Rebalances Krav Maga for Stamina Combat (#18404)

* STOMPS YOU STOMPS YOU STOMPS YOU

* i forgor
This commit is contained in:
Viz
2022-07-19 13:01:29 +02:00
committed by GitHub
parent 56d7f14817
commit 0da6c99dc8
3 changed files with 5 additions and 5 deletions
@@ -1,6 +1,6 @@
/datum/martial_combo/krav_maga/leg_sweep
name = "Leg Sweep"
explaination_text = "Trips the victim, rendering them prone and unable to move for a short time."
explaination_text = "Trips the victim, rendering them prone for a short time."
/datum/martial_combo/krav_maga/leg_sweep/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA)
if(target.stat || target.IsWeakened())
@@ -16,7 +16,7 @@
"<span class='userdanger'>[user] leg sweeps you!</span>")
playsound(get_turf(user), 'sound/effects/hit_kick.ogg', 50, 1, -1)
target.apply_damage(5, BRUTE)
target.Weaken(4 SECONDS)
target.KnockDown(4 SECONDS)
add_attack_logs(user, target, "Melee attacked with martial-art [src] : Leg Sweep", ATKLOG_ALL)
user.mind.martial_art.in_stance = FALSE
return MARTIAL_COMBO_DONE_CLEAR_COMBOS
@@ -1,6 +1,6 @@
/datum/martial_combo/krav_maga/lung_punch
name = "Lung Punch"
explaination_text = "Delivers a strong punch just above the victim's abdomen, constraining the lungs. The victim will be unable to breathe for a short time."
explaination_text = "Delivers a strong punch just above the victim's abdomen, constraining the lungs. The victim will be unable to breathe for a short time, and can be incapacitated with a few more punches."
/datum/martial_combo/krav_maga/lung_punch/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA)
user.do_attack_animation(target, ATTACK_EFFECT_PUNCH)
@@ -8,7 +8,7 @@
"<span class='userdanger'>[user] slams your chest! You can't breathe!</span>")
playsound(get_turf(user), 'sound/effects/hit_punch.ogg', 50, 1, -1)
target.AdjustLoseBreath(10 SECONDS)
target.adjustOxyLoss(10)
target.adjustStaminaLoss(30)
add_attack_logs(user, target, "Melee attacked with martial-art [src] : Lung Punch", ATKLOG_ALL)
user.mind.martial_art.in_stance = FALSE
return MARTIAL_COMBO_DONE_CLEAR_COMBOS
+1 -1
View File
@@ -94,7 +94,7 @@
add_attack_logs(A, D, "Melee attacked with [src]")
var/picked_hit_type = pick("punches", "kicks")
var/bonus_damage = 10
if(D.IsWeakened() || IS_HORIZONTAL(D))
if(IS_HORIZONTAL(D))
bonus_damage += 5
picked_hit_type = "stomps on"
D.apply_damage(bonus_damage, BRUTE)