Optimizes code

This commit is contained in:
Eman
2019-08-28 17:30:08 +02:00
parent f63820faa2
commit 0d09c90045
2 changed files with 4 additions and 8 deletions
@@ -180,7 +180,6 @@
throw_pressure_limit = 120 //120 kPa difference required to throw
see_in_dark = 8
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
var/selectingplayer = FALSE
/mob/living/simple_animal/hostile/blob/blobbernaut/Life(seconds, times_fired)
if(stat != DEAD && (getBruteLoss() || getFireLoss())) // Heal on blob structures
@@ -190,11 +189,6 @@
else
adjustBruteLoss(0.2) // If you are at full health, you won't lose health. You'll need it. However the moment anybody sneezes on you, the decaying will begin.
adjustFireLoss(0.2)
if(selectingplayer == TRUE)
AIStatus = AI_OFF
LoseTarget()
else
AIStatus = AI_ON
/mob/living/simple_animal/hostile/blob/blobbernaut/blob_act()
return
+4 -2
View File
@@ -234,7 +234,8 @@
blobber.color = blob_reagent_datum.complementary_color
blobber.overmind = src
blob_mobs.Add(blobber)
blobber.selectingplayer = TRUE
blobber.AIStatus = AI_OFF
blobber.LoseTarget()
spawn()
var/list/candidates = pollCandidates("Do you want to play as a blobbernaut?", ROLE_BLOB, 1, 100)
if(candidates.len)
@@ -243,7 +244,8 @@
blobber.key = C.key
to_chat(blobber, "<span class='biggerdanger'>You are a blobbernaut! You must assist all blob lifeforms in their mission to consume everything!</span>")
to_chat(blobber, "<span class='danger'>You heal while standing on blob structures, however you will decay slowly if you are damaged outside of the blob.</span>")
blobber.selectingplayer = FALSE
if(!blobber.ckey)
blobber.AIStatus = AI_ON
return