Merge pull request #7080 from SamHPurp/loyalty-to-mindshield

Refactors any remaining Loyalty references to Mindshield
This commit is contained in:
Fox McCloud
2017-04-11 19:50:59 -04:00
committed by GitHub
33 changed files with 79 additions and 79 deletions
@@ -871,7 +871,7 @@
"aqM" = (/obj/structure/table,/obj/item/weapon/storage/box/evidence,/obj/item/weapon/storage/box/evidence,/obj/item/weapon/storage/box/evidence,/obj/item/weapon/hand_labeler,/turf/simulated/floor/plasteel{tag = "icon-vault (SOUTHEAST)"; icon_state = "vault"; dir = 6},/area/security/warden)
"aqN" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 2; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel{tag = "icon-vault"; icon_state = "vault"},/area/security/warden)
"aqO" = (/obj/structure/filingcabinet/security{pixel_x = 4},/obj/machinery/firealarm{dir = 4; pixel_x = 28},/turf/simulated/floor/plasteel{tag = "icon-vault (SOUTHWEST)"; icon_state = "vault"; dir = 10},/area/security/warden)
"aqP" = (/obj/structure/rack,/obj/item/weapon/storage/box/chemimp{pixel_x = 4; pixel_y = 3},/obj/item/weapon/storage/box/trackimp,/obj/item/weapon/storage/lockbox/loyalty,/obj/item/weapon/reagent_containers/glass/bottle/morphine,/obj/machinery/light/small,/turf/simulated/floor/plasteel{icon_state = "bot"},/area/security/warden)
"aqP" = (/obj/structure/rack,/obj/item/weapon/storage/box/chemimp{pixel_x = 4; pixel_y = 3},/obj/item/weapon/storage/box/trackimp,/obj/item/weapon/storage/lockbox/mindshield,/obj/item/weapon/reagent_containers/glass/bottle/morphine,/obj/machinery/light/small,/turf/simulated/floor/plasteel{icon_state = "bot"},/area/security/warden)
"aqQ" = (/obj/structure/rack,/obj/item/weapon/storage/box/handcuffs,/obj/item/weapon/storage/box/flashbangs{pixel_x = -2; pixel_y = -2},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/security/warden)
"aqR" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/security/warden)
"aqS" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/light,/turf/simulated/shuttle/floor,/area/shuttle/pod_3)
+2 -2
View File
@@ -777,7 +777,7 @@
"aoW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/flasher/portable,/obj/effect/decal/warning_stripes/red/hollow,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/armoury)
"aoX" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel,/area/security/armoury)
"aoY" = (/obj/structure/rack,/obj/item/weapon/storage/box/seccarts{pixel_x = 3; pixel_y = 2},/obj/item/weapon/storage/box/handcuffs,/obj/item/weapon/storage/box/flashbangs{pixel_x = -2; pixel_y = -2},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/weapon/storage/box/handcuffs,/obj/effect/decal/warning_stripes/red/hollow,/obj/item/weapon/storage/box/teargas{pixel_x = -3; pixel_y = -3},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/armoury)
"aoZ" = (/obj/structure/rack,/obj/item/weapon/storage/box/chemimp{pixel_x = 4; pixel_y = 3},/obj/item/weapon/storage/box/trackimp,/obj/effect/decal/warning_stripes/red/hollow,/obj/item/weapon/storage/lockbox/loyalty,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/armoury)
"aoZ" = (/obj/structure/rack,/obj/item/weapon/storage/box/chemimp{pixel_x = 4; pixel_y = 3},/obj/item/weapon/storage/box/trackimp,/obj/effect/decal/warning_stripes/red/hollow,/obj/item/weapon/storage/lockbox/mindshield,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/armoury)
"apa" = (/obj/structure/table,/obj/effect/decal/warning_stripes/red/hollow,/obj/item/weapon/storage/toolbox/mechanical,/obj/item/device/lock_buster,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/armoury)
"apb" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plating,/area/security/armoury)
"apc" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/light{dir = 8},/obj/structure/closet/secure_closet/security,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 8},/area/security/seceqstorage)
@@ -6010,7 +6010,7 @@
"clD" = (/obj/machinery/optable,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration)
"clE" = (/obj/machinery/vending/medical,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration)
"clF" = (/obj/machinery/light,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration)
"clG" = (/obj/structure/table,/obj/item/weapon/storage/lockbox/loyalty,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration)
"clG" = (/obj/structure/table,/obj/item/weapon/storage/lockbox/mindshield,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration)
"clH" = (/obj/structure/table,/obj/item/weapon/storage/box/chemimp{pixel_x = 4; pixel_y = 3},/obj/item/weapon/storage/box/trackimp,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration)
"clI" = (/obj/item/weapon/ore/silver,/obj/item/weapon/ore/silver,/obj/structure/closet/crate,/turf/simulated/floor/plasteel{dir = 10; icon_state = "warning"},/area/quartermaster/miningdock)
"clJ" = (/obj/machinery/camera{c_tag = "Mining Dock External"; dir = 8},/obj/structure/closet/emcloset,/turf/simulated/floor/plasteel{icon_state = "warning"},/area/quartermaster/miningdock)
+2 -2
View File
@@ -253,6 +253,7 @@
"eS" = (/turf/unsimulated/floor{tag = "icon-warnplate (SOUTHEAST)"; icon_state = "warnplate"; dir = 6},/area/centcom/control)
"eT" = (/turf/unsimulated/floor{dir = 4; icon_state = "carpetside"},/area/centcom/specops)
"eU" = (/obj/structure/table/woodentable,/obj/item/stack/spacecash,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
"eV" = (/obj/structure/rack,/obj/item/weapon/implanter/adrenalin{pixel_x = 12; pixel_y = -12},/obj/item/weapon/implanter/emp{pixel_x = 9; pixel_y = -9},/obj/item/weapon/implanter/explosive{pixel_x = 6; pixel_y = -6},/obj/item/weapon/implanter/explosive_macro{pixel_x = 3; pixel_y = -3},/obj/item/weapon/implanter/freedom,/obj/item/weapon/implanter/krav_maga{pixel_x = -9; pixel_y = 9},/obj/item/weapon/implanter/mindshield{pixel_x = -6; pixel_y = 6},/obj/item/weapon/implanter/storage{pixel_x = -3; pixel_y = 3},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"eX" = (/obj/structure/flora/tree/pine,/turf/simulated/floor/holofloor{tag = "icon-snow"; icon_state = "snow"},/area/holodeck/source_snowfield)
"eY" = (/obj/structure/table/woodentable,/turf/simulated/floor/holofloor{tag = "icon-grimy"; icon_state = "grimy"; dir = 2},/area/holodeck/source_meetinghall)
"eZ" = (/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_basketball)
@@ -485,7 +486,6 @@
"jE" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/marisa,/obj/item/clothing/shoes/sandal/marisa,/obj/item/clothing/head/wizard/marisa,/obj/item/weapon/twohanded/staff/broom,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station)
"jF" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/magusblue,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/twohanded/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station)
"jG" = (/obj/structure/rack,/obj/item/weapon/storage/backpack/holding{pixel_x = -3; pixel_y = 3},/obj/item/weapon/storage/backpack/satchel,/obj/item/weapon/storage/backpack/holding{pixel_x = -6; pixel_y = 6},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"jH" = (/obj/structure/rack,/obj/item/weapon/implanter/adrenalin{pixel_x = 12; pixel_y = -12},/obj/item/weapon/implanter/emp{pixel_x = 9; pixel_y = -9},/obj/item/weapon/implanter/explosive{pixel_x = 6; pixel_y = -6},/obj/item/weapon/implanter/explosive_macro{pixel_x = 3; pixel_y = -3},/obj/item/weapon/implanter/freedom,/obj/item/weapon/implanter/krav_maga{pixel_x = -9; pixel_y = 9},/obj/item/weapon/implanter/loyalty{pixel_x = -6; pixel_y = 6},/obj/item/weapon/implanter/storage{pixel_x = -3; pixel_y = 3},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"jI" = (/turf/space,/area/adminconstruction)
"jJ" = (/obj/effect/decal/warning_stripes/north,/turf/simulated/floor/plating/airless,/area/syndicate_mothership)
"jK" = (/obj/effect/decal/warning_stripes/north,/obj/machinery/light,/turf/simulated/floor/plating/airless,/area/syndicate_mothership)
@@ -1621,7 +1621,7 @@ aNaNaNaNaNaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNbWbWbWbWbWbWbWbWbWbW
aNaNaNaNaNaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNDNDZDKDKDKDKDKEdDADTDKDUDKDVDWDXDYDADvaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNEfEgDKEaEbEcDKEiDADKDKDKDKDKDKDKEeDIaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNiQDAiRDKDKDKDKDKjfDAEjDKEkDKElDWDXDYEfaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNDAjGEhDKDKDKEhjHDADKDKDKDKDKDKDKEmDADvaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNDAjGEhDKDKDKEheVDADKDKDKDKDKDKDKEmDADvaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNDuaNDADwDwDMEoDMDwDwDwDwDwDMEpDMDwDwDwEnaNDtDwEqErErEsDwDuaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNDADwDwEtDKDKDKDKDKDKDKDKDKDKDKDKEuDAEnaNDvDwEvEwExEyEwEzDwjIaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNEBDKECDKDKDKDKDKDKDKDKDKDKDKDKDKDKDAaNaNaNEDEEEFEwEwEwEGEDaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
+1 -1
View File
@@ -7,7 +7,7 @@
#define STATUS_HUD "2" // a simple line rounding the mob's number health
#define ID_HUD "3" // the job asigned to your ID
#define WANTED_HUD "4" // wanted, released, parroled, security status
#define IMPLOYAL_HUD "5" // loyality implant
#define IMPMINDSHIELD_HUD "5" // mindshield implant
#define IMPCHEM_HUD "6" // chemical implant
#define IMPTRACK_HUD "7" // tracking implant
#define DIAG_STAT_HUD "8" // Silicon/Mech Status
+5 -5
View File
@@ -157,7 +157,7 @@
var/mob/living/carbon/human/H = current
if(ishuman(current))
/** Impanted**/
if(isloyal(H))
if(ismindshielded(H))
text = "Mindshield Implant:<a href='?src=[UID()];implant=remove'>Remove</a>|<b><font color='green'>Implanted</font></b></br>"
else
text = "Mindshield Implant:<b>No Implant</b>|<a href='?src=[UID()];implant=add'>Implant him!</a></br>"
@@ -167,7 +167,7 @@
if(ticker.mode.config_tag=="revolution")
text += uppertext(text)
text = "<i><b>[text]</b></i>: "
if(isloyal(H))
if(ismindshielded(H))
text += "<b>NO</b>|headrev|rev"
else if(src in ticker.mode.head_revolutionaries)
text += "<a href='?src=[UID()];revolution=clear'>no</a>|<b><font color='red'>HEADREV</font></b>|<a href='?src=[UID()];revolution=rev'>rev</a>"
@@ -203,7 +203,7 @@
if(ticker.mode.config_tag=="cult")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if(isloyal(H))
if(ismindshielded(H))
text += "<B>NO</B>|cultist"
else if(src in ticker.mode.cult)
text += "<a href='?src=[UID()];cult=clear'>no</a>|<b><font color='red'>CULTIST</font></b>"
@@ -657,7 +657,7 @@
switch(href_list["implant"])
if("remove")
for(var/obj/item/weapon/implant/loyalty/I in H.contents)
for(var/obj/item/weapon/implant/mindshield/I in H.contents)
if(I && I.implanted)
I.removed(H)
qdel(I)
@@ -665,7 +665,7 @@
log_admin("[key_name(usr)] has deactivated [key_name(current)]'s mindshield implant")
message_admins("[key_name_admin(usr)] has deactivated [key_name_admin(current)]'s mindshield implant")
if("add")
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
var/obj/item/weapon/implant/mindshield/L = new/obj/item/weapon/implant/mindshield(H)
L.imp_in = H
L.implanted = 1
H.sec_hud_set_implants()
+4 -4
View File
@@ -218,7 +218,7 @@
if(istype(I))
apply_to_card(I, H, get_centcom_access("Nanotrasen Navy Officer"), "Nanotrasen Navy Officer")
var/obj/item/weapon/implant/L = new /obj/item/weapon/implant/loyalty(H)
var/obj/item/weapon/implant/L = new /obj/item/weapon/implant/mindshield(H)
L.imp_in = H
L.implanted = 1
H.sec_hud_set_implants()
@@ -250,7 +250,7 @@
/obj/item/weapon/reagent_containers/hypospray/combat/nanites = 1,
/obj/item/weapon/storage/box/zipties = 1,
/obj/item/clothing/shoes/magboots/advance = 1,
/obj/item/weapon/implanter/loyalty = 1,
/obj/item/weapon/implanter/mindshield = 1,
)
/datum/outfit/admin/nt_special_ops_officer/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
@@ -329,7 +329,7 @@
if(istype(I))
apply_to_card(I, H, get_centcom_access("Nanotrasen Navy Captain"), "Nanotrasen Navy Captain")
var/obj/item/weapon/implant/L = new /obj/item/weapon/implant/loyalty(H)
var/obj/item/weapon/implant/L = new /obj/item/weapon/implant/mindshield(H)
L.imp_in = H
L.implanted = 1
H.sec_hud_set_implants()
@@ -755,7 +755,7 @@
if(istype(I))
apply_to_card(I, H, get_centcom_access("Emergency Response Team Member"), "Emergency Response Team Member")
var/obj/item/weapon/implant/L = new /obj/item/weapon/implant/loyalty(H)
var/obj/item/weapon/implant/L = new /obj/item/weapon/implant/mindshield(H)
L.imp_in = H
L.implanted = 1
H.sec_hud_set_implants()
+2 -2
View File
@@ -376,9 +376,9 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
/////// Implants & etc
/datum/supply_packs/security/armory/loyalty
/datum/supply_packs/security/armory/mindshield
name = "Mindshield Implants Crate"
contains = list (/obj/item/weapon/storage/lockbox/loyalty)
contains = list (/obj/item/weapon/storage/lockbox/mindshield)
cost = 40
containername = "mindshield implant crate"
+4 -4
View File
@@ -41,7 +41,7 @@
hud_icons = list(ID_HUD)
/datum/atom_hud/data/human/security/advanced
hud_icons = list(ID_HUD, IMPTRACK_HUD, IMPLOYAL_HUD, IMPCHEM_HUD, WANTED_HUD)
hud_icons = list(ID_HUD, IMPTRACK_HUD, IMPMINDSHIELD_HUD, IMPCHEM_HUD, WANTED_HUD)
/datum/atom_hud/data/diagnostic
hud_icons = list (DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD, DIAG_TRACK_HUD)
@@ -172,7 +172,7 @@
/mob/living/carbon/human/proc/sec_hud_set_implants()
var/image/holder
for(var/i in list(IMPTRACK_HUD, IMPLOYAL_HUD, IMPCHEM_HUD))
for(var/i in list(IMPTRACK_HUD, IMPMINDSHIELD_HUD, IMPCHEM_HUD))
holder = hud_list[i]
holder.icon_state = null
for(var/obj/item/weapon/implant/I in src)
@@ -180,8 +180,8 @@
if(istype(I,/obj/item/weapon/implant/tracking))
holder = hud_list[IMPTRACK_HUD]
holder.icon_state = "hud_imp_tracking"
else if(istype(I,/obj/item/weapon/implant/loyalty))
holder = hud_list[IMPLOYAL_HUD]
else if(istype(I,/obj/item/weapon/implant/mindshield))
holder = hud_list[IMPMINDSHIELD_HUD]
holder.icon_state = "hud_imp_loyal"
else if(istype(I,/obj/item/weapon/implant/chem))
holder = hud_list[IMPCHEM_HUD]
@@ -91,7 +91,7 @@
if(player.current) // Remove mindshield-implanted mobs from the list
if(ishuman(player.current))
var/mob/living/carbon/human/H = player.current
for(var/obj/item/weapon/implant/loyalty/I in H.contents)
for(var/obj/item/weapon/implant/mindshield/I in H.contents)
if(I && I.implanted)
possible_traitors -= player
+1 -1
View File
@@ -19,7 +19,7 @@ var/global/list/all_cults = list()
return 0
if(ishuman(mind.current))
var/mob/living/carbon/human/H = mind.current
if(isloyal(H))
if(ismindshielded(H))
return 0
if(issilicon(mind.current))
return 0 //can't convert machines, that's ratvar's thing
+1 -1
View File
@@ -102,7 +102,7 @@
If any are found, the user can choose which rune to send to. Upon activation, the rune teleports everything above it to the selected rune.<br><br>"
text += "<font color='red'><b>Rite of Enlightenment</b></font><br>This rune is critical to the success of the cult. It will allow you to convert normal crew members into cultists. \
To do this, simply place the crew member upon the rune and invoke it. This rune requires two invokers to use. If the target to be converted is loyalty-implanted or a certain assignment, they will \
To do this, simply place the crew member upon the rune and invoke it. This rune requires two invokers to use. If the target to be converted is mindshielded or a certain assignment, they will \
be unable to be converted. People [ticker.mode.cultdat.entity_title3] wishes sacrificed will also be ineligible for conversion, and anyone with a shielding presence like the null rod will not be converted.<br> \
Successful conversions will produce a tome for the new cultist.<br><br>"
+2 -2
View File
@@ -323,7 +323,7 @@ var/list/teleport_runes = list()
//Rite of Enlightenment: Converts a normal crewmember to the cult. Faster for every cultist nearby.
/obj/effect/rune/convert
cultist_name = "Rite of Enlightenment"
cultist_desc = "converts a normal crewmember on top of it to the cult. Does not work on loyalty-implanted crew."
cultist_desc = "converts a normal crewmember on top of it to the cult. Does not work on mindshielded crew."
invocation = "Mah'weyh pleggh at e'ntrath!"
icon_state = "3"
req_cultists = 2
@@ -336,7 +336,7 @@ var/list/teleport_runes = list()
var/turf/T = get_turf(src)
for(var/mob/living/M in T.contents)
if(!iscultist(M) && !isloyal(M))
if(!iscultist(M) && !ismindshielded(M))
convertees.Add(M)
if(!convertees.len)
fail_invoke()
+1 -1
View File
@@ -234,7 +234,7 @@
if(rev_mind.assigned_role in command_positions)
return 0
var/mob/living/carbon/human/H = rev_mind.current//Check to see if the potential rev is implanted
if(isloyal(H))
if(ismindshielded(H))
return 0
if((rev_mind in revolutionaries) || (rev_mind in head_revolutionaries))
return 0
@@ -307,14 +307,14 @@
to_chat(target, "<span class='danger'>A terrible red light floods your mind. You collapse as conscious thought is wiped away.</span>")
target.Weaken(12)
sleep(20)
if(isloyal(target))
if(ismindshielded(target))
to_chat(user, "<span class='notice'>They have a mindshield implant. You begin to deactivate it - this will take some time.</span>")
user.visible_message("<span class='warning'>[user] pauses, then dips their head in concentration!</span>")
to_chat(target, "<span class='boldannounce'>Your mindshield implant becomes hot as it comes under attack!</span>")
sleep(100) //10 seconds - not spawn() so the enthralling takes longer
to_chat(user, "<span class='notice'>The nanobots composing the mindshield implant have been rendered inert. Now to continue.</span>")
user.visible_message("<span class='warning'>[user] relaxes again.</span>")
for(var/obj/item/weapon/implant/loyalty/L in target)
for(var/obj/item/weapon/implant/mindshield/L in target)
if(L && L.implanted)
qdel(L)
to_chat(target, "<span class='boldannounce'>Your mental protection implant unexpectedly falters, dims, dies.</span>")
@@ -294,7 +294,7 @@
/obj/effect/proc_holder/spell/vampire/targetted/enthrall/proc/can_enthrall(mob/living/user, mob/living/carbon/C)
var/enthrall_safe = 0
for(var/obj/item/weapon/implant/loyalty/L in C)
for(var/obj/item/weapon/implant/mindshield/L in C)
if(L && L.implanted)
enthrall_safe = 1
break
+2 -2
View File
@@ -34,7 +34,7 @@
/obj/item/weapon/implanter/death_alarm = 1
)
implants = list(/obj/item/weapon/implant/loyalty)
implants = list(/obj/item/weapon/implant/mindshield)
backpack = /obj/item/weapon/storage/backpack/satchel
@@ -77,6 +77,6 @@
/obj/item/weapon/implanter/death_alarm = 1
)
implants = list(/obj/item/weapon/implant/loyalty)
implants = list(/obj/item/weapon/implant/mindshield)
backpack = /obj/item/weapon/storage/backpack/satchel
+6 -6
View File
@@ -40,7 +40,7 @@
/obj/item/weapon/melee/classic_baton/telescopic = 1
)
implants = list(/obj/item/weapon/implant/loyalty)
implants = list(/obj/item/weapon/implant/mindshield)
backpack = /obj/item/weapon/storage/backpack/security
satchel = /obj/item/weapon/storage/backpack/satchel_sec
@@ -83,7 +83,7 @@
/obj/item/weapon/restraints/handcuffs = 1
)
implants = list(/obj/item/weapon/implant/loyalty)
implants = list(/obj/item/weapon/implant/mindshield)
backpack = /obj/item/weapon/storage/backpack/security
satchel = /obj/item/weapon/storage/backpack/satchel_sec
@@ -130,7 +130,7 @@
/obj/item/weapon/melee/classic_baton/telescopic = 1
)
implants = list(/obj/item/weapon/implant/loyalty)
implants = list(/obj/item/weapon/implant/mindshield)
/datum/outfit/job/detective/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
. = ..()
@@ -183,7 +183,7 @@
/obj/item/weapon/restraints/handcuffs = 1
)
implants = list(/obj/item/weapon/implant/loyalty)
implants = list(/obj/item/weapon/implant/mindshield)
backpack = /obj/item/weapon/storage/backpack/security
satchel = /obj/item/weapon/storage/backpack/satchel_sec
@@ -218,7 +218,7 @@
l_hand = /obj/item/weapon/storage/firstaid/adv
pda = /obj/item/device/pda/medical
implants = list(/obj/item/weapon/implant/loyalty)
implants = list(/obj/item/weapon/implant/mindshield)
backpack = /obj/item/weapon/storage/backpack/medic
satchel = /obj/item/weapon/storage/backpack/satchel_med
@@ -257,7 +257,7 @@
/obj/item/weapon/restraints/handcuffs = 1
)
implants = list(/obj/item/weapon/implant/loyalty)
implants = list(/obj/item/weapon/implant/mindshield)
backpack = /obj/item/weapon/storage/backpack/security
satchel = /obj/item/weapon/storage/backpack/satchel_sec
+5 -5
View File
@@ -41,7 +41,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
/obj/item/weapon/melee/classic_baton/telescopic = 1
)
implants = list(/obj/item/weapon/implant/loyalty)
implants = list(/obj/item/weapon/implant/mindshield)
backpack = /obj/item/weapon/storage/backpack/captain
satchel = /obj/item/weapon/storage/backpack/satchel_cap
@@ -145,7 +145,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
/obj/item/weapon/melee/classic_baton/ntcane = 1
)
implants = list(/obj/item/weapon/implant/loyalty)
implants = list(/obj/item/weapon/implant/mindshield)
@@ -188,7 +188,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
/obj/item/weapon/gun/energy/gun/blueshield = 1
)
implants = list(/obj/item/weapon/implant/loyalty)
implants = list(/obj/item/weapon/implant/mindshield)
backpack = /obj/item/weapon/storage/backpack/security
@@ -232,7 +232,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
/obj/item/weapon/melee/classic_baton/telescopic = 1
)
implants = list(/obj/item/weapon/implant/loyalty)
implants = list(/obj/item/weapon/implant/mindshield)
@@ -269,4 +269,4 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
l_hand = /obj/item/weapon/storage/briefcase
pda = /obj/item/device/pda/lawyer
implants = list(/obj/item/weapon/implant/loyalty)
implants = list(/obj/item/weapon/implant/mindshield)
+1 -1
View File
@@ -220,7 +220,7 @@
active_power_usage = 500
var/printing = null
var/printing_text = null
var/known_implants = list(/obj/item/weapon/implant/chem, /obj/item/weapon/implant/death_alarm, /obj/item/weapon/implant/loyalty, /obj/item/weapon/implant/tracking)
var/known_implants = list(/obj/item/weapon/implant/chem, /obj/item/weapon/implant/death_alarm, /obj/item/weapon/implant/mindshield, /obj/item/weapon/implant/tracking)
/obj/machinery/body_scanconsole/power_change()
if(stat & BROKEN)
+1 -1
View File
@@ -152,7 +152,7 @@
if(M.stat == CONSCIOUS)
M.mind_initialize() //give them a mind datum if they don't have one.
var/resisted
if(!isloyal(M))
if(!ismindshielded(M))
if(user.mind in ticker.mode.head_revolutionaries)
if(ticker.mode.add_revolutionary(M.mind))
times_used -- //Flashes less likely to burn out for headrevs when used for conversion
@@ -592,7 +592,7 @@
to_chat(missionary, "<span class='warning'>Your faith is strong, but their mind is already slaved to someone else's ideals. Perhaps an inquisition would reveal more...</span>")
faith -= 25 //same faith cost as losing sight of them mid-conversion, but did you just find someone who can lead you to a fellow traitor?
return
if(isloyal(target))
if(ismindshielded(target))
if(prob(20)) //loyalty implants typically overpower this, but you CAN get lucky and convert still (20% chance of success)
faith -= 125 //yes, this puts it negative. it's gonna take longer to recharge if you manage to convert a one of these people to balance the new power you gained through them
to_chat(missionary, "<span class='notice'>Through sheer willpower, you overcome their closed mind and rally [target] to your cause! You may need a bit longer than usual before your faith is fully recharged, and they won't remain loyal to you for long ...</span>")
@@ -1,10 +1,10 @@
/obj/item/weapon/implant/loyalty
/obj/item/weapon/implant/mindshield
name = "mindshield implant"
desc = "Stops people messing with your mind."
origin_tech = "materials=2;biotech=4;programming=4"
activated = 0
/obj/item/weapon/implant/loyalty/get_data()
/obj/item/weapon/implant/mindshield/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Nanotrasen Employee Management Implant<BR>
<b>Life:</b> Ten years.<BR>
@@ -17,7 +17,7 @@
return dat
/obj/item/weapon/implant/loyalty/implant(mob/target)
/obj/item/weapon/implant/mindshield/implant(mob/target)
if(..())
if(target.mind in ticker.mode.head_revolutionaries || is_shadow_or_thrall(target))
target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel the corporate tendrils of Nanotrasen try to invade your mind!</span>")
@@ -33,7 +33,7 @@
return 1
return 0
/obj/item/weapon/implant/loyalty/removed(mob/target, var/silent = 0)
/obj/item/weapon/implant/mindshield/removed(mob/target, var/silent = 0)
if(..())
if(target.stat != DEAD && !silent)
to_chat(target, "<span class='boldnotice'>You feel a sense of liberation as Nanotrasen's grip on your mind fades away.</span>")
@@ -41,19 +41,19 @@
return 0
/obj/item/weapon/implanter/loyalty
/obj/item/weapon/implanter/mindshield
name = "implanter (mindshield)"
/obj/item/weapon/implanter/loyalty/New()
imp = new /obj/item/weapon/implant/loyalty(src)
/obj/item/weapon/implanter/mindshield/New()
imp = new /obj/item/weapon/implant/mindshield(src)
..()
update_icon()
/obj/item/weapon/implantcase/loyalty
/obj/item/weapon/implantcase/mindshield
name = "implant case - 'mindshield'"
desc = "A glass case containing a mindshield implant."
/obj/item/weapon/implantcase/loyalty/New()
imp = new /obj/item/weapon/implant/loyalty(src)
/obj/item/weapon/implantcase/mindshield/New()
imp = new /obj/item/weapon/implant/mindshield(src)
..()
@@ -38,7 +38,7 @@
removed(M)
qdel(src)
return -1
if(isloyal(H))
if(ismindshielded(H))
H.visible_message("<span class='warning'>[H] seems to resist the implant!</span>", "<span class='warning'>You feel a strange sensation in your head that quickly dissipates.</span>")
removed(M)
qdel(src)
@@ -11,7 +11,7 @@
var/ready = 1
var/malfunction = 0
var/list/obj/item/weapon/implant/loyalty/implant_list = list()
var/list/obj/item/weapon/implant/mindshield/implant_list = list()
var/max_implants = 5
var/injection_cooldown = 600
var/replenish_cooldown = 6000
@@ -122,9 +122,9 @@
if(!istype(M, /mob/living/carbon))
return
if(!implant_list.len) return
for(var/obj/item/weapon/implant/loyalty/imp in implant_list)
for(var/obj/item/weapon/implant/mindshield/imp in implant_list)
if(!imp) continue
if(istype(imp, /obj/item/weapon/implant/loyalty))
if(istype(imp, /obj/item/weapon/implant/mindshield))
M.visible_message("<span class='warning'>[M] has been implanted by the [src.name].</span>")
if(imp.implant(M))
@@ -135,7 +135,7 @@
/obj/machinery/implantchair/add_implants()
for(var/i=0, i<src.max_implants, i++)
var/obj/item/weapon/implant/loyalty/I = new /obj/item/weapon/implant/loyalty(src)
var/obj/item/weapon/implant/mindshield/I = new /obj/item/weapon/implant/mindshield(src)
implant_list += I
return
@@ -80,16 +80,16 @@
max_combined_w_class = 4 //The sum of the w_classes of all the items in this storage item.
storage_slots = 1
/obj/item/weapon/storage/lockbox/loyalty
/obj/item/weapon/storage/lockbox/mindshield
name = "Lockbox (Mindshield Implants)"
req_access = list(access_security)
/obj/item/weapon/storage/lockbox/loyalty/New()
/obj/item/weapon/storage/lockbox/mindshield/New()
..()
new /obj/item/weapon/implantcase/loyalty(src)
new /obj/item/weapon/implantcase/loyalty(src)
new /obj/item/weapon/implantcase/loyalty(src)
new /obj/item/weapon/implanter/loyalty(src)
new /obj/item/weapon/implantcase/mindshield(src)
new /obj/item/weapon/implantcase/mindshield(src)
new /obj/item/weapon/implantcase/mindshield(src)
new /obj/item/weapon/implanter/mindshield(src)
/obj/item/weapon/storage/lockbox/clusterbang
name = "lockbox (clusterbang)"
@@ -112,7 +112,7 @@
new /obj/item/clothing/head/HoS(src)
new /obj/item/clothing/head/HoS/beret(src)
new /obj/item/clothing/glasses/hud/security/sunglasses(src)
new /obj/item/weapon/storage/lockbox/loyalty(src)
new /obj/item/weapon/storage/lockbox/mindshield(src)
new /obj/item/weapon/storage/box/flashbangs(src)
new /obj/item/clothing/mask/gas/sechailer/hos(src)
new /obj/item/weapon/shield/riot/tele(src)
+4 -4
View File
@@ -313,7 +313,7 @@ var/ert_request_answered = 0
id = /obj/item/weapon/card/id/ert
l_ear = /obj/item/device/radio/headset/ert/alt
implants = list(/obj/item/weapon/implant/loyalty)
implants = list(/obj/item/weapon/implant/mindshield)
/datum/outfit/job/centcom/response_team/pre_equip()
. = ..()
@@ -367,7 +367,7 @@ var/ert_request_answered = 0
/obj/item/clothing/head/helmet/ert/command = 1,
/obj/item/clothing/mask/gas/sechailer = 1,
/obj/item/weapon/restraints/handcuffs = 1,
/obj/item/weapon/storage/lockbox/loyalty = 1
/obj/item/weapon/storage/lockbox/mindshield = 1
)
/datum/outfit/job/centcom/response_team/commander/red
@@ -383,7 +383,7 @@ var/ert_request_answered = 0
/obj/item/clothing/head/helmet/space/hardsuit/ert/commander = 1,
/obj/item/clothing/mask/gas/sechailer/swat = 1,
/obj/item/weapon/restraints/handcuffs = 1,
/obj/item/weapon/storage/lockbox/loyalty = 1
/obj/item/weapon/storage/lockbox/mindshield = 1
)
/datum/outfit/job/centcom/response_team/commander/gamma
@@ -399,7 +399,7 @@ var/ert_request_answered = 0
/obj/item/clothing/head/helmet/space/hardsuit/ert/commander = 1,
/obj/item/clothing/mask/gas/sechailer/swat = 1,
/obj/item/weapon/restraints/handcuffs = 1,
/obj/item/weapon/storage/lockbox/loyalty = 1,
/obj/item/weapon/storage/lockbox/mindshield = 1,
/obj/item/weapon/gun/energy/pulse/pistol = 1
)
+1 -1
View File
@@ -157,7 +157,7 @@ var/global/sent_strike_team = 0
equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse(src), slot_r_hand)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(src)//Here you go Deuryn
var/obj/item/weapon/implant/mindshield/L = new/obj/item/weapon/implant/mindshield(src)
L.imp_in = src
L.implanted = 1
sec_hud_set_implants()
@@ -220,7 +220,7 @@
threatcount += 4
//Mindshield implants imply trustworthyness
if(isloyal(src))
if(ismindshielded(src))
threatcount -= 1
return threatcount
@@ -1892,7 +1892,7 @@
//Mindshield implants imply slight trustworthiness
if(isloyal(src))
if(ismindshielded(src))
threatcount -= 1
//Agent cards lower threatlevel.
@@ -1,7 +1,7 @@
var/global/default_martial_art = new/datum/martial_art
/mob/living/carbon/human
hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,IMPCHEM_HUD,IMPTRACK_HUD,SPECIALROLE_HUD,NATIONS_HUD)
hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPMINDSHIELD_HUD,IMPCHEM_HUD,IMPTRACK_HUD,SPECIALROLE_HUD,NATIONS_HUD)
//Marking colour and style
var/list/m_colours = DEFAULT_MARKING_COLOURS //All colours set to #000000.
@@ -189,7 +189,7 @@
to_chat(target, "<span class='danger'>You feel yourself agreeing with [user], and a surge of loyalty begins building.</span>")
target.Weaken(12)
sleep(20)
if(isloyal(target))
if(ismindshielded(target))
to_chat(user, "<span class='notice'>They are enslaved by Nanotrasen. You feel their interest in your cause wane and disappear.</span>")
user.visible_message("<span class='danger'>[user] stops talking for a moment, then moves back away from [target].</span>")
to_chat(target, "<span class='danger'>Your mindshield implant activates, protecting you from conversion.</span>")
+2 -2
View File
@@ -41,8 +41,8 @@
else if(eyes) //If they're not, check to see if their eyes got one of them there colour matrices. Will be null if eyes are robotic/the mob isn't colourblind and they have no default colour matrix.
return eyes.get_colourmatrix()
/proc/isloyal(A) //Checks to see if the person contains a mindshield implant, then checks that the implant is actually inside of them
for(var/obj/item/weapon/implant/loyalty/L in A)
/proc/ismindshielded(A) //Checks to see if the person contains a mindshield implant, then checks that the implant is actually inside of them
for(var/obj/item/weapon/implant/mindshield/L in A)
if(L && L.implanted)
return 1
return 0