Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna

# Conflicts:
#	code/game/machinery/turrets.dm
This commit is contained in:
Markolie
2017-01-09 22:00:31 +01:00
39 changed files with 188 additions and 71 deletions
+10 -2
View File
@@ -418,7 +418,7 @@
/proc/SecondsToTicks(var/seconds)
return seconds * 10
proc/pollCandidates(var/Question, var/be_special_type, var/antag_age_check = 0, var/poll_time = 300, var/ignore_respawnability = 0)
proc/pollCandidates(var/Question, var/be_special_type, var/antag_age_check = 0, var/poll_time = 300, var/ignore_respawnability = 0, var/min_hours = 0)
var/roletext = be_special_type ? get_roletext(be_special_type) : null
var/list/mob/dead/observer/candidates = list()
var/time_passed = world.time
@@ -437,12 +437,15 @@ proc/pollCandidates(var/Question, var/be_special_type, var/antag_age_check = 0,
if(roletext)
if(jobban_isbanned(G, roletext) || jobban_isbanned(G, "Syndicate"))
continue
if(min_hours)
if(G.client.get_exp_living_num() < min_hours * 60)
continue
if(G.has_enabled_antagHUD)
continue
spawn(0)
G << 'sound/misc/notice2.ogg'//Alerting them to their consideration
switch(alert(G,Question,"Please answer in [poll_time/10] seconds!","Yes","No"))
switch(alert(G,Question,"Please answer in [poll_time/10] seconds!","Yes","No","Not This Round"))
if("Yes")
to_chat(G, "<span class='notice'>Choice registered: Yes.</span>")
if((world.time-time_passed)>poll_time)//If more than 30 game seconds passed.
@@ -453,6 +456,11 @@ proc/pollCandidates(var/Question, var/be_special_type, var/antag_age_check = 0,
if("No")
to_chat(G, "<span class='danger'>Choice registered: No.</span>")
return
if("Not This Round")
to_chat(G, "<span class='danger'>Choice registered: No.</span>")
to_chat(G, "<span class='notice'>You will no longer receive notifications for the role '[roletext]' for the rest of the round.</span>")
G.client.prefs.be_special -= be_special_type
return
else
return
sleep(poll_time)
+9 -6
View File
@@ -249,8 +249,8 @@ Proc for attack log creation, because really why not
6 is whether the attack should be logged to the log file and shown to admins
*/
proc/add_logs(mob/user, mob/target, what_done, var/object=null, var/addition=null, var/admin=1)
var/list/ignore=list("shaked","CPRed","grabbed","punched")
proc/add_logs(mob/user, mob/target, what_done, var/object=null, var/addition=null, var/admin=1, var/print_attack_log = 1)//print_attack_log notifies admins with attack logs on
var/list/ignore=list("shaked", "CPRed", "grabbed", "punched", "disarmed")
if(!user)
return
if(ismob(user))
@@ -259,10 +259,13 @@ proc/add_logs(mob/user, mob/target, what_done, var/object=null, var/addition=nul
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been [what_done] by [key_name(user)][object ? " with [object]" : " "][addition]</font>")
if(admin)
log_attack("<font color='red'>[key_name(user)] [what_done] [key_name(target)][object ? " with [object]" : " "][addition]</font>")
if(istype(target) && (target.client || target.player_logged))
if(what_done in ignore) return
if(target == user)return
if(!admin) return
if(istype(target) && (target.key))
if(what_done in ignore)
return
if(target == user)
return
if(!print_attack_log)
return
msg_admin_attack("[key_name_admin(user)] [what_done] [key_name_admin(target)][object ? " with [object]" : " "][addition]")
/proc/do_mob(var/mob/user, var/mob/target, var/time = 30, var/uninterruptible = 0, progress = 1)
+3 -3
View File
@@ -1014,7 +1014,7 @@ proc/get_mob_with_client_list()
else if(zone == "l_foot") return "left foot"
else if(zone == "r_foot") return "right foot"
else return zone
/*
Gets the turf this atom's *ICON* appears to inhabit
@@ -1227,7 +1227,7 @@ var/global/list/common_tools = list(
//check if mob is lying down on something we can operate him on.
/proc/can_operate(mob/living/carbon/M)
return (locate(/obj/machinery/optable, M.loc) && M.resting) || \
return (locate(/obj/machinery/optable, M.loc) && (M.lying || M.resting)) || \
(locate(/obj/structure/stool/bed/roller, M.loc) && \
(M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || \
(locate(/obj/structure/table/, M.loc) && \
@@ -1887,4 +1887,4 @@ var/global/list/g_fancy_list_of_types = null
var/num = pick(num_sample)
num_sample -= num
result += (1 << num)
return result
return result
+1 -2
View File
@@ -65,8 +65,7 @@
/////////////////////////
user.lastattacked = M
M.lastattacker = user
add_logs(user, M, "attacked", name, "(INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])")
add_logs(user, M, "attacked", name, "(INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])", print_attack_log = (force > 0))//print it if stuff deals damage
if(!iscarbon(user))
M.LAssailant = null
+4 -3
View File
@@ -12,7 +12,7 @@
//set src in world
if(!usr.client || !usr.client.holder)
if(!is_admin(usr))
to_chat(usr, "<span class='warning'>You need to be an administrator to access this.</span>")
return
@@ -622,8 +622,9 @@ body
return
to_chat(M, "Control of your mob has been offered to dead players.")
log_admin("[key_name(usr)] has offered control of ([key_name(M)]) to ghosts.")
message_admins("[key_name_admin(usr)] has offered control of ([key_name_admin(M)]) to ghosts")
var/list/mob/dead/observer/candidates = pollCandidates("Do you want to play as [M.real_name]?", poll_time = 100)
var/minhours = input(usr, "Minimum hours required to play [M]?", "Set Min Hrs", 10) as num
message_admins("[key_name_admin(usr)] has offered control of ([key_name_admin(M)]) to ghosts with [minhours] hrs playtime")
var/list/mob/dead/observer/candidates = pollCandidates("Do you want to play as [M.real_name]?", poll_time = 100, min_hours = minhours)
var/mob/dead/observer/theghost = null
if(candidates.len)
+1 -1
View File
@@ -31,7 +31,7 @@
// This bit is called when clicked in the stat panel
/obj/effect/statclick/debug/Click()
if(!usr.client.holder)
if(!is_admin(usr))
return
usr.client.debug_variables(target)
+1 -1
View File
@@ -45,7 +45,7 @@
return .
/proc/key_name_admin(var/whom, var/include_name = 1)
var/message = "[key_name(whom, 1, include_name)](<A HREF='?_src_=holder;adminmoreinfo=\ref[whom]'>?</A>)[isAntag(whom) ? "(A)" : ""][isLivingSSD(whom) ? "<span class='danger'>(SSD!)</span>" : ""] ([admin_jump_link(whom)])"
var/message = "[key_name(whom, 1, include_name)](<A HREF='?_src_=holder;adminmoreinfo=\ref[whom]'>?</A>)[isAntag(whom) ? "<font color='red'>(A)</font>" : ""][isLivingSSD(whom) ? "<span class='danger'>(SSD!)</span>" : ""] ([admin_jump_link(whom)])"
return message
/proc/log_and_message_admins(var/message as text)
+9 -9
View File
@@ -358,19 +358,19 @@ var/global/datum/controller/occupations/job_master
Debug("DO, Running AC2")
// For those who wanted to be civilians if their preferences were filled, here you go.
// Antags, who have to get in, come first
for(var/mob/new_player/player in unassigned)
if(player.mind.special_role)
GiveRandomJob(player)
if(player in unassigned)
AssignRole(player, "Civilian")
// Then we assign what we can to everyone else.
for(var/mob/new_player/player in unassigned)
if(player.client.prefs.alternate_option == BE_ASSISTANT)
Debug("AC2 Assistant located, Player: [player]")
AssignRole(player, "Civilian")
for(var/mob/new_player/player in unassigned)
if(player.mind.special_role)
GiveRandomJob(player)
//For ones returning to lobby
for(var/mob/new_player/player in unassigned)
if(player.client.prefs.alternate_option == RETURN_TO_LOBBY)
else if(player.client.prefs.alternate_option == RETURN_TO_LOBBY)
player.ready = 0
unassigned -= player
return 1
+4 -1
View File
@@ -106,9 +106,12 @@
/client/proc/get_exp_living()
return get_exp_format(get_exp_living_num())
/client/proc/get_exp_living_num()
var/list/play_records = params2list(prefs.exp)
var/exp_living = text2num(play_records[EXP_TYPE_LIVING])
return get_exp_format(exp_living)
return exp_living
/proc/get_exp_format(var/expnum)
if(expnum > 60)
+1 -2
View File
@@ -103,13 +103,12 @@
if(drownee.losebreath > 20) //You've probably got bigger problems than drowning at this point, so we won't add to it until you get that under control.
return
add_logs(src, drownee, "drowned", null, null, 0) //log it to their VV, but don't spam the admins' chats with the logs
if(drownee.stat) //Mob is in critical.
drownee.AdjustLoseBreath(3, bound_lower = 0, bound_upper = 20)
add_logs(src, drownee, "drowned", null, null, 0) //log it to their VV, but don't spam the admins' chats with the logs
drownee.visible_message("<span class='danger'>\The [drownee] appears to be drowning!</span>","<span class='userdanger'>You're quickly drowning!</span>") //inform them that they are fucked.
else
drownee.AdjustLoseBreath(2, bound_lower = 0, bound_upper = 20) //For every time you drown, you miss 2 breath attempts. Hope you catch on quick!
add_logs(src, drownee, "drowned", null, null, 0) //log it to their VV, but don't spam the admins' chats with the logs
if(prob(35)) //35% chance to tell them what is going on. They should probably figure it out before then.
drownee.visible_message("<span class='danger'>\The [drownee] flails, almost like they are drowning!</span>","<span class='userdanger'>You're lacking air!</span>") //*gasp* *gasp* *gasp* *gasp* *gasp*
@@ -25,6 +25,18 @@
/turf/simulated/wall/rust,
/turf/simulated/wall/r_wall/rust)
smooth = SMOOTH_TRUE
/obj/structure/falsewall/New(loc)
..()
air_update_turf(1)
/obj/structure/falsewall/Destroy()
density = 0
air_update_turf(1)
return ..()
/obj/structure/falsewall/CanAtmosPass(turf/T)
return !density
/obj/structure/falsewall/attack_hand(mob/user)
if(opening)
@@ -47,6 +59,7 @@
sleep(4)
set_opacity(1)
update_icon()
air_update_turf(1)
opening = 0
/obj/structure/falsewall/proc/do_the_flick()
+23 -2
View File
@@ -18,11 +18,24 @@
density = 1
dir = EAST
var/obj/structure/m_tray/connected = null
var/list/status_descriptors = list(
"The tray is currently extended.",
"The tray is currently empty.",
"The tray contains an unviable body.",
"The tray contains a body that is responsive to revival techniques.",
"The tray contains something that is not a body.",
"The tray contains a body that might be responsive."
)
anchored = 1.0
/obj/structure/morgue/initialize()
. = ..()
update()
/obj/structure/morgue/proc/update()
if(connected)
icon_state = "morgue0"
desc = initial(desc) + "\n[status_descriptors[1]]"
else
if(contents.len)
@@ -36,13 +49,21 @@
if(M.client)
icon_state = "morgue3"
desc = initial(desc) + "\n[status_descriptors[4]]"
else if(G && G.client) //There is a ghost and it is connected to the server
icon_state = "morgue5"
desc = initial(desc) + "\n[status_descriptors[6]]"
else
icon_state = "morgue2"
desc = initial(desc) + "\n[status_descriptors[3]]"
else icon_state = "morgue4"
else icon_state = "morgue1"
else
icon_state = "morgue4"
desc = initial(desc) + "\n[status_descriptors[5]]"
else
icon_state = "morgue1"
desc = initial(desc) + "\n[status_descriptors[2]]"
return
@@ -35,7 +35,7 @@ In all, this is a lot like the monkey code. /N
visible_message("<span class='danger'>[M.name] bites [src]!</span>", \
"<span class='userdanger'>[M.name] bites [src]!</span>")
adjustBruteLoss(damage)
add_logs(M, src, "attacked", admin=0)
add_logs(M, src, "attacked", admin=0, print_attack_log = 0)
updatehealth()
else
to_chat(M, "<span class='warning'>[name] is too injured for that.</span>")
@@ -116,7 +116,7 @@
"<span class='userdanger'>[M] [M.attacktext] [src]!</span>")
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
adjustBruteLoss(damage)
add_logs(M, src, "attacked", admin=0)
add_logs(M, src, "attacked", admin=0, print_attack_log = 0)
updatehealth()
@@ -805,10 +805,12 @@
unEquip(pocket_item)
if(thief_mode)
usr.put_in_hands(pocket_item)
add_logs(usr, src, "stripped", addition="of [pocket_item]", print_attack_log = isLivingSSD(src))
else
if(place_item)
usr.unEquip(place_item)
equip_to_slot_if_possible(place_item, pocket_id, 0, 1)
add_logs(usr, src, "equipped", addition="with [pocket_item]", print_attack_log = isLivingSSD(src))
// Update strip window
if(usr.machine == src && in_range(src, usr))
@@ -817,6 +819,7 @@
// Display a warning if the user mocks up if they don't have pickpocket gloves.
if(!thief_mode)
to_chat(src, "<span class='warning'>You feel your [pocket_side] pocket being fumbled with!</span>")
add_logs(usr, src, "attempted to strip", addition="of [pocket_item]", print_attack_log = isLivingSSD(src))
if(href_list["set_sensor"])
if(istype(w_uniform, /obj/item/clothing/under))
@@ -353,8 +353,7 @@ emp_act
if(M)
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been hit with a [I], thrown by [key_name(M)]</font>")
M.attack_log += text("\[[time_stamp()]\] <font color='red'>Hit [key_name(src)] with a thrown [I]</font>")
if(!istype(src,/mob/living/simple_animal/mouse))
msg_admin_attack("[key_name_admin(src)] was hit by a [I], thrown by [key_name_admin(M)]")
msg_admin_attack("[key_name_admin(src)] was hit by a [I], thrown by [key_name_admin(M)]", print_attack_log = I.throwforce)
//thrown weapon embedded object code.
if(dtype == BRUTE && istype(I))
@@ -12,6 +12,4 @@
KnockOut()
else
if(stat == UNCONSCIOUS)
// updating=FALSE because `WakeUp` will handle canmove up for us
StopResting(updating=FALSE)
WakeUp()
+2 -2
View File
@@ -650,7 +650,7 @@
who.unEquip(what)
if(silent)
put_in_hands(what)
add_logs(src, who, "stripped", addition="of [what]")
add_logs(src, who, "stripped", addition="of [what]", print_attack_log = isLivingSSD(who))
// The src mob is trying to place an item on someone
// Override if a certain mob should be behave differently when placing items (can't, for example)
@@ -669,7 +669,7 @@
if(what && Adjacent(who))
unEquip(what)
who.equip_to_slot_if_possible(what, where, 0, 1)
add_logs(src, who, "equipped", what)
add_logs(src, who, "equipped", what, print_attack_log = isLivingSSD(who))
/mob/living/singularity_act()
+1 -1
View File
@@ -147,7 +147,7 @@
else
step_away(src,M)
add_logs(M.occupant, src, "pushed", object=M, admin=0)
add_logs(M.occupant, src, "pushed", object=M, admin=0, print_attack_log = 0)
M.occupant_message("<span class='warning'>You push [src] out of the way.</span>")
visible_message("<span class='warning'>[M] pushes [src] out of the way.</span>")
return
+1 -1
View File
@@ -603,7 +603,7 @@ var/list/ai_verbs_default = list(
if(M.attack_sound)
playsound(loc, M.attack_sound, 50, 1, 1)
visible_message("<span class='danger'><B>[M]</B> [M.attacktext] [src]!")
add_logs(M, src, "attacked", admin=0)
add_logs(M, src, "attacked", admin=0, print_attack_log = 0)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
adjustBruteLoss(damage)
updatehealth()
@@ -920,7 +920,7 @@ var/list/robot_verbs_default = list(
if(M.attack_sound)
playsound(loc, M.attack_sound, 50, 1, 1)
visible_message("<span class='danger'><B>[M]</B> [M.attacktext] [src]!</span>")
add_logs(M, src, "attacked", admin=0)
add_logs(M, src, "attacked", admin=0, print_attack_log = 0)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
switch(M.melee_damage_type)
if(BRUTE)
@@ -1467,4 +1467,4 @@ var/list/robot_verbs_default = list(
borked_part.installed = 1
borked_part.wrapped = new borked_part.external_type
borked_part.heal_damage(brute,burn)
borked_part.install()
borked_part.install()
@@ -254,7 +254,7 @@
return
apply_damage(M.melee_damage_upper, BRUTE)
visible_message("<span class='userdanger'>[M] has [M.attacktext] [src]!</span>")
add_logs(M, src, "attacked", admin=0)
add_logs(M, src, "attacked", admin=0, print_attack_log = 0)
if(prob(10))
new /obj/effect/decal/cleanable/blood/oil(loc)
@@ -1010,4 +1010,4 @@ Pass a positive integer as an argument to override a bot's default speed.
throw_alert("temp", /obj/screen/alert/cold/robot, 2)
/mob/living/simple_animal/bot/is_mechanical()
return 1
return 1
@@ -297,7 +297,7 @@
playsound(loc, M.attack_sound, 50, 1, 1)
visible_message("<span class='danger'>\The [M] [M.attacktext] [src]!</span>", \
"<span class='userdanger'>\The [M] [M.attacktext] [src]!</span>")
add_logs(M, src, "attacked", admin=0)
add_logs(M, src, "attacked", admin=0, print_attack_log = 0)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
attack_threshold_check(damage,M.melee_damage_type)
+3 -3
View File
@@ -6,7 +6,7 @@
return 0
else if(stat == UNCONSCIOUS)
return 0
add_logs(src, null, "fallen unconscious at [atom_loc_line(get_turf(src))]", admin=0)
add_logs(src, null, "fallen unconscious at [atom_loc_line(get_turf(src))]", admin=0, print_attack_log = 0)
stat = UNCONSCIOUS
if(updating)
// update_blind_effects()
@@ -19,7 +19,7 @@
return 0
else if(stat == CONSCIOUS)
return 0
add_logs(src, null, "woken up at [atom_loc_line(get_turf(src))]", admin=0)
add_logs(src, null, "woken up at [atom_loc_line(get_turf(src))]", admin=0, print_attack_log = 0)
stat = CONSCIOUS
if(updating)
// update_blind_effects()
@@ -40,7 +40,7 @@
return
if(!can_be_revived())
return
add_logs(src, null, "came back to life at [atom_loc_line(get_turf(src))]", admin=0)
add_logs(src, null, "came back to life at [atom_loc_line(get_turf(src))]", admin=0, print_attack_log = 0)
stat = CONSCIOUS
dead_mob_list -= src
living_mob_list += src
+1 -2
View File
@@ -946,8 +946,7 @@ var/list/slot_equipment_priority = list( \
add_spell_to_statpanel(S)
if(client && client.holder)
if(is_admin(src))
if(statpanel("DI")) //not looking at that panel
stat("Loc", "([x], [y], [z]) [loc]")
stat("CPU", "[world.cpu]")
@@ -2028,7 +2028,7 @@
models_allowed = list("Xion Manufacturing Group alt.")
/datum/sprite_accessory/body_markings/tattoo // Tattoos applied post-round startup with tattoo guns in item_defines.dm
species_allowed = list("Human", "Unathi", "Grey", "Vulpkanin", "Tajaran", "Skrell")
species_allowed = list("Human", "Unathi", "Vulpkanin", "Tajaran", "Skrell")
icon_state = "accessory_none"
/datum/sprite_accessory/body_markings/tattoo/elliot
@@ -2053,6 +2053,25 @@
name = "Nightling Tattoo"
icon_state = "markings_tattoo_nightling"
/datum/sprite_accessory/body_markings/tattoo/grey
species_allowed = list("Grey")
/datum/sprite_accessory/body_markings/tattoo/grey/heart_grey
name = "Grey Heart Tattoo"
icon_state = "markings_tattoo_heart_grey"
/datum/sprite_accessory/body_markings/tattoo/grey/hive_grey
name = "Grey Hive Tattoo"
icon_state = "markings_tattoo_hive_grey"
/datum/sprite_accessory/body_markings/tattoo/grey/nightling_grey
name = "Grey Nightling Tattoo"
icon_state = "markings_tattoo_nightling_grey"
/datum/sprite_accessory/body_markings/tattoo/grey/tiger_body_grey
name = "Grey Tiger-stripe Tattoo"
icon_state = "markings_tattoo_tiger_grey"
/datum/sprite_accessory/body_markings/tattoo/vox
species_allowed = list("Vox")
@@ -2068,6 +2087,10 @@
name = "Vox Nightling Tattoo"
icon_state = "markings_tattoo_nightling_vox"
/datum/sprite_accessory/body_markings/tattoo/vox/tiger_body_vox
name = "Vox Tiger-stripe Tattoo"
icon_state = "markings_tattoo_tiger_vox"
/datum/sprite_accessory/body_markings/tail
species_allowed = list()
icon_state = "accessory_none"
+3 -1
View File
@@ -52,6 +52,8 @@
var/forcedodge = 0 //to pass through everything
var/dismemberment = 0 //The higher the number, the greater the bonus to dismembering. 0 will not dismember at all.
var/log = 1 //whether print to admin attack logs or just keep it in the diary
/obj/item/projectile/New()
permutated = list()
return ..()
@@ -88,7 +90,7 @@
for(var/datum/reagent/R in reagents.reagent_list)
reagent_note += R.id + " ("
reagent_note += num2text(R.volume) + ") "
add_logs(firer, L, "shot", src, reagent_note)
add_logs(firer, L, "shot", src, reagent_note, print_attack_log = log)
return L.apply_effects(stun, weaken, paralyze, irradiate, slur, stutter, eyeblur, drowsy, blocked, stamina, jitter)
/obj/item/projectile/proc/vol_by_damage()
@@ -20,6 +20,7 @@
name = "practice laser"
damage = 0
nodamage = 1
log = 0
/obj/item/projectile/beam/scatter
name = "laser pellet"
@@ -74,6 +75,7 @@
damage_type = STAMINA
flag = "laser"
var/suit_types = list(/obj/item/clothing/suit/redtag, /obj/item/clothing/suit/bluetag)
log = 0
/obj/item/projectile/beam/lasertag/on_hit(atom/target, blocked = 0)
. = ..()
@@ -37,6 +37,7 @@
var/obj/item/weapon/pen/pen = null
edge = 0
embed = 0
log = 0//it won't log even when there's a pen inside, but since the damage will be so low, I don't think there's any point in making it any more complex
/obj/item/projectile/bullet/reusable/foam_dart/handle_drop()
if(dropped)
@@ -64,3 +65,4 @@
icon_state = "foamdart_riot"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
stamina = 25
log = 1
+34
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@@ -55,11 +55,45 @@
-->
<div class="commit sansserif">
<h2 class="date">09 January 2017</h2>
<h3 class="author">Crazylemon64 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The operating table now checks for both either `lying` or `resting` - so surgery will work no matter what on unconscious people lying on your table.</li>
</ul>
<h3 class="author">Kyep updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Antags should no longer get bounced to lobby at round start in certain rare situations.</li>
</ul>
<h2 class="date">07 January 2017</h2>
<h3 class="author">Markolie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">False walls now block atmospherics, unless it's open.</li>
</ul>
<h2 class="date">06 January 2017</h2>
<h3 class="author">Crazylemon64 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">pAI UIs no longer break</li>
<li class="bugfix">The chem dispenser's UI now displays the remaining energy again</li>
<li class="bugfix">Shuttles no longer make buckling useless</li>
<li class="bugfix">You should no longer go mute randomly</li>
<li class="tweak">You can now opt out of all requests on a role for a round</li>
<li class="tweak">Morgue trays now have descriptions that correspond to each of the morgue light states</li>
<li class="tweak">Waking up no longer auto-cancels resting.</li>
</ul>
<h3 class="author">Fethas updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">ports parts TG neo-oldcult rscadd:Ports parts of cult from VG</li>
</ul>
<h3 class="author">KasparoVy updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Grey sprites have been tidied up and no longer have any random pixels hanging off.</li>
<li class="rscadd">Grey species-fitted tattoo sprites and the last Vox species-fitted tattoo sprite.</li>
</ul>
<h3 class="author">Krausus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">SDQL2 can now directly manipulate clients.</li>
</ul>
<h3 class="author">Kyep updated:</h3>
<ul class="changes bgimages16">
+25
View File
@@ -3262,6 +3262,31 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
Crazylemon64:
- bugfix: pAI UIs no longer break
- bugfix: The chem dispenser's UI now displays the remaining energy again
- bugfix: Shuttles no longer make buckling useless
- bugfix: You should no longer go mute randomly
- tweak: You can now opt out of all requests on a role for a round
- tweak: Morgue trays now have descriptions that correspond to each of the morgue
light states
- tweak: Waking up no longer auto-cancels resting.
Fethas:
- rscadd: ports parts TG neo-oldcult rscadd:Ports parts of cult from VG
KasparoVy:
- bugfix: Grey sprites have been tidied up and no longer have any random pixels
hanging off.
- rscadd: Grey species-fitted tattoo sprites and the last Vox species-fitted tattoo
sprite.
Krausus:
- bugfix: SDQL2 can now directly manipulate clients.
Kyep:
- bugfix: Mobs in vents no longer see vents/scrubbers as unwelded when they are
welded, and vice versa.
2017-01-07:
Markolie:
- bugfix: False walls now block atmospherics, unless it's open.
2017-01-09:
Crazylemon64:
- tweak: The operating table now checks for both either `lying` or `resting` - so
surgery will work no matter what on unconscious people lying on your table.
Kyep:
- bugfix: Antags should no longer get bounced to lobby at round start in certain
rare situations.
@@ -1,5 +0,0 @@
author: "Fethas"
delete-after: True
changes:
- rscadd: "ports parts TG neo-oldcult
rscadd:Ports parts of cult from VG"
@@ -1,4 +0,0 @@
author: "Crazylemon64"
delete-after: True
changes:
- bugfix: "Shuttles no longer make buckling useless"
@@ -1,4 +0,0 @@
author: "Krausus"
delete-after: True
changes:
- bugfix: "SDQL2 can now directly manipulate clients."
@@ -1,4 +0,0 @@
author: "Crazylemon64"
delete-after: True
changes:
- bugfix: "You should no longer go mute randomly"
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