Merge pull request #6176 from Fox-McCloud/reagents-noreact-refactor

Makes Reagents Holder Process and Refactors NOREACT
This commit is contained in:
Crazy Lemon
2017-01-26 03:47:30 -08:00
committed by GitHub
13 changed files with 45 additions and 28 deletions
+2 -2
View File
@@ -24,8 +24,8 @@
#define BLOCK_GAS_SMOKE_EFFECT 8192 // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
#define THICKMATERIAL 8192 //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body. (NOTE: flag shared with BLOCK_GAS_SMOKE_EFFECT)
#define NOREACT 16384 //Reagents dont' react inside this container.
//Reagent flags
#define REAGENT_NOREACT 1
//Species flags.
@@ -243,7 +243,6 @@
desc = "Equipment for medical exosuits. A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur."
icon = 'icons/obj/guns/projectile.dmi'
icon_state = "syringegun"
flags = NOREACT
var/list/syringes
var/list/known_reagents
var/list/processed_reagents
@@ -259,6 +258,7 @@
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/New()
..()
create_reagents(max_volume)
reagents.set_reacting(FALSE)
syringes = new
known_reagents = list("epinephrine"="Epinephrine","charcoal"="Charcoal")
processed_reagents = new
@@ -273,7 +273,8 @@
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/critfail()
..()
flags &= ~NOREACT
if(reagents)
reagents.set_reacting(TRUE)
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/can_attach(obj/mecha/medical/M)
if(..())
+5 -3
View File
@@ -42,11 +42,13 @@ LIGHTERS ARE IN LIGHTERS.DM
/obj/item/clothing/mask/cigarette/New()
..()
flags |= NOREACT // so it doesn't react until you light it
create_reagents(chem_volume) // making the cigarrete a chemical holder with a maximum volume of 30
reagents.set_reacting(FALSE) // so it doesn't react until you light it
/obj/item/clothing/mask/cigarette/Destroy()
qdel(reagents)
if(reagents)
qdel(reagents)
processing_objects -= src
return ..()
/obj/item/clothing/mask/cigarette/attack(var/mob/living/M, var/mob/living/user, def_zone)
@@ -135,7 +137,7 @@ LIGHTERS ARE IN LIGHTERS.DM
M.unEquip(src, 1)
qdel(src)
return
flags &= ~NOREACT // allowing reagents to react after being lit
reagents.set_reacting(TRUE)
reagents.handle_reactions()
icon_state = icon_on
item_state = icon_on
@@ -176,8 +176,8 @@
/obj/item/weapon/storage/fancy/cigarettes/New()
..()
flags |= NOREACT
create_reagents(30 * storage_slots)//so people can inject cigarettes without opening a packet, now with being able to inject the whole one
reagents.set_reacting(FALSE)
for(var/i = 1 to storage_slots)
var/obj/item/clothing/mask/cigarette/C = new cigarette_type(src)
unlaced_cigarettes += C
@@ -8,7 +8,7 @@
use_power = 1
idle_power_usage = 5
active_power_usage = 100
flags = OPENCONTAINER | NOREACT
flags = OPENCONTAINER
var/operating = 0 // Is it on?
var/dirty = 0 // = {0..100} Does it need cleaning?
var/broken = 0 // ={0,1,2} How broken is it???
@@ -33,6 +33,7 @@
/obj/machinery/kitchen_machine/New()
create_reagents(100)
reagents.set_reacting(FALSE)
if(!available_recipes)
available_recipes = new
acceptable_items = new
@@ -10,7 +10,6 @@
use_power = 1
idle_power_usage = 5
active_power_usage = 100
flags = NOREACT
var/max_n_of_items = 1500
var/icon_on = "smartfridge"
var/icon_off = "smartfridge-off"
@@ -25,6 +24,8 @@
/obj/machinery/smartfridge/New()
..()
create_reagents()
reagents.set_reacting(FALSE)
component_parts = list()
var/obj/item/weapon/circuitboard/smartfridge/board = new(null)
board.set_type(type)
@@ -3,7 +3,6 @@
mouse_opacity = 0
simulated = 0
anchored = 1
flags = NOREACT
icon = LIGHTING_ICON
layer = LIGHTING_LAYER
invisibility = INVISIBILITY_LIGHTING
@@ -246,9 +246,9 @@
/obj/item/ammo_casing/shotgun/dart/New()
..()
flags |= NOREACT
flags |= OPENCONTAINER
create_reagents(30)
reagents.set_reacting(FALSE)
/obj/item/ammo_casing/shotgun/dart/attackby()
return
+1 -1
View File
@@ -154,7 +154,7 @@
qdel(S)
D.icon_state = "syringeproj"
D.name = "syringe"
D.flags |= NOREACT
D.reagents.set_reacting(FALSE)
playsound(user.loc, 'sound/items/syringeproj.ogg', 50, 1)
for(var/i=0, i<6, i++)
@@ -243,8 +243,8 @@
/obj/item/projectile/bullet/dart/New()
..()
flags |= NOREACT
create_reagents(50)
reagents.set_reacting(FALSE)
/obj/item/projectile/bullet/dart/on_hit(var/atom/target, var/blocked = 0, var/hit_zone)
if(iscarbon(target))
@@ -260,7 +260,7 @@
target.visible_message("<span class='danger'>The [name] was deflected!</span>", \
"<span class='userdanger'>You were protected against the [name]!</span>")
..(target, blocked, hit_zone)
flags &= ~NOREACT
reagents.set_reacting(TRUE)
reagents.handle_reactions()
return 1
+21 -6
View File
@@ -13,10 +13,12 @@ var/const/INGEST = 2
var/atom/my_atom = null
var/chem_temp = 300
var/list/datum/reagent/addiction_list = new/list()
var/flags
/datum/reagents/New(maximum=100)
/datum/reagents/New(maximum = 100)
maximum_volume = maximum
if(!(flags & REAGENT_NOREACT))
processing_objects |= src
//I dislike having these here but map-objects are initialised before world/New() is called. >_>
if(!chemical_reagents_list)
//Chemical Reagents - Initialises all /datum/reagent into a list indexed by reagent id
@@ -288,11 +290,24 @@ var/const/INGEST = 2
od_chems.Add(R.id)
return od_chems
/datum/reagents/proc/process()
if(flags & REAGENT_NOREACT)
processing_objects -= src
return
/datum/reagents/proc/reagent_on_tick()
for(var/datum/reagent/R in reagent_list)
R.on_tick()
return
/datum/reagents/proc/set_reacting(react = TRUE)
if(react)
// Order is important, process() can remove from processing if
// the flag is present
flags &= ~(REAGENT_NOREACT)
processing_objects |= src
else
processing_objects -= src
flags |= REAGENT_NOREACT
/*
if(!target) return
var/total_transfered = 0
@@ -337,7 +352,7 @@ var/const/INGEST = 2
update_total()
/datum/reagents/proc/handle_reactions()
if(my_atom.flags & NOREACT)
if(flags & REAGENT_NOREACT)
return //Yup, no reactions here. No siree.
var/reaction_occured = 0
@@ -721,7 +736,7 @@ atom/proc/create_reagents(max_vol)
/datum/reagents/Destroy()
. = ..()
processing_objects.Remove(src)
processing_objects -= src
for(var/datum/reagent/R in reagent_list)
qdel(R)
reagent_list.Cut()
@@ -30,7 +30,6 @@
if(!possible_transfer_amounts)
verbs -= /obj/item/weapon/reagent_containers/verb/set_APTFT
create_reagents(volume)
processing_objects.Add(src)
if(spawned_disease)
var/datum/disease/F = new spawned_disease(0)
var/list/data = list("viruses" = list(F), "blood_colour" = "#A10808")
@@ -38,11 +37,6 @@
if(list_reagents)
reagents.add_reagent_list(list_reagents)
/obj/item/weapon/reagent_containers/process()
if(reagents)
reagents.reagent_on_tick()
return
/obj/item/weapon/reagent_containers/ex_act()
if(reagents)
for(var/datum/reagent/R in reagents.reagent_list)
@@ -290,7 +290,11 @@
materials = list(MAT_GLASS=500)
volume = 50
amount_per_transfer_from_this = 10
flags = OPENCONTAINER | NOREACT
flags = OPENCONTAINER
/obj/item/weapon/reagent_containers/glass/beaker/noreact/New()
..()
reagents.set_reacting(FALSE)
/obj/item/weapon/reagent_containers/glass/beaker/bluespace
name = "bluespace beaker"