mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-06 07:32:15 +00:00
@@ -41,7 +41,7 @@
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H += M.rating
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for(var/obj/item/weapon/stock_parts/micro_laser/M in component_parts)
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T += M.rating
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min_temperature = T0C - (170 + (T*15))
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min_temperature = max(0,T0C - (170 + (T*15)))
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current_heat_capacity = 1000 * ((H - 1) ** 2)
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/obj/machinery/atmospherics/unary/cold_sink/freezer/attackby(obj/item/I, mob/user, params)
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@@ -33,7 +33,6 @@ var/send_emergency_team
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if(alert("Do you want to dispatch an Emergency Response Team?",,"Yes","No") != "Yes")
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return
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if(get_security_level() != "red") // Allow admins to reconsider if the alert level isn't Red
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switch(alert("The station is not in red alert. Do you still want to dispatch a response team?",,"Yes","No"))
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if("No")
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@@ -137,10 +136,13 @@ var/send_emergency_team
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var/obj/item/weapon/paper/P = new
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P.info = "Your orders, Commander, are to use all means necessary to return the station to a survivable condition.<br>To this end, you have been provided with the best tools we can give for Security, Medical, Engineering and Janitorial duties. The nuclear authorization code is: <b>[ nuke ? nuke.r_code : "UNKNOWN"]</b>. Be warned, if you detonate this without good reason, we will hold you to account for damages. Memorise this code, and then destroy this message."
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P.name = "ERT Orders and Emergency Nuclear Code"
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var/obj/item/weapon/stamp/centcom/stamp = new
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P.stamp(stamp)
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qdel(stamp)
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for (var/obj/effect/landmark/A in world)
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if (A.name == "nukecode")
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P.loc = A.loc
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del(A)
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qdel(A)
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continue
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*/
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@@ -186,7 +188,7 @@ var/send_emergency_team
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M.real_name = "[pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant First Class", "Master Sergeant", "Sergeant Major")] [pick(last_names)]"
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M.name = M.real_name
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M.age = rand(23,45)
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M.age = rand(23,35)
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//Creates mind stuff.
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M.mind = new
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@@ -320,6 +322,12 @@ var/send_emergency_team
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if("Commander")
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command_slots = 0
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// Override name and age for the commander
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M.real_name = "[pick("Lieutenant", "Captain", "Major")] [pick(last_names)]"
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M.name = M.real_name
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M.age = rand(35,45)
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert/commander(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/responseteam(M), slot_in_backpack)
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@@ -7,9 +7,6 @@ var/global/sent_strike_team = 0
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if(!ticker)
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usr << "<font color='red'>The game hasn't started yet!</font>"
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return
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if(world.time < 6000)
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usr << "<font color='red'>There are [(6000-world.time)/10] seconds remaining before it may be called.</font>"
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return
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if(sent_strike_team == 1)
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usr << "<font color='red'>CentCom is already sending a team.</font>"
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return
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@@ -12,9 +12,6 @@ var/global/sent_syndicate_strike_team = 0
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if(!ticker)
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alert("The game hasn't started yet!")
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return
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// if(world.time < 6000)
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// alert("Not so fast, buddy. Wait a few minutes until the game gets going. There are [(6000-world.time)/10] seconds remaining.")
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// return
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if(sent_syndicate_strike_team == 1)
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alert("The Syndicate are already sending a team, Mr. Dumbass.")
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return
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@@ -130,7 +130,7 @@
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if (deathtime < 6000 && joinedasobserver == 0)
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usr << "You have been dead for[pluralcheck] [deathtimeseconds] seconds."
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usr << "You must wait 10 minutes to respawn as a drone!"
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usr << "<span class='warning'>You must wait 10 minutes to respawn as a drone!</span>"
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return
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for(var/obj/machinery/drone_fabricator/DF in world)
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@@ -610,72 +610,43 @@ var/list/slot_equipment_priority = list( \
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/mob/proc/is_dead()
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return stat == DEAD
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/*
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/mob/verb/help()
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set name = "Help"
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src << browse('html/help.html', "window=help")
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return
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*/
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/mob
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var/newPlayerType = /mob/new_player
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/*
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/mob/verb/abandon_mob()
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set name = "Respawn"
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set category = "OOC"
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if (!( abandon_allowed ))
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usr << "\blue Respawn is disabled."
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if (!abandon_allowed)
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usr << "<span class='warning'>Respawning is disabled.</span>"
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return
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if ((stat != 2 || !( ticker )))
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usr << "\blue <B>You must be dead to use this!</B>"
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if (stat != DEAD || !ticker)
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usr << "<span class='boldnotice'>You must be dead to use this!</span>"
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return
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if (ticker.mode.name == "meteor" || ticker.mode.name == "epidemic") //BS12 EDIT
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usr << "\blue Respawn is disabled."
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return
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else
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var/deathtime = world.time - src.timeofdeath
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var/deathtimeminutes = round(deathtime / 600)
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var/pluralcheck = "minute"
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if(deathtimeminutes == 0)
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pluralcheck = ""
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else if(deathtimeminutes == 1)
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pluralcheck = " [deathtimeminutes] minute and"
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else if(deathtimeminutes > 1)
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pluralcheck = " [deathtimeminutes] minutes and"
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var/deathtimeseconds = round((deathtime - deathtimeminutes * 600) / 10,1)
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usr << "You have been dead for[pluralcheck] [deathtimeseconds] seconds."
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if (deathtime < 18000)
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usr << "You must wait 30 minutes to respawn!"
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return
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else
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usr << "You can respawn now, enjoy your new life!"
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log_game("[usr.name]/[usr.key] used abandon mob.")
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log_game("[key_name(usr)] has respawned.")
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usr << "\blue <B>Make sure to play a different character, and please roleplay correctly!</B>"
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if(!client)
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log_game("[usr.key] AM failed due to disconnect.")
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log_game("[key_name(usr)] respawn failed due to disconnect.")
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return
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client.screen.Cut()
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if(!client)
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log_game("[usr.key] AM failed due to disconnect.")
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log_game("[key_name(usr)] respawn failed due to disconnect.")
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return
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var/mob/newPlayer = new newPlayerType()
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var/mob/new_player/M = new /mob/new_player()
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if(!client)
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log_game("[usr.key] AM failed due to disconnect.")
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del(newPlayer)
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log_game("[key_name(usr)] respawn failed due to disconnect.")
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qdel(M)
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return
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newPlayer.key = key
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M.key = key
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return
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*/
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/mob/verb/observe()
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set name = "Observe"
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set category = "OOC"
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Reference in New Issue
Block a user