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Refactor Fire Alarm item_interaction() (#28136)
* Update firealarm.dm * revert * Update code/game/machinery/firealarm.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> --------- Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
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@@ -127,24 +127,28 @@ FIRE ALARM
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/obj/machinery/firealarm/item_interaction(mob/living/user, obj/item/used, list/modifiers)
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add_fingerprint(user)
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if(wiresexposed)
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if(buildstage == FIRE_ALARM_UNWIRED && istype(used, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/coil = used
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if(!coil.use(5))
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to_chat(user, "<span class='warning'>You need a total of five cables to wire [src]!</span>")
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return ITEM_INTERACT_COMPLETE
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if(!wiresexposed)
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return ..()
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buildstage = FIRE_ALARM_READY
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playsound(get_turf(src), used.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You wire [src]!</span>")
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update_icon()
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else if(buildstage == FIRE_ALARM_FRAME && istype(used, /obj/item/firealarm_electronics))
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to_chat(user, "<span class='notice'>You insert the circuit!</span>")
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qdel(used)
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buildstage = FIRE_ALARM_UNWIRED
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update_icon()
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if(buildstage == FIRE_ALARM_UNWIRED && istype(used, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/coil = used
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if(!coil.use(5))
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to_chat(user, "<span class='warning'>You need a total of five cables to wire [src]!</span>")
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return ITEM_INTERACT_COMPLETE
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buildstage = FIRE_ALARM_READY
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playsound(get_turf(src), used.usesound, 50, TRUE)
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to_chat(user, "<span class='notice'>You wire [src]!</span>")
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update_icon()
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return ITEM_INTERACT_COMPLETE
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if(buildstage == FIRE_ALARM_FRAME && istype(used, /obj/item/firealarm_electronics))
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to_chat(user, "<span class='notice'>You insert the circuit!</span>")
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qdel(used)
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buildstage = FIRE_ALARM_UNWIRED
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update_icon()
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return ITEM_INTERACT_COMPLETE
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return ..()
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/obj/machinery/firealarm/crowbar_act(mob/user, obj/item/I)
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@@ -198,6 +202,7 @@ FIRE ALARM
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return
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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update_icon()
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WIRECUTTER_SNIP_MESSAGE
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var/obj/item/stack/cable_coil/new_coil = new /obj/item/stack/cable_coil(drop_location())
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new_coil.amount = 5
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