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https://github.com/ParadiseSS13/Paradise.git
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Fixes Issue 1066 - Suits having a wrong blood overlay.
I added a new var for suits, blood_overlay_type. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5024 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -94,6 +94,7 @@ BLIND // can't see anything
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allowed = list(/obj/item/weapon/tank/emergency_oxygen)
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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slot_flags = SLOT_OCLOTHING
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var/blood_overlay_type = "suit"
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//Spacesuit
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//Note: Everything in modules/clothing/spacesuits should have the entire suit grouped together.
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@@ -15,6 +15,7 @@
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desc = "An armored vest that protects against some damage."
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icon_state = "armor"
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item_state = "armor"
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blood_overlay_type = "armor"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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@@ -42,6 +43,7 @@
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desc = "A vest that excels in protecting the wearer against high-velocity solid projectiles."
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icon_state = "bulletproof"
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item_state = "armor"
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blood_overlay_type = "armor"
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armor = list(melee = 10, bullet = 80, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
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@@ -50,6 +52,7 @@
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desc = "A vest that excels in protecting the wearer against energy projectiles."
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icon_state = "armor_reflec"
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item_state = "armor_reflec"
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blood_overlay_type = "armor"
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armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0)
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@@ -75,6 +78,7 @@
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desc = "An armored jacket used in special operations."
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icon_state = "detective"
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item_state = "det_suit"
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blood_overlay_type = "coat"
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flags_inv = 0
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@@ -83,6 +87,7 @@
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desc = "An armored vest with a detective's badge on it."
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icon_state = "detective-armor"
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item_state = "armor"
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blood_overlay_type = "armor"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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@@ -96,6 +101,7 @@
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var/active = 0.0
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icon_state = "reactiveoff"
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item_state = "reactiveoff"
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blood_overlay_type = "armor"
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slowdown = 1
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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@@ -8,6 +8,7 @@
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desc = "A basic blue apron."
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icon_state = "apron"
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item_state = "apron"
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blood_overlay_type = "armor"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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allowed = list (/obj/item/weapon/reagent_containers/spray/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/nutrient,/obj/item/weapon/minihoe)
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@@ -54,6 +55,7 @@
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desc = "A basic, dull, white chef's apron."
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icon_state = "apronchef"
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item_state = "apronchef"
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blood_overlay_type = "armor"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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//Detective
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@@ -62,6 +64,7 @@
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desc = "An 18th-century multi-purpose trenchcoat. Someone who wears this means serious business."
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icon_state = "detective"
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item_state = "det_suit"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/cigpacket,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
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armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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@@ -72,6 +75,7 @@
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desc = "A high-visibility vest used in work zones."
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icon_state = "hazard"
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item_state = "hazard"
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blood_overlay_type = "armor"
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//Lawyer
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/obj/item/clothing/suit/lawyer/bluejacket
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@@ -79,6 +83,7 @@
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desc = "A snappy dress jacket."
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icon_state = "suitjacket_blue_open"
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item_state = "suitjacket_blue_open"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|ARMS
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/obj/item/clothing/suit/lawyer/purpjacket
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@@ -86,6 +91,7 @@
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desc = "A snappy dress jacket."
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icon_state = "suitjacket_purp"
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item_state = "suitjacket_purp"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|ARMS
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//Mime
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@@ -93,4 +99,5 @@
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name = "suspenders"
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desc = "They suspend the illusion of the mime's play."
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icon = 'icons/obj/clothing/belts.dmi'
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icon_state = "suspenders"
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icon_state = "suspenders"
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blood_overlay_type = "armor" //it's the less thing that I can put here
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@@ -3,6 +3,7 @@
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desc = "A suit that protects against minor chemical spills."
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icon_state = "labcoat_open"
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item_state = "labcoat"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen)
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
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@@ -13,6 +13,7 @@
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desc = "Blue Pride, Station Wide"
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icon_state = "bluetag"
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item_state = "bluetag"
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blood_overlay_type = "armor"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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allowed = list (/obj/item/weapon/gun/energy/laser/bluetag)
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@@ -21,6 +22,7 @@
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desc = "Pew pew pew"
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icon_state = "redtag"
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item_state = "redtag"
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blood_overlay_type = "armor"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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allowed = list (/obj/item/weapon/gun/energy/laser/redtag)
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@@ -95,6 +97,7 @@
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desc = "For some classy, murderous fun."
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icon_state = "vest"
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item_state = "wcoat"
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blood_overlay_type = "armor"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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@@ -555,15 +555,9 @@ Please contact me on #coderbus IRC. ~Carn x
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drop_r_hand()
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if(wear_suit.blood_DNA)
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var/t_state
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if( istype(wear_suit, /obj/item/clothing/suit/armor/vest || /obj/item/clothing/suit/wcoat) )
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t_state = "armor"
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else if( istype(wear_suit, /obj/item/clothing/suit/det_suit || /obj/item/clothing/suit/labcoat) )
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t_state = "coat"
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else
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t_state = "suit"
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lying.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[t_state]blood2")
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standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[t_state]blood")
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var/obj/item/clothing/suit/S = wear_suit
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lying.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[S.blood_overlay_type]blood2")
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standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[S.blood_overlay_type]blood")
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overlays_lying[SUIT_LAYER] = lying
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overlays_standing[SUIT_LAYER] = standing
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