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Fix ion trail effect
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@@ -750,7 +750,7 @@ steam.start() -- spawns the effect
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var/obj/effect/effect/ion_trails/I = new /obj/effect/effect/ion_trails(src.oldposition)
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I.dir = src.holder.dir
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flick("ion_fade", I)
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I.icon_state = "blank"
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I.icon_state = ""
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spawn( 20 )
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if(I)
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I.delete()
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@@ -812,8 +812,8 @@ steam.start() -- spawns the effect
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II.dir = src.holder.dir
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flick("ion_fade", I)
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flick("ion_fade", II)
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I.icon_state = "blank"
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II.icon_state = "blank"
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I.icon_state = ""
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II.icon_state = ""
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spawn( 20 )
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if(I) I.delete()
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if(II) II.delete()
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