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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-17 10:03:50 +01:00
Update event turf handling, fix infestation event
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@@ -1801,3 +1801,10 @@ var/mob/dview/dview_mob = new
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I.pixel_y = y_offset
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return I
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/proc/turf_clear(turf/T)
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for(var/atom/A in T)
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if(A.simulated)
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return 0
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return 1
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@@ -58,13 +58,10 @@
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spawn_area_type = /area/security/securearmoury
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locstring = "armory"
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//world << "looking for [spawn_area_type]"
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for(var/areapath in typesof(spawn_area_type))
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//world << " checking [areapath]"
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var/area/A = locate(areapath)
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//world << " A: [A], contents.len: [A.contents.len]"
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for(var/turf/simulated/floor/F in A.contents)
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if(!F.contents.len)
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if(turf_clear(F))
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turfs += F
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var/list/spawn_types = list()
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@@ -7,7 +7,7 @@
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for(var/areapath in typesof(/area/hallway))
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var/area/A = locate(areapath)
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for(var/turf/simulated/floor/F in A.contents)
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if(!F.contents.len <= 1) // Floors always have a lighting overlay
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if(turf_clear(F))
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turfs += F
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if(turfs.len) //Pick a turf to spawn at if we can
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