Blob sound fix

This commit is contained in:
Markolie
2015-02-27 18:04:13 +01:00
parent 20ac07de8d
commit 0ce4e6b40a

View File

@@ -179,14 +179,13 @@ var/list/blob_nodes = list()
return
if (2)
command_announcement.Announce("The biohazard has grown out of control and will soon reach critical mass. Activate the nuclear failsafe to maintain quarantine. The Nuclear Authentication Code is [get_nuke_code()] ", "Biohazard Alert", new_sound = 'sound/AI/blob_confirmed.ogg')
command_announcement.Announce("The biohazard has grown out of control and will soon reach critical mass. Activate the nuclear failsafe to maintain quarantine. The Nuclear Authentication Code is [get_nuke_code()] ", "Biohazard Alert", new_sound = 'sound/effects/siren.ogg')
set_security_level("gamma")
var/obj/machinery/door/airlock/vault/V = locate(/obj/machinery/door/airlock/vault) in world
if(V && (V.z in config.station_levels))
V.locked = 0
V.update_icon()
send_intercept(2)
spawn(10) world << sound('sound/effects/siren.ogg')
return
return