Merge pull request #7465 from Fox-McCloud/peacekeeper-borgs

Adds Peacekeeper borgs; Retains Secborgs
This commit is contained in:
tigercat2000
2017-09-27 17:23:16 -07:00
committed by GitHub
13 changed files with 365 additions and 19 deletions
+8
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@@ -50,6 +50,8 @@
var/humans_need_surnames = 0
var/allow_random_events = 0 // enables random events mid-round when set to 1
var/allow_ai = 1 // allow ai job
var/forbid_secborg = 0 // disallow secborg module to be chosen.
var/forbid_peaceborg = 0 // disallow peacekeeper module to be chosen.
var/hostedby = null
var/respawn = 0
var/guest_jobban = 1
@@ -334,6 +336,12 @@
if("allow_ai")
config.allow_ai = 1
if("disable_secborg")
forbid_secborg = 1
if("disable_peaceborg")
forbid_peaceborg = 1
// if("authentication")
// config.enable_authentication = 1
+1 -1
View File
@@ -135,7 +135,7 @@ datum/game_mode/nations
AI.show_laws()
for(var/mob/living/silicon/robot/R in AI.connected_robots)
var/obj/item/device/mmi/oldmmi = R.mmi
R.change_mob_type(/mob/living/silicon/robot/peacekeeper, null, null, 1, 1 )
R.change_mob_type(/mob/living/silicon/robot/nations, null, null, 1, 1 )
R.lawsync()
R.show_laws()
qdel(oldmmi)
+199 -3
View File
@@ -1,10 +1,11 @@
/**********************************************************************
Cyborg Spec Items
***********************************************************************/
//Might want to move this into several files later but for now it works here
/obj/item/borg
icon = 'icons/mob/robot_items.dmi'
/obj/item/borg/stun
name = "electrified arm"
icon = 'icons/obj/items.dmi'
name = "electrically-charged arm"
icon_state = "elecarm"
var/charge_cost = 30
@@ -34,3 +35,198 @@
name = "Overdrive"
icon = 'icons/obj/decals.dmi'
icon_state = "shock"
#define BORG_HUG 0
#define BORG_HUG_SUPER 1
#define BORG_HUG_SHOCK 2
#define BORG_HUG_CRUSH 3
/obj/item/borg/cyborghug
name = "Hugging Module"
icon_state = "hugmodule"
desc = "For when a someone really needs a hug."
var/mode = BORG_HUG //0 = Hugs 1 = "Hug" 2 = Shock 3 = CRUSH
var/ccooldown = 0
var/scooldown = 0
var/shockallowed = FALSE//Can it be a stunarm when emagged. Only PK borgs get this by default.
var/boop = FALSE
/obj/item/borg/cyborghug/attack_self(mob/living/user)
if(isrobot(user))
var/mob/living/silicon/robot/P = user
if(P.emagged && shockallowed)
if(mode < BORG_HUG_CRUSH)
mode++
else
mode = BORG_HUG
else if(mode < BORG_HUG_SUPER)
mode++
else
mode = BORG_HUG
switch(mode)
if(BORG_HUG)
to_chat(user, "<span class='notice'>Power reset. Hugs!</span>")
if(BORG_HUG_SUPER)
to_chat(user, "<span class='notice'>Power increased!</span>")
if(BORG_HUG_SHOCK)
to_chat(user, "<span class='warning'>BZZT. Electrifying arms...</span>")
if(BORG_HUG_CRUSH)
to_chat(user, "<span class='warning'>ERROR: ARM ACTUATORS OVERLOADED.</span>")
/obj/item/borg/cyborghug/attack(mob/living/M, mob/living/silicon/robot/user)
if(M == user)
return
switch(mode)
if(BORG_HUG)
if(M.health >= config.health_threshold_crit)
if(user.zone_sel.selecting == "head")
user.visible_message("<span class='notice'>[user] playfully boops [M] on the head!</span>", \
"<span class='notice'>You playfully boop [M] on the head!</span>")
user.do_attack_animation(M)
playsound(loc, 'sound/weapons/tap.ogg', 50, 1, -1)
else if(ishuman(M))
if(M.lying)
user.visible_message("<span class='notice'>[user] shakes [M] trying to get \him up!</span>", \
"<span class='notice'>You shake [M] trying to get \him up!</span>")
else
user.visible_message("<span class='notice'>[user] hugs [M] to make \him feel better!</span>", \
"<span class='notice'>You hug [M] to make \him feel better!</span>")
if(M.resting)
M.resting = FALSE
M.update_canmove()
else
user.visible_message("<span class='notice'>[user] pets [M]!</span>", \
"<span class='notice'>You pet [M]!</span>")
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
if(BORG_HUG_SUPER)
if(M.health >= config.health_threshold_crit)
if(ishuman(M))
if(M.lying)
user.visible_message("<span class='notice'>[user] shakes [M] trying to get \him up!</span>", \
"<span class='notice'>You shake [M] trying to get \him up!</span>")
else if(user.zone_sel.selecting == "head")
user.visible_message("<span class='warning'>[user] bops [M] on the head!</span>", \
"<span class='warning'>You bop [M] on the head!</span>")
user.do_attack_animation(M)
else
user.visible_message("<span class='warning'>[user] hugs [M] in a firm bear-hug! [M] looks uncomfortable...</span>", \
"<span class='warning'>You hug [M] firmly to make \him feel better! [M] looks uncomfortable...</span>")
if(M.resting)
M.resting = FALSE
M.update_canmove()
else
user.visible_message("<span class='warning'>[user] bops [M] on the head!</span>", \
"<span class='warning'>You bop [M] on the head!</span>")
playsound(loc, 'sound/weapons/tap.ogg', 50, 1, -1)
if(BORG_HUG_SHOCK)
if(!scooldown)
if(M.health >= config.health_threshold_crit)
if(ishuman(M))
M.electrocute_act(5, "[user]", safety = 1)
user.visible_message("<span class='userdanger'>[user] electrocutes [M] with their touch!</span>", \
"<span class='danger'>You electrocute [M] with your touch!</span>")
M.update_canmove()
else
if(!isrobot(M))
M.adjustFireLoss(10)
user.visible_message("<span class='userdanger'>[user] shocks [M]!</span>", \
"<span class='danger'>You shock [M]!</span>")
else
user.visible_message("<span class='userdanger'>[user] shocks [M]. It does not seem to have an effect</span>", \
"<span class='danger'>You shock [M] to no effect.</span>")
playsound(loc, 'sound/effects/sparks2.ogg', 50, 1, -1)
user.cell.charge -= 500
scooldown = TRUE
spawn(20)
scooldown = FALSE
if(BORG_HUG_CRUSH)
if(!ccooldown)
if(M.health >= config.health_threshold_crit)
if(ishuman(M))
user.visible_message("<span class='userdanger'>[user] crushes [M] in their grip!</span>", \
"<span class='danger'>You crush [M] in your grip!</span>")
else
user.visible_message("<span class='userdanger'>[user] crushes [M]!</span>", \
"<span class='danger'>You crush [M]!</span>")
playsound(loc, 'sound/weapons/smash.ogg', 50, 1, -1)
M.adjustBruteLoss(15)
user.cell.charge -= 300
ccooldown = TRUE
spawn(10)
ccooldown = FALSE
#undef BORG_HUG
#undef BORG_HUG_SUPER
#undef BORG_HUG_SHOCK
#undef BORG_HUG_CRUSH
/obj/item/borg/cyborghug/peacekeeper
shockallowed = TRUE
/obj/item/device/harmalarm
name = "Sonic Harm Prevention Tool"
desc = "Releases a harmless blast that confuses most organics. For when the harm is JUST TOO MUCH"
icon_state = "megaphone"
var/cooldown = 0
var/emagged = FALSE
/obj/item/device/harmalarm/emag_act(mob/user)
emagged = !emagged
if(emagged)
to_chat(user, "<span class='warning'>You short out the safeties on the [src]!</span>")
else
to_chat(user, "<span class='warning'>You reset the safeties on the [src]!</span>")
/obj/item/device/harmalarm/attack_self(mob/user)
var/safety = !emagged
if(cooldown > world.time)
to_chat(user, "<span class='warning'>The device is still recharging!</span>")
return
if(isrobot(user))
var/mob/living/silicon/robot/R = user
if(R.cell.charge < 1200)
to_chat(user, "<span class='warning'>You don't have enough charge to do this!</span>")
return
R.cell.charge -= 1000
if(R.emagged)
safety = FALSE
if(safety)
user.visible_message("<span class='danger'>[user] blares out a near-deafening siren from its speakers!</span>")
for(var/mob/living/carbon/M in get_mobs_in_view(9, user))
if(!M.check_ear_prot())
M.AdjustConfused(6)
to_chat(M, "<span class='userdanger'>The siren pierces your hearing!</span>")
audible_message("<span class='biggerdanger'>HUMAN HARM</span>")
playsound(get_turf(src), 'sound/AI/harmalarm.ogg', 70, 3)
cooldown = world.time + 200
log_game("[key_name(user)] used a Cyborg Harm Alarm in ([user.x],[user.y],[user.z])")
if(isrobot(user))
var/mob/living/silicon/robot/R = user
if(R.connected_ai)
to_chat(R.connected_ai, "<br><span class='notice'>NOTICE - Peacekeeping 'HARM ALARM' used by: [user]</span><br>")
return
user.audible_message("<span class='biggerdanger'>BZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZT</span>")
for(var/mob/living/carbon/human/H in get_mobs_in_view(9, user))
if(istype(H.l_ear, /obj/item/clothing/ears/earmuffs) || istype(H.r_ear, /obj/item/clothing/ears/earmuffs) || H.ear_deaf)
continue
var/earsafety = FALSE
if(H.check_ear_prot())
earsafety = TRUE
if(earsafety)
H.AdjustConfused(5)
H.AdjustStuttering(10)
H.Jitter(10)
else
H.Weaken(2)
H.AdjustConfused(10)
H.AdjustStuttering(15)
H.Jitter(25)
playsound(get_turf(src), 'sound/machines/warning-buzzer.ogg', 130, 3)
cooldown = world.time + 600
log_game("[key_name(user)] used an emagged Cyborg Harm Alarm in ([user.x],[user.y],[user.z])")
+73
View File
@@ -232,3 +232,76 @@ RSF
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
/obj/item/weapon/cookiesynth
name = "\improper Cookie Synthesizer"
desc = "A self-recharging device used to rapidly deploy cookies."
icon = 'icons/obj/tools.dmi'
icon_state = "rcd"
var/matter = 10
var/toxin = FALSE
var/cooldown = 0
var/cooldowndelay = 10
var/emagged = FALSE
w_class = WEIGHT_CLASS_NORMAL
/obj/item/weapon/cookiesynth/examine(mob/user)
..()
to_chat(user, "<span class='notice'>It currently holds [matter]/10 cookie-units.</span>")
/obj/item/weapon/cookiesynth/attackby()
return
/obj/item/weapon/cookiesynth/emag_act(mob/user)
emagged = !emagged
if(emagged)
to_chat(user, "<span class='warning'>You short out [src]'s reagent safety checker!</span>")
else
to_chat(user, "<span class='warning'>You reset [src]'s reagent safety checker!</span>")
toxin = FALSE
/obj/item/weapon/cookiesynth/attack_self(mob/user)
var/mob/living/silicon/robot/P = null
if(isrobot(user))
P = user
if(emagged && !toxin)
toxin = TRUE
to_chat(user, "<span class='warning'>Cookie Synthesizer Hacked.</span>")
else if(P.emagged && !toxin)
toxin = TRUE
to_chat(user, "<span class='warning'>Cookie Synthesizer Hacked.</span>")
else
toxin = FALSE
to_chat(user, "<span class='notice'>Cookie Synthesizer Reset.</span>")
/obj/item/weapon/cookiesynth/process()
if(matter < 10)
matter++
/obj/item/weapon/cookiesynth/afterattack(atom/A, mob/user, proximity)
if(cooldown > world.time)
return
if(!proximity)
return
if(!(istype(A, /obj/structure/table) || isfloorturf(A)))
return
if(matter < 1)
to_chat(user, "<span class='warning'>[src] doesn't have enough matter left. Wait for it to recharge!</span>")
return
if(isrobot(user))
var/mob/living/silicon/robot/R = user
if(!R.cell || R.cell.charge < 400)
to_chat(user, "<span class='warning'>You do not have enough power to use [src].</span>")
return
var/turf/T = get_turf(A)
playsound(loc, 'sound/machines/click.ogg', 10, 1)
to_chat(user, "Fabricating Cookie..")
var/obj/item/weapon/reagent_containers/food/snacks/cookie/S = new /obj/item/weapon/reagent_containers/food/snacks/cookie(T)
if(toxin)
S.reagents.add_reagent("pancuronium", 2.4)
if(isrobot(user))
var/mob/living/silicon/robot/R = user
R.cell.charge -= 100
else
matter--
cooldown = world.time + cooldowndelay
+21 -12
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@@ -262,14 +262,18 @@ var/list/robot_verbs_default = list(
/mob/living/silicon/robot/proc/pick_module()
if(module)
return
var/list/modules = list("Standard", "Engineering", "Medical", "Miner", "Janitor", "Service", "Security")
var/list/modules = list("Standard", "Engineering", "Medical", "Miner", "Janitor", "Service")
if(!config.forbid_secborg)
modules += "Security"
if(!config.forbid_peaceborg)
modules += "Peacekeeper"
if(security_level == (SEC_LEVEL_GAMMA || SEC_LEVEL_EPSILON) || crisis)
to_chat(src, "<span class='warning'>Crisis mode active. Combat module available.</span>")
modules+="Combat"
modules += "Combat"
if(ticker && ticker.mode && ticker.mode.name == "nations")
var/datum/game_mode/nations/N = ticker.mode
if(N.kickoff)
modules = list("Peacekeeper")
modules = list("Nations")
if(mmi != null && mmi.alien)
modules = "Hunter"
modtype = input("Please, select a module!", "Robot", null, null) as null|anything in modules
@@ -336,6 +340,11 @@ var/list/robot_verbs_default = list(
module_sprites["Noble-SEC"] = "Noble-SEC"
status_flags &= ~CANPUSH
if("Peacekeeper")
module = new /obj/item/weapon/robot_module/peacekeeper(src)
module_sprites["Peacekeeper"] = "peace"
status_flags &= ~CANPUSH
if("Engineering")
module = new /obj/item/weapon/robot_module/engineering(src)
module.channels = list("Engineering" = 1)
@@ -362,8 +371,8 @@ var/list/robot_verbs_default = list(
module.channels = list("Security" = 1)
icon_state = "droidcombat"
if("Peacekeeper")
module = new /obj/item/weapon/robot_module/peacekeeper(src)
if("Nations")
module = new /obj/item/weapon/robot_module/nations(src)
module.channels = list()
icon_state = "droidpeace"
@@ -388,7 +397,7 @@ var/list/robot_verbs_default = list(
feedback_inc("cyborg_[lowertext(modtype)]",1)
rename_character(real_name, get_default_name())
if(modtype == "Medical" || modtype == "Security" || modtype == "Combat" || modtype == "Peacekeeper")
if(modtype == "Medical" || modtype == "Security" || modtype == "Combat" || modtype == "Peacekeeper" || modtype == "Nations")
status_flags &= ~CANPUSH
choose_icon(6,module_sprites)
@@ -958,7 +967,7 @@ var/list/robot_verbs_default = list(
else
overlays += "[panelprefix]-openpanel -c"
var/combat = list("Combat","Peacekeeper")
var/combat = list("Combat","Nations")
if(modtype in combat)
if(base_icon == "")
base_icon = icon_state
@@ -1437,15 +1446,15 @@ var/list/robot_verbs_default = list(
radio.config(module.channels)
notify_ai(2)
/mob/living/silicon/robot/peacekeeper
/mob/living/silicon/robot/nations
base_icon = "droidpeace"
icon_state = "droidpeace"
modtype = "Peacekeeper"
designation = "Peacekeeper"
modtype = "Nations"
designation = "Nations"
/mob/living/silicon/robot/peacekeeper/init()
/mob/living/silicon/robot/nations/init()
..()
module = new /obj/item/weapon/robot_module/peacekeeper(src)
module = new /obj/item/weapon/robot_module/nations(src)
//languages
module.add_languages(src)
//subsystems
@@ -229,6 +229,22 @@
fix_modules()
/obj/item/weapon/robot_module/peacekeeper
name = "peacekeeping robot module"
module_type = "Standard"
/obj/item/weapon/robot_module/peacekeeper/New()
..()
modules += new /obj/item/weapon/cookiesynth(src)
modules += new /obj/item/device/harmalarm(src)
modules += new /obj/item/weapon/reagent_containers/borghypo/peace(src)
modules += new /obj/item/taperoll/police(src)
modules += new /obj/item/borg/cyborghug/peacekeeper(src)
modules += new /obj/item/weapon/extinguisher(src)
emag = new /obj/item/weapon/reagent_containers/borghypo/peace/hacked(src)
fix_modules()
/obj/item/weapon/robot_module/janitor
name = "janitorial robot module"
module_type = "Janitor"
@@ -414,11 +430,11 @@
fix_modules()
/obj/item/weapon/robot_module/peacekeeper
name = "peacekeeper robot module"
/obj/item/weapon/robot_module/nations
name = "nations robot module"
module_type = "Malf"
/obj/item/weapon/robot_module/peacekeeper/New()
/obj/item/weapon/robot_module/nations/New()
..()
modules += new /obj/item/weapon/restraints/handcuffs/cable/zipties/cyborg(src)
modules += new /obj/item/weapon/gun/energy/gun/cyborg(src)
@@ -1132,3 +1132,30 @@
M.electrocute_act(rand(5,20), "Teslium in their body", 1, 1) //Override because it's caused from INSIDE of you
playsound(M, "sparks", 50, 1)
..()
/datum/reagent/peaceborg/confuse
name = "Dizzying Solution"
id = "dizzysolution"
description = "Makes the target off balance and dizzy"
metabolization_rate = 1.5 * REAGENTS_METABOLISM
/datum/reagent/peaceborg/confuse/on_mob_life(mob/living/M)
M.AdjustConfused(3, bound_lower = 0, bound_upper = 5)
M.AdjustDizzy(3, bound_lower = 0, bound_upper = 5)
if(prob(20))
to_chat(M, "<span class='warning'>You feel confused and disorientated.</span>")
..()
/datum/reagent/peaceborg/tire
name = "Tiring Solution"
id = "tiresolution"
description = "An extremely weak stamina-toxin that tires out the target. Completely harmless."
metabolization_rate = 1.5 * REAGENTS_METABOLISM
/datum/reagent/peaceborg/tire/on_mob_life(mob/living/M)
var/healthcomp = (M.maxHealth - M.health)
if(M.staminaloss < (45 - healthcomp)) //At 50 health you would have 200 - 150 health meaning 50 compensation. 60 - 50 = 10, so would only do 10-19 stamina.)
M.adjustStaminaLoss(10)
if(prob(30))
to_chat(M, "<span class='warning'>You feel like you should sit down and take a rest...</span>")
..()
@@ -33,6 +33,15 @@
reagent_ids = list("syndicate_nanites", "potass_iodide", "ether")
bypass_protection = 1
/obj/item/weapon/reagent_containers/borghypo/peace
name = "Peace Hypospray"
reagent_ids = list("dizzysolution","tiresolution")
/obj/item/weapon/reagent_containers/borghypo/peace/hacked
desc = "Everything's peaceful in death!"
icon_state = "borghypo_s"
reagent_ids = list("dizzysolution","tiresolution","tirizene","sulfonal","sodium_thiopental","cyanide","neurotoxin2")
/obj/item/weapon/reagent_containers/borghypo/New()
..()
for(var/R in reagent_ids)