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fixes
readded toxins tech requirement to BRPD design, i thought it was the item itself derp fixed a bug where BRPD wouldn't make a beam if you clicked pipes directly added a period for consistency
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@@ -156,7 +156,7 @@ var/list/doppler_arrays = list()
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if(!miss_by)
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messages += "Explosion size matches target."
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else
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messages += "Target ([explosion_target]) missed by : [miss_by]"
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messages += "Target ([explosion_target]) missed by : [miss_by]."
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if(tmp_tech > toxins_tech)
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toxins_tech.level = tmp_tech
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messages += "Toxins technology level upgraded to [toxins_tech.level]. Swipe a technology disk to save data."
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@@ -218,7 +218,7 @@ var/list/pipemenu = list(
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// If the object we are clicking on has a valid RPD interaction for just that specific object, do that and nothing else.
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// Example: clicking on a pipe with a RPD in rotate mode should rotate that pipe and ignore everything else on the tile.
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if(ranged)
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user.Beam(target, icon_state="rped_upgrade", icon='icons/effects/effects.dmi', time=5)
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user.Beam(T, icon_state="rped_upgrade", icon='icons/effects/effects.dmi', time=5)
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return
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// If we get this far, we have to check every object in the tile, to make sure that none of them block RPD usage on this tile.
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@@ -84,7 +84,7 @@
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/datum/design/rpd
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name = "Bluespace Rapid Pipe Dispenser (BRPD)"
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desc = "Similar to the Rapid Pipe Dispenser, lets you rapidly dispense pipes. Now at long range!"
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req_tech = list("bluespace" = 3)
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req_tech = list("bluespace" = 3, "toxins" = 6)
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id = "brpd"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 75000, MAT_GLASS = 37500, MAT_SILVER = 3000)
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