Removes the 'Examine' tab

This commit is contained in:
SabreML
2021-07-09 17:44:32 +01:00
parent 568a8b17ce
commit 0dd01722c9
17 changed files with 0 additions and 433 deletions
@@ -1,7 +1,6 @@
/obj/item/stack/telecrystal
name = "telecrystal"
desc = "It seems to be pulsing with suspiciously enticing energies."
description_antag = "Telecrystals can be activated by utilizing them on devices with an actively running uplink. They will not activate on unactivated uplinks."
singular_name = "telecrystal"
icon = 'icons/obj/telescience.dmi'
icon_state = "telecrystal"
@@ -1,7 +1,6 @@
/obj/item/bee_briefcase
name = "briefcase"
desc = "This briefcase has easy-release clasps and smells vaguely of honey and blood..."
description_antag = "A briefcase filled with deadly bees, you should inject this with a syringe of your own blood before opening it."
icon = 'icons/obj/storage.dmi'
icon_state = "briefcase"
item_state = "briefcase"
@@ -561,7 +561,6 @@
/obj/item/nullrod/missionary_staff
name = "holy staff"
desc = "It has a mysterious, protective aura."
description_antag = "This seemingly standard holy staff is actually a disguised neurotransmitter capable of inducing blind zealotry in its victims. It must be allowed to recharge in the presence of a linked set of missionary robes. Activate the staff while wearing robes to link, then aim the staff at your victim to try and convert them."
reskinned = TRUE
reskin_selectable = FALSE
icon_state = "godstaff-red"
-1
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@@ -9,7 +9,6 @@
resistance_flags = NONE
/obj/item/clothing/gloves/color/yellow/power
description_antag = "These are a pair of power gloves, and can be used to fire bolts of electricity while standing over powered power cables."
var/old_mclick_override
var/datum/middleClickOverride/power_gloves/mclick_override = new /datum/middleClickOverride/power_gloves
var/last_shocked = 0
@@ -967,7 +967,6 @@
//Syndicate Chaplain Robe (WOLOLO!)
/obj/item/clothing/suit/hooded/chaplain_hoodie/missionary_robe
description_antag = "This robe is made of reinforced fibers, granting it superior protection. The robes also wirelessly generate power for the neurotransmitter in the linked missionary staff while being worn."
w_class = WEIGHT_CLASS_NORMAL
armor = list(melee = 10, bullet = 10, laser = 5, energy = 5, bomb = 0, bio = 0, rad = 15, fire = 30, acid = 30)
var/obj/item/nullrod/missionary_staff/linked_staff = null
@@ -1,151 +0,0 @@
/obj/machinery/atmospherics/pipe
description_info = "This pipe, and all other pipes, can be connected or disconnected by a wrench. The internal pressure of the pipe must \
be below 300 kPa to do this. More pipes can be obtained from the pipe dispenser."
/obj/machinery/atmospherics/pipe/New() //This is needed or else 20+ lines of copypasta to dance around inheritence.
..()
description_info += "<br>Most pipes and atmospheric devices can be connected or disconnected with a wrench. The pipe's pressure must not be too high, \
or if it is a device, it must be turned off first."
//HE pipes
/obj/machinery/atmospherics/pipe/simple/heat_exchanging
description_info = "This radiates heat from the pipe's gas to space, cooling it down."
//Supply/Scrubber pipes
/obj/machinery/atmospherics/pipe/simple/visible/scrubbers
description_info = "This is a special 'scrubber' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
a Universal Adapter pipe."
/obj/machinery/atmospherics/pipe/simple/visible/supply
description_info = "This is a special 'supply' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
a Universal Adapter pipe."
/obj/machinery/atmospherics/pipe/simple/hidden/supply
description_info = "This is a special 'supply' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
a Universal Adapter pipe."
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers
description_info = "This is a special 'scrubber' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
a Universal Adapter pipe."
//Universal adapters
/obj/machinery/atmospherics/pipe/simple/visible/universal
description_info = "This allows you to connect 'normal' pipes, red 'scrubber' pipes, and blue 'supply' pipes."
/obj/machinery/atmospherics/pipe/simple/hidden/universal
description_info = "This allows you to connect 'normal' pipes, red 'scrubber' pipes, and blue 'supply' pipes."
//Three way manifolds
/obj/machinery/atmospherics/pipe/manifold
description_info = "A normal pipe with three ends to connect to."
/obj/machinery/atmospherics/pipe/manifold/visible/scrubbers
description_info = "This is a special 'scrubber' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
a Universal Adapter pipe."
/obj/machinery/atmospherics/pipe/manifold/visible/supply
description_info = "This is a special 'supply' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
a Universal Adapter pipe."
/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers
description_info = "This is a special 'scrubber' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
a Universal Adapter pipe."
/obj/machinery/atmospherics/pipe/manifold/hidden/supply
description_info = "This is a special 'supply' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
a Universal Adapter pipe."
//Insulated pipes
/obj/machinery/atmospherics/pipe/simple/insulated
description_info = "This is completely useless, use a normal pipe." //Sorry, but it's true.
//Four way manifolds
/obj/machinery/atmospherics/pipe/manifold4w
description_info = "This is a four-way pipe."
/obj/machinery/atmospherics/pipe/manifold4w/visible/scrubbers
description_info = "This is a special 'scrubber' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
a Universal Adapter pipe."
/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply
description_info = "This is a special 'supply' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
a Universal Adapter pipe."
/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers
description_info = "This is a special 'scrubber' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
a Universal Adapter pipe."
//Endcaps
/obj/machinery/atmospherics/pipe/cap
description_info = "This is a cosmetic attachment, as pipes currently do not spill their contents into the air."
//T-shaped valves
/obj/machinery/atmospherics/trinary/tvalve
description_info = "Click this to toggle the mode. The direction with the green light is where the gas will flow."
//Normal valves
/obj/machinery/atmospherics/binary/valve
description_info = "Click this to turn the valve. If red, the pipes on each end are separated. Otherwise, they are connected."
//TEG ports
/obj/machinery/atmospherics/binary/circulator
description_info = "This generates electricity, depending on the difference in temperature between each side of the machine. The meter in \
the center of the machine gives an indicator of how much electricity is being generated."
//Passive gates
/obj/machinery/atmospherics/binary/passive_gate
description_info = "This is a one-way regulator, allowing gas to flow only at a specific pressure and flow rate. If the light is green, it is flowing."
//Normal pumps (high power one inherits from this)
/obj/machinery/atmospherics/binary/pump
description_info = "This moves gas from one pipe to another. A higher target pressure demands more energy. The side with the red end is the output."
//Vents
/obj/machinery/atmospherics/unary/vent_pump
description_info = "This pumps the contents of the attached pipe out into the atmosphere, if needed. It can be controlled from an Air Alarm."
//Freezer and Heater
/obj/machinery/atmospherics/unary/thermomachine
description_info = "Cools or heats the gas of the pipe it is connected to. It uses massive amounts of electricity while on. \
It can be upgraded by replacing the capacitors, manipulators, and matter bins. It can be deconstructed by screwing the maintenance panel open with a \
screwdriver, and then using a crowbar."
//Gas injectors
/obj/machinery/atmospherics/unary/outlet_injector
description_info = "Outputs the pipe's gas into the atmosphere, similar to an air vent. It can be controlled by a nearby atmospherics computer. \
A green light on it means it is on."
//Scrubbers
/obj/machinery/atmospherics/unary/vent_scrubber
description_info = "This filters the atmosphere of harmful gas. Filtered gas goes to the pipes connected to it, typically a scrubber pipe. \
It can be controlled from an Air Alarm. It can be configured to drain all air rapidly with a 'panic syphon' from an air alarm."
//Canisters
/obj/machinery/portable_atmospherics/canister
description_info = "The canister can be connected to a connector port with a wrench. Tanks of gas (the kind you can hold in your hand) \
can be filled by the canister, by using the tank on the canister, increasing the release pressure, then opening the valve until it is full, and then close it. \
*DO NOT* remove the tank until the valve is closed. A gas analyzer can be used to check the contents of the canister."
description_antag = "Canisters can be damaged, spilling their contents into the air, or you can just leave the release valve open."
//Portable pumps
/obj/machinery/portable_atmospherics/pump
description_info = "Invaluable for filling air in a room rapidly after a breach repair. The internal gas container can be filled by \
connecting it to a connector port. The pump can pump the air in (sucking) or out (blowing), at a specific target pressure. The powercell inside can be \
replaced by using a screwdriver, and then adding a new cell. A tank of gas can also be attached to the air pump."
//Portable scrubbers
/obj/machinery/portable_atmospherics/scrubber
description_info = "Filters the air, placing harmful gases into the internal gas container. The container can be emptied by \
connecting it to a connector port. The pump can pump the air in (sucking) or out (blowing), at a specific target pressure. The powercell inside can be \
replaced by using a screwdriver, and then adding a new cell. A tank of gas can also be attached to the scrubber. "
//Meters
/obj/machinery/meter
description_info = "Measures the volume and temperature of the pipe under the meter."
//Pipe dispensers
/obj/machinery/pipedispenser
description_info = "This can be moved by using a wrench. You will need to wrench it again when you want to use it. You can put \
excess (atmospheric) pipes into the dispenser, as well. The dispenser requires electricity to function."
@@ -1,35 +0,0 @@
/obj/machinery/power/supermatter_crystal
description_info = "When energized by a laser (or something hitting it), it emits radiation and heat. If the heat reaches above 7000 kelvin, it will send an alert and start taking damage. \
After integrity falls to zero percent, it will delaminate, causing a massive explosion, station-wide radiation spikes, and hallucinations. \
Supermatter reacts badly to oxygen in the atmosphere. It'll also heat up really quick if it is in vacuum.<br>\
<br>\
Supermatter cores are extremely dangerous to be close to, and requires protection to handle properly. The protection you will need is:<br>\
Optical meson scanners on your eyes, to prevent hallucinations when looking at the supermatter.<br>\
Radiation helmet and suit, as the supermatter is radioactive.<br>\
<br>\
Touching the supermatter will result in *instant death*, with no corpse left behind! You can drag the supermatter, but anything else will kill you. \
It is advised to obtain a genetic backup before trying to drag it."
description_antag = "Exposing the supermatter to oxygen or vacuum will cause it to start rapidly heating up. Sabotaging the supermatter and making it explode will \
cause a period of lag as the explosion is processed by the server, as well as irradiating the entire station and causing hallucinations to happen. \
Wearing radiation equipment will protect you from most of the delamination effects sans explosion."
/obj/machinery/power/apc
description_info = "An APC (Area Power Controller) regulates and supplies backup power for the area they are in. Their power channels are divided \
out into 'environmental' (Items that manipulate airflow and temperature), 'lighting' (the lights), and 'equipment' (Everything else that consumes power). \
Power consumption and backup power cell charge can be seen from the interface, further controls (turning a specific channel on, off or automatic, \
toggling the APC's ability to charge the backup cell, or toggling power for the entire area via master breaker) first requires the interface to be unlocked \
with an ID with Engineering access or by one of the station's robots or the artificial intelligence."
description_antag = "This can be emagged to unlock it. It will cause the APC to have a blue error screen. \
Wires can be pulsed remotely with a signaler attached to it. A powersink will also drain any APCs connected to the same wire the powersink is on."
/obj/item/inflatable
description_info = "Inflate by using it in your hand. The inflatable barrier will inflate on your tile. To deflate it, use the 'deflate' verb."
/obj/structure/inflatable
description_info = "To remove these safely, use the 'deflate' verb. Hitting these with any objects will probably puncture and break it forever."
/obj/structure/inflatable/door
description_info = "Click the door to open or close it. It only stops air while closed.<br>\
To remove these safely, use the 'deflate' verb. Hitting these with any objects will probably puncture and break it forever."
@@ -1,42 +0,0 @@
/obj/machinery/bodyscanner
description_info = "The advanced scanner detects and reports internal injuries such as bone fractures, internal bleeding, and organ damage. \
This is useful if you are about to perform surgery.<br>\
<br>\
Click your target with Grab intent, then click on the scanner to place them in it. Click the red terminal to operate. \
Right-click the scanner and click 'Eject Occupant' to remove them. You can enter the scanner yourself in a similar way, using the 'Enter Body Scanner' \
verb."
/obj/machinery/atmospherics/unary/cryo_cell
description_info = "The cryogenic chamber, or 'cryo', treats most damage types, most notably genetic damage. It also stabilizes patients \
in critical condition by placing them in stasis, so they can be treated at a later time.<br>\
<br>\
In order for it to work, it must be loaded with chemicals, and the temperature of the solution must reach a certain point. Additionally, it \
requires a supply of pure oxygen, provided by canisters that are attached. The most commonly used chemicals in the chambers is Cryoxadone, which \
heals most damage types including genetic damage.<br>\
<br>\
Activating the freezer nearby, and setting it to a temperature setting below 150, is recommended before operation! Further, any clothing the patient \
is wearing that act as an insulator will reduce its effectiveness, and should be removed.<br>\
<br>\
Clicking the tube with a beaker full of chemicals in hand will place it in its storage to distribute when it is activated.<br>\
<br>\
Click your target with Grab intent, then click on the tube, with an empty hand, to place them in it. Click the tube again to open the menu. \
Press the button on the menu to activate it. Once they have reached 100 health, right-click the cell and click 'Eject Occupant' to remove them. \
Remember to turn it off, once you've finished, to save power and chemicals!"
/obj/machinery/optable
description_info = "Click your target with Grab intent, then click on the table with an empty hand, to place them on it."
/obj/machinery/computer/operating
description_info = "This console gives information on the status of the patient on the adjacent operating table, notably their consciousness."
/obj/machinery/sleeper
description_info = "The sleeper allows you to clean the blood by means of dialysis, and to administer medication in a controlled environment.<br>\
<br>\
Click your target with Grab intent, then click on the sleeper to place them in it. Click the green console, with an empty hand, to open the menu. \
Click 'Start Dialysis' to begin filtering unwanted chemicals from the occupant's blood. The beaker contained will begin to fill with their \
contaminated blood, and will need to be emptied when full.<br>\
<br>\
You can also inject common medicines directly into their bloodstream.\
<br>\
Right-click the cell and click 'Eject Occupant' to remove them. You can enter the cell yourself by right clicking and selecting 'Enter Sleeper'. \
Note that you cannot control the sleeper while inside of it."
@@ -1,8 +0,0 @@
/mob/living/silicon/robot/drone
description_info = "Drones are player-controlled synthetics which are lawed to maintain the station and not \
interact with anyone else, except for other drones. They hold a wide array of tools to build, repair, maintain, and clean. \
They function similarly to other synthetics, in that they require recharging regularly, have laws, and are resilient to many hazards, \
such as fire, radiation, vacuum, and more. Ghosts can join the round as a maintenance drone by using the appropriate verb in the 'ghost' tab. \
An inactive drone can be rebooted by swiping an ID card on it with engineering or robotics access."
description_antag = "An Electromagnetic Sequencer can be used to subvert the drone to your cause."
@@ -1,24 +0,0 @@
/obj/item/stack/rods
description_info = "Made from metal sheets. You can build a grille by using it in your hand. \
Clicking on a floor without any tiles will reinforce the floor. You can make reinforced glass by combining rods and normal glass sheets."
/obj/item/stack/sheet/glass
description_info = "Use in your hand to build a window. Can be upgraded to reinforced glass by adding metal rods, which are made from metal sheets."
/obj/item/stack/sheet/glass/cyborg
description_info = "Use in your hand to build a window. Can be upgraded to reinforced glass by adding metal rods, which are made from metal sheets.<br>\
As a synthetic, you can acquire more sheets of glass by recharging."
/obj/item/stack/sheet/rglass
description_info = "Use in your hand to build a window. Reinforced glass is much stronger against damage."
/obj/item/stack/sheet/rglass/cyborg
description_info = "Use in your hand to build a window. Reinforced glass is much stronger against damage.<br>\
As a synthetic, you can gain more reinforced glass by recharging."
/obj/item/stack/sheet/metal/cyborg
description_info = "Use in your hand to bring up the recipe menu. If you have enough sheets, click on something on the list to build it.<br>\
You can replenish your supply of metal as a synthetic by recharging."
/obj/item/stack/sheet
description_info = "Use in your hand to bring up the recipe menu. If you have enough sheets, click on something on the list to build it."
@@ -1,21 +0,0 @@
/obj/structure/girder
description_info = "Use metal sheets on this to build a normal wall. Adding plasteel instead will make a reinforced wall.<br>\
A false wall can be made by using a crowbar on this girder, and then adding metal or plasteel.<br>\
You can dismantle the girder with a wrench."
/obj/structure/girder/reinforced
description_info = "Add another sheet of plasteel to finish."
/obj/structure/grille
description_info = "A powered and knotted wire underneath this will cause the grille to shock anyone not wearing insulated gloves.<br>\
Wirecutters will turn the grille into metal rods instantly. Grilles are made with metal rods."
/obj/structure/lattice
description_info = "Add a metal floor tile to build a floor on top of the lattice.<br>\
Lattices can be made by applying metal rods to a space tile."
/obj/structure/bed
description_info = "Click and drag yourself (or anyone) to this to buckle in. Click on this with an empty hand to undo the buckles.<br>\
<br>\
Anyone with restraints, such as handcuffs, will not be able to unbuckle themselves. They must use the Resist button, or verb, to break free of \
the buckles, instead."
@@ -1,3 +0,0 @@
/turf/simulated/wall
description_info = "You can deconstruct this by welding it, and then wrenching the girder.<br>\
You can build a wall by using metal sheets and making a girder, then adding more metal or plasteel."
@@ -1,68 +0,0 @@
/*
Note: This file is meant for actual weapons (guns, swords, etc), and not the stupid 'every obj is a weapon, except when it's not' thing.
*/
//******
//*Guns*
//******
//This contains a lot of copypasta but I'm told it's better then a lot of New()s appending the var.
/obj/item/gun
description_info = "This is a gun."
/obj/item/gun/energy
description_info = "This is an energy weapon. Most energy weapons can fire through windows harmlessly. To recharge this weapon, use a weapon recharger."
/obj/item/gun/energy/kinetic_accelerator/crossbow
description_info = "This is an energy weapon. To fire the weapon, have your gun mode set to 'fire', \
then click where you want to fire."
description_antag = "This is a stealthy weapon which fires poisoned bolts at your target. When it hits someone, they will suffer a stun effect, in \
addition to toxins. The energy crossbow recharges itself slowly, and can be concealed in your pocket or bag."
/obj/item/gun/energy/gun
description_info = "This is an energy weapon. Most energy weapons can fire through windows harmlessly. To switch between stun and lethal, click the weapon \
in your hand. To recharge this weapon, use a weapon recharger."
/obj/item/gun/energy/gun/advtaser
description_info = "This is an energy weapon. To recharge this weapon, use a weapon recharger. \
To switch between insta-stun and disabler beams, click the weapon in your hand. This weapon can only fire through glass if it is set to disabler beams."
/obj/item/gun/energy/gun/nuclear
description_info = "This is an energy weapon. Most energy weapons can fire through windows harmlessly. To switch between stun and lethal, click the weapon \
in your hand. Unlike most weapons, this weapon recharges itself."
/obj/item/gun/energy/laser/captain
description_info = "This is an energy weapon. Most energy weapons can fire through windows harmlessly. Unlike most weapons, this weapon recharges itself."
/obj/item/gun/energy/sniperrifle
description_info = "This is an energy weapon. Most energy weapons can fire through windows harmlessly. To recharge this weapon, use a weapon recharger. \
To use the scope, use the appropriate verb in the object tab."
/obj/item/gun/projectile
description_info = "This is a ballistic weapon. To reload, click the weapon in your hand to unload (if needed), then add the appropriate ammo. The description \
will tell you what caliber you need."
/obj/item/gun/projectile/shotgun/pump
description_info = "This is a ballistic weapon. After firing, you will need to pump the gun, by clicking on the gun in your hand. To reload, load more shotgun \
shells into the gun."
/obj/item/toy/russian_revolver/trick_revolver //oh no
description_info = "This is a ballistic weapon. To reload, click the weapon in your hand to unload (if needed), then add the appropriate ammo. The description \
will tell you what caliber you need."
//*******
//*Melee*
//*******
/obj/item/melee/baton
description_info = "The baton needs to be turned on to apply the stunning effect. Use it in your hand to toggle it on or off. If your intent is \
set to 'harm', you will inflict damage when using it, regardless if it is on or not. Each stun reduces the baton's charge, which can be replenished by \
putting it inside a weapon recharger."
/obj/item/melee/energy/sword
description_antag = "The energy sword is a very strong melee weapon, capable of severing limbs easily, if they are targeted. It can also has a chance \
to block projectiles and melee attacks while it is on and being held. The sword can be toggled on or off by using it in your hand. While it is off, \
it can be concealed in your pocket or bag."
/obj/item/melee/cultblade
description_antag = "This sword is a powerful weapon, capable of severing limbs easily, if they are targeted. Nonbelievers are unable to use this weapon."
-62
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@@ -1,62 +0,0 @@
/* This code is responsible for the examine tab. When someone examines something, it copies the examined object's description_info,
description_fluff, and description_antag, and shows it in a new tab.
In this file, some atom and mob stuff is defined here. It is defined here instead of in the normal files, to keep the whole system self-contained.
This means that this file can be unchecked, along with the other examine files, and can be removed entirely with no effort.
*/
/atom/
var/description_info = null //Helpful blue text.
var/description_fluff = null //Green text about the atom's fluff, if any exists.
var/description_antag = null //Malicious red text, for the antags.
//Override these if you need special behaviour for a specific type.
/atom/proc/get_description_info()
if(description_info)
return description_info
return
/atom/proc/get_description_fluff()
if(description_fluff)
return description_fluff
return
/atom/proc/get_description_antag()
if(description_antag)
return description_antag
return
/mob/living/get_description_fluff()
if(flavor_text) //Get flavor text for the green text.
return flavor_text
else //No flavor text? Try for hardcoded fluff instead.
return ..()
/mob/living/carbon/human/get_description_fluff()
return print_flavor_text()
/* The examine panel itself */
/client/var/description_holders[0]
/client/proc/update_description_holders(atom/A, update_antag_info=0)
description_holders["info"] = A.get_description_info()
description_holders["fluff"] = A.get_description_fluff()
description_holders["antag"] = (update_antag_info)? A.get_description_antag() : ""
description_holders["name"] = "[A.name]"
description_holders["icon"] = "[bicon(A)]"
description_holders["desc"] = A.desc
/client/Stat()
. = ..()
if(usr && statpanel("Examine"))
stat(null,"[description_holders["icon"]] <font size='5'>[description_holders["name"]]</font>") //The name, written in big letters.
stat(null,"[description_holders["desc"]]") //the default examine text.
if(description_holders["info"])
stat(null,"<font color='#084B8A'><b>[description_holders["info"]]</b></font>") //Blue, informative text.
if(description_holders["fluff"])
stat(null,"<font color='#298A08'><b>[description_holders["fluff"]]</b></font>") //Yellow, fluff-related text.
if(description_holders["antag"])
stat(null,"<font color='#8A0808'><b>[description_holders["antag"]]</b></font>") //Red, malicious antag-related text
-4
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@@ -580,10 +580,6 @@ GLOBAL_LIST_INIT(slot_equipment_priority, list( \
to_chat(src, "<span class='notice'>Something is there but you can't see it.</span>")
return 1
var/is_antag = (isAntag(src) || isobserver(src)) //ghosts don't have minds
if(client)
client.update_description_holders(A, is_antag)
face_atom(A)
var/list/result = A.examine(src)
to_chat(src, result.Join("\n"))
-1
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@@ -319,4 +319,3 @@
my_game.hacked = 1
to_chat(user, "<span class='warning'>TR4P_M45T3R.mod successfully initialized. ToS violated. User Agreement nullified. Gotta pwn them all.</span>")
to_chat(user, "<span class='warning'>You can now create trapped versions of any mob in your collection that will damage hunters who attempt to capture it.</span>")
description_antag = "This copy of Nano-Mob Hunter GO! has been hacked to allow the creation of trap mobs which will cause any PDA that attempts to capture it to shock anyone holding it. Hacked copies of the game will not trigger the trap."
-9
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@@ -1507,15 +1507,6 @@
#include "code\modules\events\wallrot.dm"
#include "code\modules\events\wormholes.dm"
#include "code\modules\events\wizard\ghost.dm"
#include "code\modules\examine\examine.dm"
#include "code\modules\examine\descriptions\atmospherics.dm"
#include "code\modules\examine\descriptions\engineering.dm"
#include "code\modules\examine\descriptions\medical.dm"
#include "code\modules\examine\descriptions\mobs.dm"
#include "code\modules\examine\descriptions\stacks.dm"
#include "code\modules\examine\descriptions\structures.dm"
#include "code\modules\examine\descriptions\turfs.dm"
#include "code\modules\examine\descriptions\weapons.dm"
#include "code\modules\fish\fish_eggs.dm"
#include "code\modules\fish\fish_items.dm"
#include "code\modules\fish\fish_types.dm"