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Adds the cuffs to the code and the map
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@@ -98,6 +98,7 @@
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/obj/item/poster/random_contraband = 10,
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/obj/item/crowbar = 10,
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/obj/item/crowbar/red = 10,
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/obj/item/restraints/handcuffs/toy = 5,
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/obj/item/extinguisher = 90,
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//obj/item/gun/projectile/revolver/russian = 1, //disabled until lootdrop is a proper world proc.
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/obj/item/hand_labeler = 10,
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@@ -1650,3 +1650,18 @@ obj/item/toy/cards/deck/syndicate/black
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icon_state = "conch"
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use_action = "pulls the string"
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possible_answers = list("Yes.", "No.", "Try asking again.", "Nothing.", "I don't think so.", "Neither.", "Maybe someday.")
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/*
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*Fake cuffs (honk honk)
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*/
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/obj/item/restraints/handcuffs/toy
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name = "handcuffs"
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desc = "Toy handcuffs. Plastic and extremely cheaply made."
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gender = PLURAL
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icon = 'icons/obj/items.dmi'
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icon_state = "handcuff"
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slot_flags = SLOT_BELT
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throwforce = 0
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w_class = WEIGHT_CLASS_SMALL
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breakouttime = 0 //Deciseconds = 60s = 1 minutes
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@@ -20,6 +20,7 @@
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new /obj/item/reagent_containers/food/drinks/bottle/bottleofbanana(src)
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new /obj/item/toy/crayon/rainbow(src)
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new /obj/item/seeds/banana(src)
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new /obj/item/restraints/handcuffs/toy(src)
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