Merge pull request #371 from SkyMarshal/master

Fixed up the blood problems, removed a compile warning because Hawk doesn't compile.
This commit is contained in:
CIB
2012-02-05 11:20:08 -08:00
11 changed files with 52 additions and 45 deletions
+1 -1
View File
@@ -5,7 +5,7 @@
var/list/fingerprints = list()
var/list/fingerprintshidden = new/list()
var/fingerprintslast = null
var/list/blood_DNA = null
var/list/blood_DNA = list()
var/last_bumped = 0
var/pass_flags = 0
+18 -4
View File
@@ -149,8 +149,15 @@
I.Blend(new /icon(src.icon, src.icon_state),ICON_UNDERLAY)
src.icon = I
if(src.blood_DNA.len)
src.blood_DNA.len++
src.blood_DNA[src.blood_DNA.len] = list(M.dna.unique_enzymes,M.dna.b_type)
var/inthere = 0
for(var/i = 1, i <= src.blood_DNA.len, i++)
var/list/templist = src.blood_DNA[i]
if(templist[1] == M.dna.unique_enzymes && templist[2] == M.dna.b_type)
inthere = 1
break
if(!inthere)
src.blood_DNA.len++
src.blood_DNA[src.blood_DNA.len] = list(M.dna.unique_enzymes,M.dna.b_type)
else
var/list/blood_DNA_temp[1]
blood_DNA_temp[1] = list(M.dna.unique_enzymes, M.dna.b_type)
@@ -173,8 +180,15 @@
newDisease.holder = this
else if (istype(src, /mob/living/carbon/human))
if(src.blood_DNA.len)
src.blood_DNA.len++
src.blood_DNA[src.blood_DNA.len] = list(M.dna.unique_enzymes,M.dna.b_type)
var/inthere = 0
for(var/i = 1, i <= src.blood_DNA.len, i++)
var/list/templist = src.blood_DNA[i]
if(templist[1] == M.dna.unique_enzymes && templist[2] == M.dna.b_type)
inthere = 1
break
if(!inthere)
src.blood_DNA.len++
src.blood_DNA[src.blood_DNA.len] = list(M.dna.unique_enzymes,M.dna.b_type)
else
var/list/blood_DNA_temp[1]
blood_DNA_temp[1] = list(M.dna.unique_enzymes, M.dna.b_type)
+1 -1
View File
@@ -96,7 +96,7 @@
pass_flags = PASSTABLE | PASSGRILLE
/obj/effect/meteor/Move()
var/turf/T = src.loc
// var/turf/T = src.loc
//FUCK YOU. FUCK YOU ALL, METEORS. ~Hawk.
/*if (istype(T, /turf))
T.hotspot_expose(METEOR_TEMPERATURE, 1000) */
+1 -2
View File
@@ -805,8 +805,7 @@
H.apply_damage(0.5*damage, BRUTE, "r_arm")
var/obj/effect/decal/cleanable/blood/B = new(src.loc)
B.blood_DNA.len++
B.blood_DNA[B.blood_DNA.len] = list(H.dna.unique_enzymes, H.dna.b_type)
B.blood_DNA = list(list(H.dna.unique_enzymes, H.dna.b_type))
bloodiness += 4
+1 -5
View File
@@ -555,11 +555,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
R.word2 = w2
R.word3 = w3
R.check_icon()
if(R.blood_DNA.len)
R.blood_DNA.len++
R.blood_DNA[R.blood_DNA.len] = list(H.dna.unique_enzymes, H.dna.b_type)
else
R.blood_DNA = list(list(H.dna.unique_enzymes, H.dna.b_type))
R.blood_DNA = list(list(H.dna.unique_enzymes, H.dna.b_type))
return
else
user << "The book seems full of illegible scribbles. Is this a joke?"
+1 -2
View File
@@ -51,8 +51,7 @@
viruus.holder = gib
viruus.spread_type = CONTACT_FEET
if(MobDNA)
gib.blood_DNA.len++
gib.blood_DNA[gib.blood_DNA.len] = list(MobDNA.unique_enzymes, MobDNA.b_type)
gib.blood_DNA = list(list(MobDNA.unique_enzymes, MobDNA.b_type))
if(MobDNA.original_name != "Unknown")
gib.OriginalMob = MobDNA.original_name
var/list/directions = gibdirections[i]
+1 -2
View File
@@ -155,8 +155,7 @@ datum
var/obj/effect/decal/cleanable/blood/blood_prop = locate() in T //find some blood here
if(!blood_prop) //first blood!
blood_prop = new(T)
blood_prop.blood_DNA.len++
blood_prop.blood_DNA[blood_prop.blood_DNA.len] = list(self.data["blood_DNA"], self.data["blood_type"])
blood_prop.blood_DNA = list(list(self.data["blood_DNA"], self.data["blood_type"]))
for(var/datum/disease/D in self.data["viruses"])
var/datum/disease/newVirus = new D.type
+19 -19
View File
@@ -16,8 +16,8 @@
t_him = "her"
if (src.w_uniform)
if (src.w_uniform.blood_DNA)
usr << "\red [src.name] is wearing a[src.w_uniform.blood_DNA ? " bloody " : " "] \icon[src.w_uniform] [src.w_uniform.name]!"
if (src.w_uniform.blood_DNA.len)
usr << "\red [src.name] is wearing a[src.w_uniform.blood_DNA.len ? " bloody " : " "] \icon[src.w_uniform] [src.w_uniform.name]!"
else
usr << "\blue [src.name] is wearing a \icon[src.w_uniform] [src.w_uniform.name]."
@@ -25,8 +25,8 @@
usr << "\blue [src.name] is \icon[src.handcuffed] handcuffed!"
if (src.wear_suit)
if (src.wear_suit.blood_DNA)
usr << "\red [src.name] has a[src.wear_suit.blood_DNA ? " bloody " : " "] \icon[src.wear_suit] [src.wear_suit.name] on!"
if (src.wear_suit.blood_DNA.len)
usr << "\red [src.name] has a[src.wear_suit.blood_DNA.len ? " bloody " : " "] \icon[src.wear_suit] [src.wear_suit.name] on!"
else
usr << "\blue [src.name] has a \icon[src.wear_suit] [src.wear_suit.name] on."
@@ -37,44 +37,44 @@
usr << "\blue [src.name] has a \icon[src.r_ear] [src.r_ear.name] on [t_his] right ear."
if (src.wear_mask)
if (src.wear_mask.blood_DNA)
usr << "\red [src.name] has a[src.wear_mask.blood_DNA ? " bloody " : " "] \icon[src.wear_mask] [src.wear_mask.name] on [t_his] face!"
if (src.wear_mask.blood_DNA.len)
usr << "\red [src.name] has a[src.wear_mask.blood_DNA.len ? " bloody " : " "] \icon[src.wear_mask] [src.wear_mask.name] on [t_his] face!"
else
usr << "\blue [src.name] has a \icon[src.wear_mask] [src.wear_mask.name] on [t_his] face."
if (src.l_hand)
if (src.l_hand.blood_DNA)
usr << "\red [src.name] has a[src.l_hand.blood_DNA ? " bloody " : " "] \icon[src.l_hand] [src.l_hand.name] in [t_his] left hand!"
if (src.l_hand.blood_DNA.len)
usr << "\red [src.name] has a[src.l_hand.blood_DNA.len ? " bloody " : " "] \icon[src.l_hand] [src.l_hand.name] in [t_his] left hand!"
else
usr << "\blue [src.name] has a \icon[src.l_hand] [src.l_hand.name] in [t_his] left hand."
if (src.r_hand)
if (src.r_hand.blood_DNA)
usr << "\red [src.name] has a[src.r_hand.blood_DNA ? " bloody " : " "] \icon[src.r_hand] [src.r_hand.name] in [t_his] right hand!"
if (src.r_hand.blood_DNA.len)
usr << "\red [src.name] has a[src.r_hand.blood_DNA.len ? " bloody " : " "] \icon[src.r_hand] [src.r_hand.name] in [t_his] right hand!"
else
usr << "\blue [src.name] has a \icon[src.r_hand] [src.r_hand.name] in [t_his] right hand."
if (src.belt)
if (src.belt.blood_DNA)
usr << "\red [src.name] has a[src.belt.blood_DNA ? " bloody " : " "] \icon[src.belt] [src.belt.name] on [t_his] belt!"
if (src.belt.blood_DNA.len)
usr << "\red [src.name] has a[src.belt.blood_DNA.len ? " bloody " : " "] \icon[src.belt] [src.belt.name] on [t_his] belt!"
else
usr << "\blue [src.name] has a \icon[src.belt] [src.belt.name] on [t_his] belt."
if(src.s_store)
if(src.s_store.blood_DNA)
usr << "\red [src.name] has a[src.s_store.blood_DNA ? " bloody " : " "] \icon[src.s_store] [src.s_store.name] on [t_his][src.wear_suit.blood_DNA ? " bloody " : " "] \icon[src.wear_suit] [src.wear_suit.name]!"
if(src.s_store.blood_DNA.len)
usr << "\red [src.name] has a[src.s_store.blood_DNA.len ? " bloody " : " "] \icon[src.s_store] [src.s_store.name] on [t_his][src.wear_suit.blood_DNA.len ? " bloody " : " "] \icon[src.wear_suit] [src.wear_suit.name]!"
else
usr << "\blue [src.name] has a \icon[src.s_store] [src.s_store.name] on [t_his][src.wear_suit.blood_DNA ? " bloody " : " "] \icon[src.wear_suit] [src.wear_suit.name]."
usr << "\blue [src.name] has a \icon[src.s_store] [src.s_store.name] on [t_his][src.wear_suit.blood_DNA.len ? " bloody " : " "] \icon[src.wear_suit] [src.wear_suit.name]."
if (src.shoes)
usr << "[src.shoes.blood_DNA ? "\red" : "\blue"] [src.name] has a[src.shoes.blood_DNA ? " bloody " : " "] \icon[src.shoes] [src.shoes.name] on [t_his] feet."
usr << "[src.shoes.blood_DNA.len ? "\red" : "\blue"] [src.name] has a[src.shoes.blood_DNA.len ? " bloody " : " "] \icon[src.shoes] [src.shoes.name] on [t_his] feet."
if (src.gloves)
if (src.gloves.blood_DNA)
if (src.gloves.blood_DNA.len)
usr << "\red [src.name] has bloody \icon[src.gloves] [src.gloves.name] on [t_his] hands!"
else
usr << "\blue [src.name] has \icon[src.gloves] [src.gloves.name] on [t_his] hands."
else if (src.blood_DNA)
usr << "\red [src.name] has[src.blood_DNA ? " bloody " : " "] hands!"
else if (src.blood_DNA.len)
usr << "\red [src.name] has[src.blood_DNA.len ? " bloody " : " "] hands!"
if (src.back)
usr << "\blue [src.name] has a \icon[src.back] [src.back.name] on [t_his] back."
@@ -875,7 +875,7 @@
overlays += image("icon" = 'uniform_fat.dmi', "icon_state" = "[t1][!lying ? "_s" : "_l"]", "layer" = MOB_LAYER)
else*/
overlays += image("icon" = 'uniform.dmi', "icon_state" = text("[][]",t1, (!(lying) ? "_s" : "_l")), "layer" = MOB_LAYER)
if (w_uniform.blood_DNA)
if (w_uniform.blood_DNA.len)
var/icon/stain_icon = icon('blood.dmi', "uniformblood[!lying ? "" : "2"]")
overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
@@ -905,14 +905,14 @@
else if(ro.destroyed)
gloves_icon.Blend(new /icon('limb_mask.dmi', "left_[lying?"l":"s"]"), ICON_MULTIPLY)
overlays += image(gloves_icon, "layer" = MOB_LAYER)
if (gloves.blood_DNA)
if (gloves.blood_DNA.len)
var/icon/stain_icon = icon('blood.dmi', "bloodyhands[!lying ? "" : "2"]")
if(lo.destroyed)
stain_icon.Blend(new /icon('limb_mask.dmi', "right_[lying?"l":"s"]"), ICON_MULTIPLY)
else if(ro.destroyed)
stain_icon.Blend(new /icon('limb_mask.dmi', "left_[lying?"l":"s"]"), ICON_MULTIPLY)
overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
else if (blood_DNA)
else if (blood_DNA.len)
var/icon/stain_icon = icon('blood.dmi', "bloodyhands[!lying ? "" : "2"]")
if(lo.destroyed)
stain_icon.Blend(new /icon('limb_mask.dmi', "right_[lying?"l":"s"]"), ICON_MULTIPLY)
@@ -941,7 +941,7 @@
else if(ro.destroyed && !lying)
shoes_icon.Blend(new /icon('limb_mask.dmi', "left[lying?"_l":""]"), ICON_MULTIPLY)
overlays += image(shoes_icon, "layer" = MOB_LAYER)
if (shoes.blood_DNA)
if (shoes.blood_DNA.len)
var/icon/stain_icon = icon('blood.dmi', "shoesblood[!lying ? "" : "2"]")
if(lo.destroyed)
stain_icon.Blend(new /icon('limb_mask.dmi', "right_[lying?"l":"s"]"), ICON_MULTIPLY)
@@ -1000,7 +1000,7 @@
var/t1 = wear_suit.icon_state
overlays += image("icon" = 'suit.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
if (wear_suit)
if (wear_suit.blood_DNA)
if (wear_suit.blood_DNA.len)
var/icon/stain_icon = null
if (istype(wear_suit, /obj/item/clothing/suit/armor/vest || /obj/item/clothing/suit/storage/wcoat))
stain_icon = icon('blood.dmi', "armorblood[!lying ? "" : "2"]")
@@ -1036,7 +1036,7 @@
var/t1 = wear_mask.icon_state
overlays += image("icon" = 'mask.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
if (!istype(wear_mask, /obj/item/clothing/mask/cigarette))
if (wear_mask.blood_DNA)
if (wear_mask.blood_DNA.len)
var/icon/stain_icon = icon('blood.dmi', "maskblood[!lying ? "" : "2"]")
overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
wear_mask.screen_loc = ui_mask
@@ -1050,7 +1050,7 @@
overlays += image("icon" = head_icon, "layer" = MOB_LAYER)
if(gimmick_hat)
overlays += image("icon" = icon('gimmick_head.dmi', "[gimmick_hat][!lying ? "" : "2"]"), "layer" = MOB_LAYER)
if (head.blood_DNA)
if (head.blood_DNA.len)
var/icon/stain_icon = icon('blood.dmi', "helmetblood[!lying ? "" : "2"]")
overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
head.screen_loc = ui_head
+1 -1
View File
@@ -92,7 +92,7 @@ obj/item/weapon/organ/New(loc, mob/living/carbon/human/H)
if(!istype(H))
return
if(H.dna)
if(blood_DNA)
if(blood_DNA.len)
blood_DNA.len++
blood_DNA[blood_DNA.len] = list(H.dna.unique_enzymes, H.dna.b_type)
else
+1 -1
View File
@@ -439,7 +439,7 @@
del(H)
CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if (istype(mover,/obj/item))
if (istype(mover,/obj/item) && !istype(mover,/obj/item/weapon/dummy))
var/obj/item/I = mover
if(prob(75))
I.loc = src