_r_store)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/pen/blue(H), slot_r_store)*/
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H.equip_to_slot_or_del(new /obj/item/device/pda(H), slot_belt)
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if(locate(/obj/item/device/pda,H))//I bet this could just use locate. It can --SkyMarshal
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if(locate(/obj/item/device/pda,H))
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var/obj/item/device/pda/pda = locate(/obj/item/device/pda,H)
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pda.owner = H.real_name
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pda.ownjob = C.assignment
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