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Minor Turf Refactor (#13690)
* Turf GC * might as well do this * additions * Bay being bay
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@@ -21,6 +21,7 @@
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if(i == lowBoundX || i == hiBoundX || j == lowBoundY || j == hiBoundY)
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new /turf/simulated/wall/vault(locate(i,j,z),type)
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else
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new /turf/simulated/floor/vault(locate(i,j,z),type)
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var/turf/T = new /turf/simulated/floor/vault(locate(i, j, z))
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T.icon_state = "[type]vault"
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qdel(src)
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