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Invert SOBER behavior, seems to work better that way.
Conflicts: html/changelog.html
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@@ -3148,7 +3148,7 @@ datum
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on_mob_life(var/mob/living/M as mob)
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// Sobering multiplier.
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// Sober block makes it more difficult to get drunk
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var/sober_str=(M_SOBER in M.mutations)?1:2
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var/sober_str=!(M_SOBER in M.mutations)?1:2
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M:nutrition += nutriment_factor
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holder.remove_reagent(src.id, FOOD_METABOLISM)
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