mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Adds a vox heist game mode. Fairly complex.
This commit is contained in:
+1
-1
@@ -22,7 +22,6 @@
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#define FILE_DIR "icons/misc"
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#define FILE_DIR "icons/mob"
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#define FILE_DIR "icons/mob/human_races"
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#define FILE_DIR "icons/NTOS"
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#define FILE_DIR "icons/obj"
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#define FILE_DIR "icons/obj/assemblies"
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#define FILE_DIR "icons/obj/atmospherics"
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@@ -249,6 +248,7 @@
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#include "code\game\gamemodes\events\holidays\Holidays.dm"
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#include "code\game\gamemodes\events\holidays\Other.dm"
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#include "code\game\gamemodes\extended\extended.dm"
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#include "code\game\gamemodes\heist\heist.dm"
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#include "code\game\gamemodes\malfunction\Malf_Modules.dm"
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#include "code\game\gamemodes\malfunction\malfunction.dm"
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#include "code\game\gamemodes\meteor\meteor.dm"
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@@ -278,6 +278,7 @@ Implants;
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if(BE_REV) roletext="revolutionary"
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if(BE_CULTIST) roletext="cultist"
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if(BE_NINJA) roletext="ninja"
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if(BE_RAIDER) roletext="raider"
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// Assemble a list of active players without jobbans.
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for(var/mob/new_player/player in player_list)
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@@ -0,0 +1,250 @@
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/*
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VOX HEIST ROUNDTYPE
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*/
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#define MAX_VOX_KILLS 10 //Number of kills during the round before the Inviolate is broken.
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//Would be nice to use vox-specific kills but is currently not feasible.
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var/global/vox_kills = 0 //Used to check the Inviolate.
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/datum/game_mode
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var/list/datum/mind/raiders = list()
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/datum/game_mode/heist
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name = "heist"
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config_tag = "heist"
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required_players = 1
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required_players_secret = 1
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required_enemies = 1
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recommended_enemies = 1
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var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
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var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
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var/list/raid_objectives = list() //Raid objectives.
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/datum/game_mode/heist/announce()
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world << "<B>The current game mode is - Heist!</B>"
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world << "<B>An unidentified bluespace signature has slipped past the Icarus and is approaching [station_name()]!</B>"
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world << "Whoever they are, they're likely up to no good. Protect the crew and station resources against this dastardly threat!"
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world << "<B>Raiders:</B> Loot [station_name()] for anything and everything you need."
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world << "<B>Personnel:</B> Repel the raiders and their low, low prices and/or crossbows."
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/datum/game_mode/heist/can_start()
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if(!..())
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return 0
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var/list/candidates = get_players_for_role(BE_OPERATIVE)
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var/raider_num = 0
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//Check that we have enough vox.
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if(candidates.len < required_enemies)
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return 0
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else if(candidates.len < recommended_enemies)
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raider_num = candidates.len
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else
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raider_num = recommended_enemies
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//Grab candidates randomly until we have enough.
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while(raider_num > 0)
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var/datum/mind/new_raider = pick(candidates)
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raiders += new_raider
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candidates -= new_raider
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raider_num--
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for(var/datum/mind/raider in raiders)
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raider.assigned_role = "MODE"
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raider.special_role = "Vox Raider"
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return 1
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/datum/game_mode/heist/pre_setup()
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return 1
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/datum/game_mode/heist/post_setup()
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//Build a list of spawn points.
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var/list/turf/raider_spawn = list()
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for(var/obj/effect/landmark/L in landmarks_list)
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if(L.name == "voxstart")
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raider_spawn += get_turf(L)
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del(L)
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continue
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//Generate objectives for the group.
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raid_objectives = forge_vox_objectives()
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var/index = 1
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//Spawn the vox!
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for(var/datum/mind/raider in raiders)
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if(index > raider_spawn.len)
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index = 1
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raider.current.loc = raider_spawn[index]
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index++
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var/sounds = rand(2,8)
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var/i = 0
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var/newname = ""
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while(i<=sounds)
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i++
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newname += pick(list("ti","hi","ki","ya","ta","ha","ka","ya","chi","cha","kah"))
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var/mob/living/carbon/human/vox = raider.current
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vox.vox_talk_understand = 1
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vox.real_name = capitalize(newname)
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vox.name = vox.real_name
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vox.age = rand(12,20)
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vox.dna.mutantrace = "vox"
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vox.h_style = "Short Vox Quills"
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vox.equip_vox_raider()
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vox.regenerate_icons()
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raider.objectives = raid_objectives
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greet_vox(raider)
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spawn (rand(waittime_l, waittime_h))
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send_intercept()
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/datum/game_mode/heist/declare_completion()
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/datum/game_mode/heist/proc/is_raider_crew_safe()
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for(var/datum/mind/raider in raiders)
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if(raider.current)
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if (get_area(raider.current) != locate(/area/shuttle/vox/station))
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return 0
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return 1
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/datum/game_mode/heist/proc/is_raider_crew_alive()
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for(var/datum/mind/raider in raiders)
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if(raider.current)
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if(istype(raider.current,/mob/living/carbon/human) && raider.current.stat != 2)
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return 1
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return 0
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/datum/game_mode/heist/proc/forge_vox_objectives()
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//Commented out for testing.
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/* var/i = 1
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var/max_objectives = pick(2,2,2,3,3)
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var/list/objs = list()
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while(i<= max_objectives)
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var/list/goals = list("kidnap","loot","salvage")
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var/goal = pick(goals)
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var/datum/objective/heist/O
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if(goal == "kidnap")
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goals -= "kidnap"
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O = new /datum/objective/heist/kidnap()
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else if(goal == "loot")
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O = new /datum/objective/heist/loot()
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else
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O = new /datum/objective/heist/salvage()
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O.choose_target()
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objs += O
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i++
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//-All- vox raids have these two objectives. Failing them loses the game.
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objs += new /datum/objective/heist/inviolate_crew
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objs += new /datum/objective/heist/inviolate_death */
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raid_objectives += new /datum/objective/heist/kidnap
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raid_objectives += new /datum/objective/heist/loot
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raid_objectives += new /datum/objective/heist/salvage
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raid_objectives += new /datum/objective/heist/inviolate_crew
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raid_objectives += new /datum/objective/heist/inviolate_death
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for(var/datum/objective/heist/O in raid_objectives)
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O.choose_target()
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return raid_objectives
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/datum/game_mode/heist/proc/greet_vox(var/datum/mind/raider)
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raider.current << "\blue <B>You are a Vox Raider, fresh from the Shoal!</b>"
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raider.current << "\blue Don't forget to turn on your nitrogen internals."
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var/obj_count = 1
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for(var/datum/objective/objective in raider.objectives)
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raider.current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
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obj_count++
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/datum/game_mode/heist/declare_completion()
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//No objectives, go straight to the feedback.
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if(!(raid_objectives.len)) return ..()
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var/win_type = "Major"
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var/win_group = "Crew"
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var/win_msg = ""
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var/success = raid_objectives.len
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//Decrease success for failed objectives.
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for(var/datum/objective/O in raid_objectives)
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if(!(O.check_completion())) success--
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//Set result by objectives.
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if(success == raid_objectives.len)
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win_type = "Major"
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win_group = "Vox"
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else if(success > 2)
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win_type = "Minor"
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win_group = "Vox"
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else
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win_type = "Minor"
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win_group = "Crew"
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//Now we modify that result by the state of the vox crew.
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if(!is_raider_crew_alive())
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win_type = "Major"
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win_group = "Crew"
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win_msg += "<B>The Vox Raiders have been wiped out!</B>"
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else if(!is_raider_crew_safe())
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if(win_group == "Crew" && win_type == "Minor")
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win_type = "Major"
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win_group = "Crew"
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win_msg += "<B>The Vox Raiders have left someone behind!</B>"
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else
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if(win_group == "Vox")
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if(win_type == "Minor")
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win_type = "Major"
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win_msg += "<B>The Vox Raiders escaped the station!</B>"
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else
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win_msg += "<B>The Vox Raiders were repelled!</B>"
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world << "\red <FONT size = 3><B>[win_type] [win_group] victory!</B></FONT>"
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world << "[win_msg]"
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feedback_set_details("round_end_result","heist - [win_type] [win_group]")
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var/count = 1
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for(var/datum/objective/objective in raid_objectives)
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if(objective.check_completion())
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world << "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font>"
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feedback_add_details("traitor_objective","[objective.type]|SUCCESS")
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else
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world << "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font>"
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feedback_add_details("traitor_objective","[objective.type]|FAIL")
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count++
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..()
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/datum/game_mode/heist/check_finished()
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if (!(is_raider_crew_alive()) || (vox_shuttle_location && (vox_shuttle_location == "start")))
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return 1
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return ..()
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@@ -742,3 +742,172 @@ datum/objective/absorb
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/*-------ENDOF CULTIST------*/
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*/
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//Vox heist objectives.
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datum/objective/heist
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proc/choose_target()
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return
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datum/objective/heist/kidnap
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choose_target()
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var/list/roles = list("Chief Engineer","Research Director","Roboticist","Chemist","Station Engineer")
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var/list/possible_targets = list()
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var/list/priority_targets = list()
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for(var/datum/mind/possible_target in ticker.minds)
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if(possible_target != owner && ishuman(possible_target.current) && (possible_target.current.stat != 2) && (possible_target.assigned_role != "MODE"))
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possible_targets += possible_target
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for(var/role in roles)
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if(possible_target.assigned_role == role)
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priority_targets += possible_target
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continue
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if(priority_targets.len > 0)
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target = pick(priority_targets)
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else if(possible_targets.len > 0)
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target = pick(possible_targets)
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if(target && target.current)
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explanation_text = "The Shoal has a need for [target.current.real_name], the [target.assigned_role]. Take them alive."
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else
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explanation_text = "Free Objective"
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return target
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check_completion()
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if(target && target.current)
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if (target.current.stat == 2)
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return 0 // They're dead. Fail.
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//if (!target.current.restrained())
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// return 0 // They're loose. Close but no cigar.
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var/area/shuttle/vox/station/A = locate()
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for(var/mob/living/carbon/human/M in A)
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if(target.current == M)
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return 1 //They're restrained on the shuttle. Success.
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else
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return 0
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datum/objective/heist/loot
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choose_target()
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if(pick("hardware","weapons") == "hardware")
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target = pick("a complete particle accelerator","a gravitational generator","four emitters","a nuclear bomb")
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else
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target = pick("six guns","four energy guns","two laser guns","an ion gun")
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explanation_text = "We are lacking in hardware. Steal [target]."
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switch(target)
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if("a complete particle accelerator")
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target = /obj/structure/particle_accelerator
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target_amount = 6
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if("a gravitational generator")
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target = /obj/machinery/the_singularitygen
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target_amount = 1
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if("four emitters")
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target = /obj/machinery/power/emitter
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target_amount = 4
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if("a nuclear bomb")
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target = /obj/machinery/nuclearbomb
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target_amount = 1
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if("six guns")
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target = /obj/item/weapon/gun
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target_amount = 6
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if("four energy guns")
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target = /obj/item/weapon/gun/energy
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target_amount = 4
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if("two laser guns")
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target = /obj/item/weapon/gun/energy/laser
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target_amount = 2
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if("an ion gun")
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target = /obj/item/weapon/gun/energy/ionrifle
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target_amount = 1
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check_completion()
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var/total_amount = 0
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for(var/obj/O in locate(/area/shuttle/vox/station))
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if(istype(O,target)) total_amount++
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if(total_amount >= target_amount) return 1
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var/datum/game_mode/heist/H = ticker.mode
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for(var/datum/mind/raider in H.raiders)
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if(raider.current)
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for(var/obj/O in raider.current.get_contents())
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if(istype(O,target)) total_amount++
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if(total_amount >= target_amount) return 1
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return 0
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datum/objective/heist/salvage
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choose_target()
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var/list/possible_items = list("300 metal sheets","200 glass sheets","100 plasteel sheets","100 units of solid plasma","50 silver bars","20 gold bars","20 uranium bars","20 diamonds")
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target = pick(possible_items)
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explanation_text = "Ransack the station and escape with [target]."
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switch(target)
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if("300 metal sheets")
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target = "metal"
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target_amount = 300
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if("200 glass sheets")
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target = "glass"
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target_amount = 200
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if("100 plasteel sheets")
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target = "plasteel"
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target_amount = 100
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if("100 units of solid plasma")
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target = "plasma"
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target_amount = 100
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if("50 silver bars")
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target = "silver"
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target_amount = 50
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if("20 gold bars")
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target = "gold"
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target_amount = 20
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if("20 uranium bars")
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target = "uranium"
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target_amount = 20
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if("20 diamonds")
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target = "diamond"
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target_amount = 20
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check_completion()
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var/total_amount = 0
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for(var/obj/item/O in locate(/area/shuttle/vox/station))
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if(istype(O,/obj/item/stack/sheet))
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if(O.name == target)
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var/obj/item/stack/sheet/S = O
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total_amount += S.amount
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var/datum/game_mode/heist/H = ticker.mode
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for(var/datum/mind/raider in H.raiders)
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if(raider.current)
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for(var/obj/item/O in raider.current.get_contents())
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if(istype(O,/obj/item/stack/sheet))
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if(O.name == target)
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var/obj/item/stack/sheet/S = O
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total_amount += S.amount
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if(total_amount >= target_amount) return 1
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return 0
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datum/objective/heist/inviolate_crew
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explanation_text = "Do not leave any Vox behind, alive or dead."
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check_completion()
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var/datum/game_mode/heist/H = ticker.mode
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if(H.is_raider_crew_safe()) return 1
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return 0
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datum/objective/heist/inviolate_death
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explanation_text = "Follow the Inviolate. Minimise death and loss of resources."
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check_completion()
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if(vox_kills>5) return 0
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return 1
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@@ -1,7 +1,8 @@
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#define VOX_SHUTTLE_MOVE_TIME 60
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#define VOX_SHUTTLE_COOLDOWN 200
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#define VOX_SHUTTLE_MOVE_TIME 260
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#define VOX_SHUTTLE_COOLDOWN 460
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//Copied from Syndicate shuttle.
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var/global/vox_shuttle_location
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/obj/machinery/computer/vox_station
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name = "vox skipjack terminal"
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@@ -11,7 +12,7 @@
|
||||
var/area/curr_location
|
||||
var/moving = 0
|
||||
var/lastMove = 0
|
||||
|
||||
var/warning //Warning about the end of the round.
|
||||
|
||||
/obj/machinery/computer/vox_station/New()
|
||||
curr_location= locate(/area/shuttle/vox/station)
|
||||
@@ -35,6 +36,7 @@
|
||||
curr_location.move_contents_to(dest_location)
|
||||
curr_location = dest_location
|
||||
moving = 0
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
@@ -56,7 +58,7 @@
|
||||
|
||||
var/dat = {"Location: [curr_location]<br>
|
||||
Ready to move[max(lastMove + VOX_SHUTTLE_COOLDOWN - world.time, 0) ? " in [max(round((lastMove + VOX_SHUTTLE_COOLDOWN - world.time) * 0.1), 0)] seconds" : ": now"]<br>
|
||||
<a href='?src=\ref[src];start=1'>Dark space</a><br>
|
||||
<a href='?src=\ref[src];start=1'>Return to dark space</a><br>
|
||||
<a href='?src=\ref[src];solars_fore_port=1'>Fore port solar</a> |
|
||||
<a href='?src=\ref[src];solars_aft_port=1'>Aft port solar</a> |
|
||||
<a href='?src=\ref[src];solars_fore_starboard=1'>Fore starboard solar</a><br>
|
||||
@@ -76,8 +78,15 @@
|
||||
if(in_range(src, user) || istype(user, /mob/living/silicon))
|
||||
user.set_machine(src)
|
||||
|
||||
vox_shuttle_location = "station"
|
||||
if(href_list["start"])
|
||||
if(ticker && (istype(ticker.mode,/datum/game_mode/heist)))
|
||||
if(!warning)
|
||||
user << "\red Returning to dark space will end your raid and report your success or failure. If you are sure, press the button again."
|
||||
warning = 1
|
||||
return
|
||||
vox_move_to(/area/shuttle/vox/station)
|
||||
vox_shuttle_location = "start"
|
||||
else if(href_list["solars_fore_starboard"])
|
||||
vox_move_to(/area/vox_station/northeast_solars)
|
||||
else if(href_list["solars_fore_port"])
|
||||
|
||||
@@ -134,7 +134,6 @@ var/list/prisonsecuritywarp = list() //prison security goes to these
|
||||
var/list/prisonwarped = list() //list of players already warped
|
||||
var/list/blobstart = list()
|
||||
var/list/ninjastart = list()
|
||||
var/list/voxstart = list()
|
||||
// list/traitors = list() //traitor list
|
||||
var/list/cardinal = list( NORTH, SOUTH, EAST, WEST )
|
||||
var/list/alldirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
|
||||
|
||||
@@ -54,6 +54,14 @@
|
||||
dizziness = 0
|
||||
jitteriness = 0
|
||||
|
||||
//Check for heist mode kill count.
|
||||
if(ticker.mode && ( istype( ticker.mode,/datum/game_mode/heist) ) )
|
||||
//Check for last assailant's mutantrace.
|
||||
/*if( LAssailant && ( istype( LAssailant,/mob/living/carbon/human ) ) )
|
||||
var/mob/living/carbon/human/V = LAssailant
|
||||
if (V.dna && (V.dna.mutantrace == "vox"))*/ //Not currently feasible due to terrible LAssailant tracking.
|
||||
vox_kills++ //Bad vox. Shouldn't be killing humans.
|
||||
|
||||
if(!gibbed)
|
||||
emote("deathgasp") //let the world KNOW WE ARE DEAD
|
||||
|
||||
|
||||
+4
-2
@@ -640,6 +640,7 @@ var/list/TAGGERLOCATIONS = list("Disposals",
|
||||
#define BE_CULTIST 256
|
||||
#define BE_MONKEY 512
|
||||
#define BE_NINJA 1024
|
||||
#define BE_RAIDER 2048
|
||||
|
||||
var/list/be_special_flags = list(
|
||||
"Traitor" = BE_TRAITOR,
|
||||
@@ -652,7 +653,8 @@ var/list/be_special_flags = list(
|
||||
"pAI" = BE_PAI,
|
||||
"Cultist" = BE_CULTIST,
|
||||
"Monkey" = BE_MONKEY,
|
||||
"Ninja" = BE_NINJA
|
||||
"Ninja" = BE_NINJA,
|
||||
"Raider" = BE_RAIDER
|
||||
)
|
||||
|
||||
#define AGE_MIN 17 //youngest a character can be
|
||||
@@ -693,4 +695,4 @@ var/list/bradycardics = list("neurotoxin", "cryoxadone", "clonexadone", "space_d
|
||||
|
||||
//proc/get_pulse methods
|
||||
#define GETPULSE_HAND 0 //less accurate (hand)
|
||||
#define GETPULSE_TOOL 1 //more accurate (med scanner, sleeper, etc)
|
||||
#define GETPULSE_TOOL 1 //more accurate (med scanner, sleeper, etc)
|
||||
|
||||
Reference in New Issue
Block a user