mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-30 15:37:36 +01:00
- Moved global.dm, which contains globel defines to a more dominant position, next to setup.dm. Changed some global constants to defines.
- Fixed a library problem which prevented you from ordering books by their SS13ID. - You can now once again properly retitle books and change their authors. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3924 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
+84
-95
@@ -184,70 +184,75 @@
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var/unique = 0 // 0 - Normal book, 1 - Should not be treated as normal book, unable to be copied, unable to be modified
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var/title // The real name of the book.
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attack_self(var/mob/user as mob)
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if(src.dat)
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user << browse("<TT><I>Penned by [author].</I></TT> <BR>" + "[dat]", "window=book")
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user.visible_message("[user] opens a book titled \"[src.title]\" and begins reading intently.")
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onclose(user, "book")
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else
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user << "This book is completely blank!"
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/obj/item/weapon/book/attack_self(var/mob/user as mob)
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if(src.dat)
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user << browse("<TT><I>Penned by [author].</I></TT> <BR>" + "[dat]", "window=book")
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user.visible_message("[user] opens a book titled \"[src.title]\" and begins reading intently.")
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onclose(user, "book")
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else
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user << "This book is completely blank!"
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/pen))
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if(unique)
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user << "These pages don't seem to take the ink well. Looks like you can't modify it."
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return
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var/choice = input("What would you like to change?") in list("Title", "Contents", "Author", "Cancel")
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switch(choice)
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if("Title")
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var/title = copytext(sanitize(input("Write a new title:") as text|null),1,MAX_MESSAGE_LEN)
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if(!title)
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return
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else if("Contents")
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var/content = strip_html(input("Write your book's contents (HTML NOT allowed):"),8192) as message|null
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if(!content)
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return
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else
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src.dat += content
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else if("Author")
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var/nauthor = copytext(sanitize(input("Write the author's name:") as text|null),1,MAX_NAME_LEN)
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if(!nauthor)
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return
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else
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src.author = sanitize(nauthor)
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else
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/obj/item/weapon/book/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/pen))
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if(unique)
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user << "These pages don't seem to take the ink well. Looks like you can't modify it."
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return
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var/choice = input("What would you like to change?") in list("Title", "Contents", "Author", "Cancel")
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switch(choice)
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if("Title")
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var/newtitle = copytext(sanitize(input("Write a new title:") as text|null),1,MAX_MESSAGE_LEN)
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if(!newtitle)
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usr << "The title is invalid."
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return
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else if(istype(W, /obj/item/weapon/barcodescanner))
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var/obj/item/weapon/barcodescanner/scanner = W
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if(!scanner.computer)
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user << "[W]'s screen flashes: 'No associated computer found!'"
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else
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src.author = sanitize(newtitle)
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if("Contents")
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var/content = strip_html(input("Write your book's contents (HTML NOT allowed):"),8192) as message|null
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if(!content)
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usr << "The content is invalid."
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return
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else
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src.dat += content
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if("Author")
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var/newauthor = copytext(sanitize(input("Write the author's name:") as text|null),1,MAX_NAME_LEN)
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if(!newauthor)
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usr << "The name is invalid."
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return
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else
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src.author = newauthor
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else
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switch(scanner.mode)
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if(0)
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scanner.book = src
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user << "[W]'s screen flashes: 'Book stored in buffer.'"
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if(1)
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scanner.book = src
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scanner.computer.buffer_book = src.name
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user << "[W]'s screen flashes: 'Book stored in buffer. Book title stored in associated computer buffer.'"
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if(2)
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scanner.book = src
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for(var/datum/borrowbook/b in scanner.computer.checkouts)
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if(b.bookname == src.name)
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scanner.computer.checkouts.Remove(b)
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user << "[W]'s screen flashes: 'Book stored in buffer. Book has been checked in.'"
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return
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user << "[W]'s screen flashes: 'Book stored in buffer. No active check-out record found for current title.'"
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if(3)
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scanner.book = src
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for(var/obj/item/weapon/book in scanner.computer.inventory)
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if(book == src)
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user << "[W]'s screen flashes: 'Book stored in buffer. Title already present in inventory, aborting to avoid duplicate entry.'"
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return
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scanner.computer.inventory.Add(src)
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user << "[W]'s screen flashes: 'Book stored in buffer. Title added to general inventory.'"
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return
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else if(istype(W, /obj/item/weapon/barcodescanner))
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var/obj/item/weapon/barcodescanner/scanner = W
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if(!scanner.computer)
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user << "[W]'s screen flashes: 'No associated computer found!'"
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else
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..()
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switch(scanner.mode)
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if(0)
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scanner.book = src
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user << "[W]'s screen flashes: 'Book stored in buffer.'"
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if(1)
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scanner.book = src
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scanner.computer.buffer_book = src.name
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user << "[W]'s screen flashes: 'Book stored in buffer. Book title stored in associated computer buffer.'"
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if(2)
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scanner.book = src
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for(var/datum/borrowbook/b in scanner.computer.checkouts)
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if(b.bookname == src.name)
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scanner.computer.checkouts.Remove(b)
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user << "[W]'s screen flashes: 'Book stored in buffer. Book has been checked in.'"
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return
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user << "[W]'s screen flashes: 'Book stored in buffer. No active check-out record found for current title.'"
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if(3)
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scanner.book = src
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for(var/obj/item/weapon/book in scanner.computer.inventory)
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if(book == src)
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user << "[W]'s screen flashes: 'Book stored in buffer. Title already present in inventory, aborting to avoid duplicate entry.'"
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return
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scanner.computer.inventory.Add(src)
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user << "[W]'s screen flashes: 'Book stored in buffer. Title added to general inventory.'"
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else
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..()
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@@ -654,10 +659,6 @@ datum/borrowbook // Datum used to keep track of who has borrowed what when and f
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alert("Upload Complete.")
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dbcon.Disconnect()
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if(href_list["targetid"])
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var/sqlid = sanitizeSQL(href_list["targetid"])
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var/DBConnection/dbcon = new()
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dbcon.Connect("dbi:mysql:[sqldb]:[sqladdress]:[sqlport]","[sqllogin]","[sqlpass]")
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@@ -670,7 +671,7 @@ datum/borrowbook // Datum used to keep track of who has borrowed what when and f
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bibledelay = 1
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spawn(60)
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bibledelay = 0
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var/DBQuery/query = dbcon.NewQuery("SELECT * FROM library WHERE id=\"[sqlid]\"")
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var/DBQuery/query = dbcon.NewQuery("SELECT * FROM library WHERE id=[sqlid]")
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query.Execute()
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while(query.NextRow())
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@@ -689,25 +690,13 @@ datum/borrowbook // Datum used to keep track of who has borrowed what when and f
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if(href_list["orderbyid"])
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var/orderid = input("Enter your order:") as num|null
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if(orderid)
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orderid = sanitizeSQL(orderid)
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var/nhref = "src=\ref[src];targetid=[orderid]"
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spawn() src.Topic(nhref, params2list(nhref), src)
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if(isnum(orderid))
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var/nhref = "src=\ref[src];targetid=[orderid]"
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spawn() src.Topic(nhref, params2list(nhref), src)
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src.add_fingerprint(usr)
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src.updateUsrDialog()
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return
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/obj/machinery/libraryscanner
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name = "scanner"
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icon = 'library.dmi'
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@@ -772,18 +761,18 @@ datum/borrowbook // Datum used to keep track of who has borrowed what when and f
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anchored = 1
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density = 1
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attackby(var/obj/O as obj, var/mob/user as mob)
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if(istype(O, /obj/item/weapon/paper))
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user.drop_item()
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O.loc = src
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user.visible_message("[user] loads some paper into [src].", "You load some paper into [src].")
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src.visible_message("[src] begins to hum as it warms up its printing drums.")
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sleep(rand(200,400))
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src.visible_message("[src] whirs as it prints and binds a new book.")
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var/obj/item/weapon/book/b = new(src.loc)
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b.dat = O:info
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b.name = "Print Job #" + "[rand(100, 999)]"
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b.icon_state = "book[rand(1,7)]"
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del(O)
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else
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..()
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/obj/machinery/bookbinder/attackby(var/obj/O as obj, var/mob/user as mob)
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if(istype(O, /obj/item/weapon/paper))
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user.drop_item()
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O.loc = src
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user.visible_message("[user] loads some paper into [src].", "You load some paper into [src].")
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src.visible_message("[src] begins to hum as it warms up its printing drums.")
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sleep(rand(200,400))
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src.visible_message("[src] whirs as it prints and binds a new book.")
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var/obj/item/weapon/book/b = new(src.loc)
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b.dat = O:info
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b.name = "Print Job #" + "[rand(100, 999)]"
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b.icon_state = "book[rand(1,7)]"
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del(O)
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else
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..()
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@@ -156,18 +156,18 @@ var/list/AAlarmIndexToFlag
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var/list/AAlarmIndexToWireColor
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var/list/AAlarmWireColorToIndex
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var/const/SPEED_OF_LIGHT = 3e8 //not exact but hey!
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var/const/SPEED_OF_LIGHT_SQ = 9e+16
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var/const/FIRE_DAMAGE_MODIFIER = 0.0215 //Higher values result in more external fire damage to the skin (default 0.0215)
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var/const/AIR_DAMAGE_MODIFIER = 2.025 //More means less damage from hot air scalding lungs, less = more damage. (default 2.025)
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var/const/INFINITY = 1e31 //closer then enough
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#define SPEED_OF_LIGHT 3e8 //not exact but hey!
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#define SPEED_OF_LIGHT_SQ 9e+16
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#define FIRE_DAMAGE_MODIFIER 0.0215 //Higher values result in more external fire damage to the skin (default 0.0215)
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#define AIR_DAMAGE_MODIFIER 2.025 //More means less damage from hot air scalding lungs, less = more damage. (default 2.025)
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#define INFINITY 1e31 //closer then enough
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//Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam
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var/const/MAX_MESSAGE_LEN = 1024
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var/const/MAX_NAME_LEN = 26
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#define MAX_MESSAGE_LEN 1024
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#define MAX_NAME_LEN 26
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var/const/shuttle_time_in_station = 1800 // 3 minutes in the station
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var/const/shuttle_time_to_arrive = 6000 // 10 minutes to arrive
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#define shuttle_time_in_station 1800 // 3 minutes in the station
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#define shuttle_time_to_arrive 6000 // 10 minutes to arrive
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@@ -47,6 +47,13 @@ should be listed in the changelog upon commit tho. Thanks. -->
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<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
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<div class="commit sansserif">
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<h2 class="date">Wed 27th June 2012</h2>
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<h3 class="author">Errorage updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed the bug which prevented you from editing book's titles and authors with a pen. Also fixed the bug which prevented you from ordering a book by it's SS13ID.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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+198
-1
@@ -5,6 +5,203 @@
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// END_INTERNALS
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// BEGIN_FILE_DIR
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#define FILE_DIR .
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#define FILE_DIR "code"
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#define FILE_DIR "code/ATMOSPHERICS"
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#define FILE_DIR "code/ATMOSPHERICS/components"
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#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
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#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices"
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#define FILE_DIR "code/ATMOSPHERICS/components/unary"
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#define FILE_DIR "code/datums"
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#define FILE_DIR "code/datums/diseases"
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#define FILE_DIR "code/datums/helper_datums"
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#define FILE_DIR "code/datums/spells"
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#define FILE_DIR "code/defines"
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#define FILE_DIR "code/defines/area"
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#define FILE_DIR "code/defines/mob"
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#define FILE_DIR "code/defines/mob/dead"
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#define FILE_DIR "code/defines/mob/living"
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#define FILE_DIR "code/defines/mob/living/carbon"
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#define FILE_DIR "code/defines/mob/living/silicon"
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#define FILE_DIR "code/defines/obj"
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#define FILE_DIR "code/defines/procs"
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#define FILE_DIR "code/defines/tanning"
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#define FILE_DIR "code/FEA"
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#define FILE_DIR "code/game"
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#define FILE_DIR "code/game/area"
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#define FILE_DIR "code/game/asteroid"
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#define FILE_DIR "code/game/gamemodes"
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#define FILE_DIR "code/game/gamemodes/blob"
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#define FILE_DIR "code/game/gamemodes/blob/blobs"
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#define FILE_DIR "code/game/gamemodes/changeling"
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#define FILE_DIR "code/game/gamemodes/cult"
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#define FILE_DIR "code/game/gamemodes/events"
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#define FILE_DIR "code/game/gamemodes/events/holidays"
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#define FILE_DIR "code/game/gamemodes/extended"
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#define FILE_DIR "code/game/gamemodes/malfunction"
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#define FILE_DIR "code/game/gamemodes/meteor"
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#define FILE_DIR "code/game/gamemodes/nuclear"
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#define FILE_DIR "code/game/gamemodes/revolution"
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#define FILE_DIR "code/game/gamemodes/sandbox"
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#define FILE_DIR "code/game/gamemodes/traitor"
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||||
#define FILE_DIR "code/game/gamemodes/wizard"
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||||
#define FILE_DIR "code/game/jobs"
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||||
#define FILE_DIR "code/game/jobs/job"
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||||
#define FILE_DIR "code/game/machinery"
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||||
#define FILE_DIR "code/game/machinery/atmoalter"
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||||
#define FILE_DIR "code/game/machinery/bots"
|
||||
#define FILE_DIR "code/game/machinery/computer"
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||||
#define FILE_DIR "code/game/machinery/doors"
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#define FILE_DIR "code/game/machinery/embedded_controller"
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||||
#define FILE_DIR "code/game/machinery/kitchen"
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||||
#define FILE_DIR "code/game/machinery/pipe"
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||||
#define FILE_DIR "code/game/machinery/telecomms"
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||||
#define FILE_DIR "code/game/magic"
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||||
#define FILE_DIR "code/game/magic/cultist"
|
||||
#define FILE_DIR "code/game/mecha"
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||||
#define FILE_DIR "code/game/mecha/combat"
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||||
#define FILE_DIR "code/game/mecha/equipment"
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||||
#define FILE_DIR "code/game/mecha/equipment/tools"
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||||
#define FILE_DIR "code/game/mecha/equipment/weapons"
|
||||
#define FILE_DIR "code/game/mecha/medical"
|
||||
#define FILE_DIR "code/game/mecha/working"
|
||||
#define FILE_DIR "code/game/objects"
|
||||
#define FILE_DIR "code/game/objects/alien"
|
||||
#define FILE_DIR "code/game/objects/closets"
|
||||
#define FILE_DIR "code/game/objects/closets/secure"
|
||||
#define FILE_DIR "code/game/objects/devices"
|
||||
#define FILE_DIR "code/game/objects/devices/PDA"
|
||||
#define FILE_DIR "code/game/objects/items"
|
||||
#define FILE_DIR "code/game/objects/items/weapons"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/implants"
|
||||
#define FILE_DIR "code/game/objects/radio"
|
||||
#define FILE_DIR "code/game/objects/secstorage"
|
||||
#define FILE_DIR "code/game/objects/stacks"
|
||||
#define FILE_DIR "code/game/objects/storage"
|
||||
#define FILE_DIR "code/game/objects/tanks"
|
||||
#define FILE_DIR "code/game/vehicles"
|
||||
#define FILE_DIR "code/game/vehicles/airtight"
|
||||
#define FILE_DIR "code/game/verbs"
|
||||
#define FILE_DIR "code/js"
|
||||
#define FILE_DIR "code/modules"
|
||||
#define FILE_DIR "code/modules/admin"
|
||||
#define FILE_DIR "code/modules/admin/DB ban"
|
||||
#define FILE_DIR "code/modules/admin/verbs"
|
||||
#define FILE_DIR "code/modules/assembly"
|
||||
#define FILE_DIR "code/modules/chemical"
|
||||
#define FILE_DIR "code/modules/client"
|
||||
#define FILE_DIR "code/modules/clothing"
|
||||
#define FILE_DIR "code/modules/clothing/glasses"
|
||||
#define FILE_DIR "code/modules/clothing/gloves"
|
||||
#define FILE_DIR "code/modules/clothing/head"
|
||||
#define FILE_DIR "code/modules/clothing/masks"
|
||||
#define FILE_DIR "code/modules/clothing/shoes"
|
||||
#define FILE_DIR "code/modules/clothing/spacesuits"
|
||||
#define FILE_DIR "code/modules/clothing/suits"
|
||||
#define FILE_DIR "code/modules/clothing/under"
|
||||
#define FILE_DIR "code/modules/clothing/uniforms"
|
||||
#define FILE_DIR "code/modules/critters"
|
||||
#define FILE_DIR "code/modules/critters/hivebots"
|
||||
#define FILE_DIR "code/modules/detectivework"
|
||||
#define FILE_DIR "code/modules/flufftext"
|
||||
#define FILE_DIR "code/modules/food"
|
||||
#define FILE_DIR "code/modules/maps"
|
||||
#define FILE_DIR "code/modules/mining"
|
||||
#define FILE_DIR "code/modules/mob"
|
||||
#define FILE_DIR "code/modules/mob/dead"
|
||||
#define FILE_DIR "code/modules/mob/dead/observer"
|
||||
#define FILE_DIR "code/modules/mob/living"
|
||||
#define FILE_DIR "code/modules/mob/living/blob"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/brain"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/human"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/metroid"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/monkey"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/ai"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/decoy"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/pai"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/robot"
|
||||
#define FILE_DIR "code/modules/mob/new_player"
|
||||
#define FILE_DIR "code/modules/mob/organ"
|
||||
#define FILE_DIR "code/modules/mob/simple_animal"
|
||||
#define FILE_DIR "code/modules/paperwork"
|
||||
#define FILE_DIR "code/modules/power"
|
||||
#define FILE_DIR "code/modules/power/antimatter"
|
||||
#define FILE_DIR "code/modules/power/singularity"
|
||||
#define FILE_DIR "code/modules/power/singularity/particle_accelerator"
|
||||
#define FILE_DIR "code/modules/projectiles"
|
||||
#define FILE_DIR "code/modules/projectiles/ammunition"
|
||||
#define FILE_DIR "code/modules/projectiles/guns"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/energy"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/projectile"
|
||||
#define FILE_DIR "code/modules/projectiles/projectile"
|
||||
#define FILE_DIR "code/modules/recycling"
|
||||
#define FILE_DIR "code/modules/research"
|
||||
#define FILE_DIR "code/modules/scripting"
|
||||
#define FILE_DIR "code/modules/scripting/AST"
|
||||
#define FILE_DIR "code/modules/scripting/AST/Operators"
|
||||
#define FILE_DIR "code/modules/scripting/Implementations"
|
||||
#define FILE_DIR "code/modules/scripting/Interpreter"
|
||||
#define FILE_DIR "code/modules/scripting/Parser"
|
||||
#define FILE_DIR "code/modules/scripting/Scanner"
|
||||
#define FILE_DIR "code/modules/security levels"
|
||||
#define FILE_DIR "code/unused"
|
||||
#define FILE_DIR "code/unused/beast"
|
||||
#define FILE_DIR "code/unused/computer2"
|
||||
#define FILE_DIR "code/unused/disease2"
|
||||
#define FILE_DIR "code/unused/gamemodes"
|
||||
#define FILE_DIR "code/unused/hivebot"
|
||||
#define FILE_DIR "code/unused/mining"
|
||||
#define FILE_DIR "code/unused/optics"
|
||||
#define FILE_DIR "code/unused/pda2"
|
||||
#define FILE_DIR "code/unused/powerarmor"
|
||||
#define FILE_DIR "code/unused/spacecraft"
|
||||
#define FILE_DIR "code/WorkInProgress"
|
||||
#define FILE_DIR "code/WorkInProgress/carn"
|
||||
#define FILE_DIR "code/WorkInProgress/mapload"
|
||||
#define FILE_DIR "code/WorkInProgress/organs"
|
||||
#define FILE_DIR "code/WorkInProgress/virus2"
|
||||
#define FILE_DIR "html"
|
||||
#define FILE_DIR "icons"
|
||||
#define FILE_DIR "icons/48x48"
|
||||
#define FILE_DIR "icons/effects"
|
||||
#define FILE_DIR "icons/mecha"
|
||||
#define FILE_DIR "icons/misc"
|
||||
#define FILE_DIR "icons/mob"
|
||||
#define FILE_DIR "icons/obj"
|
||||
#define FILE_DIR "icons/obj/assemblies"
|
||||
#define FILE_DIR "icons/obj/atmospherics"
|
||||
#define FILE_DIR "icons/obj/clothing"
|
||||
#define FILE_DIR "icons/obj/doors"
|
||||
#define FILE_DIR "icons/obj/machines"
|
||||
#define FILE_DIR "icons/obj/pipes"
|
||||
#define FILE_DIR "icons/pda_icons"
|
||||
#define FILE_DIR "icons/spideros_icons"
|
||||
#define FILE_DIR "icons/Testing"
|
||||
#define FILE_DIR "icons/turf"
|
||||
#define FILE_DIR "icons/unused"
|
||||
#define FILE_DIR "icons/vehicles"
|
||||
#define FILE_DIR "icons/vending_icons"
|
||||
#define FILE_DIR "interface"
|
||||
#define FILE_DIR "maps"
|
||||
#define FILE_DIR "maps/backup"
|
||||
#define FILE_DIR "maps/RandomZLevels"
|
||||
#define FILE_DIR "sound"
|
||||
#define FILE_DIR "sound/AI"
|
||||
#define FILE_DIR "sound/ambience"
|
||||
#define FILE_DIR "sound/effects"
|
||||
#define FILE_DIR "sound/hallucinations"
|
||||
#define FILE_DIR "sound/items"
|
||||
#define FILE_DIR "sound/machines"
|
||||
#define FILE_DIR "sound/mecha"
|
||||
#define FILE_DIR "sound/misc"
|
||||
#define FILE_DIR "sound/piano"
|
||||
#define FILE_DIR "sound/voice"
|
||||
#define FILE_DIR "sound/weapons"
|
||||
// END_FILE_DIR
|
||||
|
||||
// BEGIN_PREFERENCES
|
||||
@@ -13,6 +210,7 @@
|
||||
|
||||
// BEGIN_INCLUDE
|
||||
#include "resources.dm"
|
||||
#include "code\global.dm"
|
||||
#include "code\names.dm"
|
||||
#include "code\setup.dm"
|
||||
#include "code\stylesheet.dm"
|
||||
@@ -97,7 +295,6 @@
|
||||
#include "code\datums\spells\turf_teleport.dm"
|
||||
#include "code\datums\spells\wizard.dm"
|
||||
#include "code\defines\atom.dm"
|
||||
#include "code\defines\global.dm"
|
||||
#include "code\defines\hub.dm"
|
||||
#include "code\defines\obj.dm"
|
||||
#include "code\defines\turf.dm"
|
||||
|
||||
Reference in New Issue
Block a user