mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Cleaned up and commented Connection.dm
Signed-off-by: SkyMarshal <skymarshal1729@gmail.com>
This commit is contained in:
@@ -6,235 +6,14 @@
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// BEGIN_FILE_DIR
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#define FILE_DIR .
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#define FILE_DIR "code"
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#define FILE_DIR "code/__HELPERS"
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#define FILE_DIR "code/ATMOSPHERICS"
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#define FILE_DIR "code/ATMOSPHERICS/components"
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#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
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#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices"
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#define FILE_DIR "code/ATMOSPHERICS/components/unary"
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#define FILE_DIR "code/controllers"
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#define FILE_DIR "code/datums"
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#define FILE_DIR "code/datums/diseases"
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#define FILE_DIR "code/datums/diseases/advance"
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#define FILE_DIR "code/datums/diseases/advance/symptoms"
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#define FILE_DIR "code/datums/helper_datums"
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#define FILE_DIR "code/datums/spells"
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#define FILE_DIR "code/defines"
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#define FILE_DIR "code/defines/obj"
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#define FILE_DIR "code/defines/procs"
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#define FILE_DIR "code/FEA"
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#define FILE_DIR "code/game"
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#define FILE_DIR "code/game/area"
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#define FILE_DIR "code/game/gamemodes"
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#define FILE_DIR "code/game/gamemodes/autotraitor"
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#define FILE_DIR "code/game/gamemodes/blob"
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#define FILE_DIR "code/game/gamemodes/blob/blobs"
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#define FILE_DIR "code/game/gamemodes/changeling"
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#define FILE_DIR "code/game/gamemodes/cult"
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#define FILE_DIR "code/game/gamemodes/epidemic"
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#define FILE_DIR "code/game/gamemodes/events"
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#define FILE_DIR "code/game/gamemodes/events/holidays"
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#define FILE_DIR "code/game/gamemodes/extended"
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#define FILE_DIR "code/game/gamemodes/malfunction"
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#define FILE_DIR "code/game/gamemodes/meme"
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#define FILE_DIR "code/game/gamemodes/meteor"
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#define FILE_DIR "code/game/gamemodes/nuclear"
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#define FILE_DIR "code/game/gamemodes/revolution"
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#define FILE_DIR "code/game/gamemodes/sandbox"
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#define FILE_DIR "code/game/gamemodes/traitor"
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#define FILE_DIR "code/game/gamemodes/wizard"
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#define FILE_DIR "code/game/jobs"
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#define FILE_DIR "code/game/jobs/job"
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#define FILE_DIR "code/game/machinery"
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#define FILE_DIR "code/game/machinery/atmoalter"
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#define FILE_DIR "code/game/machinery/bots"
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#define FILE_DIR "code/game/machinery/camera"
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#define FILE_DIR "code/game/machinery/computer"
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#define FILE_DIR "code/game/machinery/doors"
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#define FILE_DIR "code/game/machinery/embedded_controller"
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#define FILE_DIR "code/game/machinery/kitchen"
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#define FILE_DIR "code/game/machinery/pipe"
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#define FILE_DIR "code/game/machinery/telecomms"
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#define FILE_DIR "code/game/magic"
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#define FILE_DIR "code/game/mecha"
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#define FILE_DIR "code/game/mecha/combat"
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#define FILE_DIR "code/game/mecha/equipment"
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#define FILE_DIR "code/game/mecha/equipment/tools"
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#define FILE_DIR "code/game/mecha/equipment/weapons"
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#define FILE_DIR "code/game/mecha/medical"
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#define FILE_DIR "code/game/mecha/working"
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#define FILE_DIR "code/game/objects"
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#define FILE_DIR "code/game/objects/closets"
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#define FILE_DIR "code/game/objects/closets/secure"
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#define FILE_DIR "code/game/objects/effects"
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#define FILE_DIR "code/game/objects/effects/decals"
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#define FILE_DIR "code/game/objects/effects/decals/Cleanable"
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#define FILE_DIR "code/game/objects/effects/spawners"
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#define FILE_DIR "code/game/objects/items"
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#define FILE_DIR "code/game/objects/items/devices"
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#define FILE_DIR "code/game/objects/items/devices/PDA"
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#define FILE_DIR "code/game/objects/items/devices/radio"
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#define FILE_DIR "code/game/objects/items/robot"
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#define FILE_DIR "code/game/objects/items/stacks"
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#define FILE_DIR "code/game/objects/items/stacks/sheets"
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#define FILE_DIR "code/game/objects/items/stacks/tiles"
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#define FILE_DIR "code/game/objects/items/weapons"
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#define FILE_DIR "code/game/objects/items/weapons/grenades"
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#define FILE_DIR "code/game/objects/items/weapons/implants"
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#define FILE_DIR "code/game/objects/items/weapons/melee"
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#define FILE_DIR "code/game/objects/items/weapons/storage"
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#define FILE_DIR "code/game/objects/items/weapons/tanks"
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#define FILE_DIR "code/game/objects/storage"
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#define FILE_DIR "code/game/objects/structures"
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#define FILE_DIR "code/game/objects/structures/crates_lockers"
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#define FILE_DIR "code/game/objects/structures/crates_lockers/closets"
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#define FILE_DIR "code/game/objects/structures/crates_lockers/closets/secure"
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#define FILE_DIR "code/game/objects/structures/stool_bed_chair_nest"
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#define FILE_DIR "code/game/structure"
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#define FILE_DIR "code/game/turfs"
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#define FILE_DIR "code/game/turfs/simulated"
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#define FILE_DIR "code/game/turfs/space"
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#define FILE_DIR "code/game/turfs/unsimulated"
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#define FILE_DIR "code/game/vehicles"
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#define FILE_DIR "code/game/verbs"
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#define FILE_DIR "code/js"
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#define FILE_DIR "code/modules"
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#define FILE_DIR "code/modules/admin"
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#define FILE_DIR "code/modules/admin/DB ban"
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#define FILE_DIR "code/modules/admin/permissionverbs"
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#define FILE_DIR "code/modules/admin/verbs"
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#define FILE_DIR "code/modules/assembly"
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#define FILE_DIR "code/modules/awaymissions"
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#define FILE_DIR "code/modules/awaymissions/maploader"
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#define FILE_DIR "code/modules/client"
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#define FILE_DIR "code/modules/clothing"
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#define FILE_DIR "code/modules/clothing/glasses"
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#define FILE_DIR "code/modules/clothing/gloves"
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#define FILE_DIR "code/modules/clothing/head"
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#define FILE_DIR "code/modules/clothing/masks"
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#define FILE_DIR "code/modules/clothing/shoes"
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#define FILE_DIR "code/modules/clothing/spacesuits"
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#define FILE_DIR "code/modules/clothing/suits"
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#define FILE_DIR "code/modules/clothing/under"
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#define FILE_DIR "code/modules/clothing/under/jobs"
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#define FILE_DIR "code/modules/customitems"
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#define FILE_DIR "code/modules/destilery"
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#define FILE_DIR "code/modules/DetectiveWork"
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#define FILE_DIR "code/modules/events"
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#define FILE_DIR "code/modules/flufftext"
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#define FILE_DIR "code/modules/food"
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#define FILE_DIR "code/modules/genetics"
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#define FILE_DIR "code/modules/icon generation"
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#define FILE_DIR "code/modules/library"
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#define FILE_DIR "code/modules/liquid"
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#define FILE_DIR "code/modules/maps"
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#define FILE_DIR "code/modules/mining"
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#define FILE_DIR "code/modules/mob"
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#define FILE_DIR "code/modules/mob/dead"
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#define FILE_DIR "code/modules/mob/dead/observer"
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#define FILE_DIR "code/modules/mob/living"
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#define FILE_DIR "code/modules/mob/living/blob"
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#define FILE_DIR "code/modules/mob/living/carbon"
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#define FILE_DIR "code/modules/mob/living/carbon/alien"
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#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
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#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste"
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#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
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#define FILE_DIR "code/modules/mob/living/carbon/alien/special"
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#define FILE_DIR "code/modules/mob/living/carbon/brain"
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#define FILE_DIR "code/modules/mob/living/carbon/human"
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#define FILE_DIR "code/modules/mob/living/carbon/metroid"
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#define FILE_DIR "code/modules/mob/living/carbon/monkey"
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#define FILE_DIR "code/modules/mob/living/silicon"
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#define FILE_DIR "code/modules/mob/living/silicon/ai"
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#define FILE_DIR "code/modules/mob/living/silicon/ai/freelook"
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#define FILE_DIR "code/modules/mob/living/silicon/decoy"
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#define FILE_DIR "code/modules/mob/living/silicon/pai"
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#define FILE_DIR "code/modules/mob/living/silicon/robot"
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#define FILE_DIR "code/modules/mob/living/simple_animal"
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#define FILE_DIR "code/modules/mob/living/simple_animal/friendly"
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#define FILE_DIR "code/modules/mob/living/simple_animal/hostile"
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#define FILE_DIR "code/modules/mob/living/simple_animal/hostile/retaliate"
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#define FILE_DIR "code/modules/mob/new_player"
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#define FILE_DIR "code/modules/organs"
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#define FILE_DIR "code/modules/paperwork"
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#define FILE_DIR "code/modules/power"
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#define FILE_DIR "code/modules/power/antimatter"
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#define FILE_DIR "code/modules/power/singularity"
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#define FILE_DIR "code/modules/power/singularity/particle_accelerator"
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#define FILE_DIR "code/modules/projectiles"
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#define FILE_DIR "code/modules/projectiles/ammunition"
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#define FILE_DIR "code/modules/projectiles/guns"
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#define FILE_DIR "code/modules/projectiles/guns/energy"
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#define FILE_DIR "code/modules/projectiles/guns/projectile"
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#define FILE_DIR "code/modules/projectiles/projectile"
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#define FILE_DIR "code/modules/reagents"
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#define FILE_DIR "code/modules/reagents/reagent_containers"
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#define FILE_DIR "code/modules/reagents/reagent_containers/food"
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#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks"
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#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks/bottle"
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#define FILE_DIR "code/modules/reagents/reagent_containers/food/snacks"
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#define FILE_DIR "code/modules/reagents/reagent_containers/glass"
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#define FILE_DIR "code/modules/reagents/reagent_containers/glass/bottle"
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#define FILE_DIR "code/modules/recycling"
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#define FILE_DIR "code/modules/research"
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#define FILE_DIR "code/modules/research/xenoarchaeology"
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#define FILE_DIR "code/modules/research/xenoarchaeology/artifact"
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#define FILE_DIR "code/modules/research/xenoarchaeology/artifact/effects"
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#define FILE_DIR "code/modules/research/xenoarchaeology/finds"
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#define FILE_DIR "code/modules/research/xenoarchaeology/machinery"
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#define FILE_DIR "code/modules/research/xenoarchaeology/tools"
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#define FILE_DIR "code/modules/scripting"
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#define FILE_DIR "code/modules/scripting/AST"
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#define FILE_DIR "code/modules/scripting/AST/Operators"
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#define FILE_DIR "code/modules/scripting/Implementations"
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#define FILE_DIR "code/modules/scripting/Interpreter"
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#define FILE_DIR "code/modules/scripting/Parser"
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#define FILE_DIR "code/modules/scripting/Scanner"
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#define FILE_DIR "code/modules/security levels"
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#define FILE_DIR "code/modules/surgery"
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#define FILE_DIR "code/TriDimension"
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#define FILE_DIR "code/unused"
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#define FILE_DIR "code/unused/beast"
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#define FILE_DIR "code/unused/computer2"
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#define FILE_DIR "code/unused/disease2"
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#define FILE_DIR "code/unused/gamemodes"
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#define FILE_DIR "code/unused/hivebot"
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#define FILE_DIR "code/unused/mining"
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#define FILE_DIR "code/unused/optics"
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#define FILE_DIR "code/unused/pda2"
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#define FILE_DIR "code/unused/powerarmor"
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#define FILE_DIR "code/unused/spacecraft"
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#define FILE_DIR "code/WorkInProgress"
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#define FILE_DIR "code/WorkInProgress/AI_Visibility"
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#define FILE_DIR "code/WorkInProgress/animusstation"
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#define FILE_DIR "code/WorkInProgress/Apples"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Economy"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Jungle"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Rust"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/ShieldGen"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Supermatter"
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#define FILE_DIR "code/WorkInProgress/carn"
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#define FILE_DIR "code/WorkInProgress/Chinsky"
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#define FILE_DIR "code/WorkInProgress/Cib"
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#define FILE_DIR "code/WorkInProgress/Cib/amorph"
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#define FILE_DIR "code/WorkInProgress/Mini"
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#define FILE_DIR "code/WorkInProgress/Mloc"
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#define FILE_DIR "code/WorkInProgress/organs"
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#define FILE_DIR "code/WorkInProgress/Ported"
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#define FILE_DIR "code/WorkInProgress/Ported/Abi79"
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#define FILE_DIR "code/WorkInProgress/Ported/Bureaucracy"
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#define FILE_DIR "code/WorkInProgress/Ported/Spawners"
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#define FILE_DIR "code/WorkInProgress/Sigyn"
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#define FILE_DIR "code/WorkInProgress/Sigyn/Department Sec"
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#define FILE_DIR "code/WorkInProgress/Sigyn/Softcurity"
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#define FILE_DIR "code/WorkInProgress/SkyMarshal"
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#define FILE_DIR "code/WorkInProgress/Susan"
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#define FILE_DIR "code/WorkInProgress/Tastyfish"
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#define FILE_DIR "code/WorkInProgress/virus2"
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#define FILE_DIR "code/WorkInProgress/virus2/Disease2"
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#define FILE_DIR "code/WorkInProgress/Wrongnumber"
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#define FILE_DIR "code/ZAS"
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#define FILE_DIR "html"
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#define FILE_DIR "icons"
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#define FILE_DIR "icons/48x48"
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@@ -257,9 +36,6 @@
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#define FILE_DIR "icons/turf"
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#define FILE_DIR "icons/vending_icons"
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#define FILE_DIR "icons/xenoarch_icons"
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#define FILE_DIR "interface"
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#define FILE_DIR "maps"
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#define FILE_DIR "maps/RandomZLevels"
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#define FILE_DIR "sound"
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#define FILE_DIR "sound/AI"
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#define FILE_DIR "sound/ambience"
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@@ -276,8 +52,6 @@
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#define FILE_DIR "sound/violin"
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#define FILE_DIR "sound/voice"
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#define FILE_DIR "sound/weapons"
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#define FILE_DIR "tools"
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#define FILE_DIR "tools/Redirector"
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// END_FILE_DIR
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// BEGIN_PREFERENCES
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#define DEBUG
|
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|
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+207
-417
@@ -21,6 +21,7 @@ connection
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last_updated //The tick at which this was last updated.
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no_zone_count = 0
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|
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|
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New(turf/T,turf/O)
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A = T
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B = O
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@@ -49,51 +50,23 @@ connection
|
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if(A.CanPass(null, B, 0, 0))
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|
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if(!A.zone.connected_zones)
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A.zone.connected_zones = list()
|
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if(!B.zone.connected_zones)
|
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B.zone.connected_zones = list()
|
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|
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if(B.zone in A.zone.connected_zones)
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A.zone.connected_zones[B.zone]++
|
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else
|
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A.zone.connected_zones += B.zone
|
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A.zone.connected_zones[B.zone] = 1
|
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|
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if(A.zone in B.zone.connected_zones)
|
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B.zone.connected_zones[A.zone]++
|
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else
|
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B.zone.connected_zones += A.zone
|
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B.zone.connected_zones[A.zone] = 1
|
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ConnectZones(A.zone, B.zone, 1)
|
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|
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if(A.HasDoor(B) || B.HasDoor(A))
|
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indirect = CONNECTION_INDIRECT
|
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|
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else
|
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ConnectZones(A.zone, B.zone)
|
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indirect = CONNECTION_CLOSED
|
||||
|
||||
|
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if(!A.zone.closed_connection_zones)
|
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A.zone.closed_connection_zones = list()
|
||||
if(B.zone in A.zone.closed_connection_zones)
|
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A.zone.closed_connection_zones[B.zone]++
|
||||
else
|
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A.zone.closed_connection_zones += B.zone
|
||||
A.zone.closed_connection_zones[B.zone] = 1
|
||||
|
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if(!B.zone.closed_connection_zones)
|
||||
B.zone.closed_connection_zones = list()
|
||||
if(A.zone in B.zone.closed_connection_zones)
|
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B.zone.closed_connection_zones[A.zone]++
|
||||
else
|
||||
B.zone.closed_connection_zones += A.zone
|
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B.zone.closed_connection_zones[A.zone] = 1
|
||||
|
||||
else
|
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world.log << "Attempted to create connection object for non-zone tiles: [T] -> [O]"
|
||||
world.log << "Attempted to create connection object for non-zone tiles: [T] ([T.x],[T.y],[T.z]) -> [O] ([O.x],[O.y],[O.z])"
|
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del(src)
|
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Del()
|
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//remove connections from master lists.
|
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if(ref_B in air_master.turfs_with_connections)
|
||||
var/list/connections = air_master.turfs_with_connections[ref_B]
|
||||
connections.Remove(src)
|
||||
@@ -102,6 +75,10 @@ connection
|
||||
var/list/connections = air_master.turfs_with_connections[ref_A]
|
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connections.Remove(src)
|
||||
|
||||
//Ensure we delete the right values by sanity checkign right before deletion.
|
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Sanitize()
|
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|
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//Remove connection from current zones.
|
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if(A)
|
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if(A.zone && A.zone.connections)
|
||||
A.zone.connections.Remove(src)
|
||||
@@ -112,269 +89,189 @@ connection
|
||||
B.zone.connections.Remove(src)
|
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if(!B.zone.connections.len)
|
||||
del B.zone.connections
|
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if(zone_A)
|
||||
if(zone_A && zone_A.connections)
|
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zone_A.connections.Remove(src)
|
||||
if(!zone_A.connections.len)
|
||||
del zone_A.connections
|
||||
if(zone_B)
|
||||
if(zone_B && zone_B.connections)
|
||||
zone_B.connections.Remove(src)
|
||||
if(!zone_B.connections.len)
|
||||
del zone_B.connections
|
||||
|
||||
if(indirect != CONNECTION_CLOSED)
|
||||
if(A && A.zone)
|
||||
if(B && B.zone)
|
||||
if(B.zone in A.zone.connected_zones)
|
||||
if(A.zone.connected_zones[B.zone] > 1)
|
||||
A.zone.connected_zones[B.zone]--
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||||
else
|
||||
A.zone.connected_zones -= B.zone
|
||||
if(A.zone.connected_zones && !A.zone.connected_zones.len)
|
||||
A.zone.connected_zones = null
|
||||
if( zone_B && (!B.zone || zone_B != B.zone) )
|
||||
if(zone_B in A.zone.connected_zones)
|
||||
if(A.zone.connected_zones[zone_B] > 1)
|
||||
A.zone.connected_zones[zone_B]--
|
||||
else
|
||||
A.zone.connected_zones -= zone_B
|
||||
if(A.zone.connected_zones && !A.zone.connected_zones.len)
|
||||
A.zone.connected_zones = null
|
||||
if(zone_A && (!A.zone || zone_A != A.zone))
|
||||
if(B && B.zone)
|
||||
if(B.zone in zone_A.connected_zones)
|
||||
if(zone_A.connected_zones[B.zone] > 1)
|
||||
zone_A.connected_zones[B.zone]--
|
||||
else
|
||||
zone_A.connected_zones -= B.zone
|
||||
if(zone_A.connected_zones && !zone_A.connected_zones.len)
|
||||
zone_A.connected_zones = null
|
||||
if( zone_B && (!B.zone || zone_B != B.zone) )
|
||||
if(zone_B in zone_A.connected_zones)
|
||||
if(zone_A.connected_zones[zone_B] > 1)
|
||||
zone_A.connected_zones[zone_B]--
|
||||
else
|
||||
zone_A.connected_zones -= zone_B
|
||||
if(zone_A.connected_zones && !zone_A.connected_zones.len)
|
||||
zone_A.connected_zones = null
|
||||
if(B && B.zone)
|
||||
if(A && A.zone)
|
||||
if(A.zone in B.zone.connected_zones)
|
||||
if(B.zone.connected_zones[A.zone] > 1)
|
||||
B.zone.connected_zones[A.zone]--
|
||||
else
|
||||
B.zone.connected_zones -= A.zone
|
||||
if(B.zone.connected_zones && !B.zone.connected_zones.len)
|
||||
B.zone.connected_zones = null
|
||||
if( zone_A && (!A.zone || zone_A != A.zone) )
|
||||
if(zone_A in B.zone.connected_zones)
|
||||
if(B.zone.connected_zones[zone_A] > 1)
|
||||
B.zone.connected_zones[zone_A]--
|
||||
else
|
||||
B.zone.connected_zones -= zone_A
|
||||
if(B.zone.connected_zones && !B.zone.connected_zones.len)
|
||||
B.zone.connected_zones = null
|
||||
if(zone_B && (!B.zone || zone_B != B.zone))
|
||||
if(A && A.zone)
|
||||
if(A.zone in zone_B.connected_zones)
|
||||
if(zone_B.connected_zones[A.zone] > 1)
|
||||
zone_B.connected_zones[A.zone]--
|
||||
else
|
||||
zone_B.connected_zones -= A.zone
|
||||
if(zone_B.connected_zones && !zone_B.connected_zones.len)
|
||||
zone_B.connected_zones = null
|
||||
if( zone_A && (!A.zone || zone_A != A.zone) )
|
||||
if(zone_A in zone_B.connected_zones)
|
||||
if(zone_B.connected_zones[zone_A] > 1)
|
||||
zone_B.connected_zones[zone_A]--
|
||||
else
|
||||
zone_B.connected_zones -= zone_A
|
||||
if(zone_B.connected_zones && !zone_B.connected_zones.len)
|
||||
zone_B.connected_zones = null
|
||||
else
|
||||
if(A && A.zone)
|
||||
if(B && B.zone)
|
||||
if(B.zone in A.zone.closed_connection_zones)
|
||||
if(A.zone.closed_connection_zones[B.zone] > 1)
|
||||
A.zone.closed_connection_zones[B.zone]--
|
||||
else
|
||||
A.zone.closed_connection_zones -= B.zone
|
||||
if(A.zone.closed_connection_zones && !A.zone.closed_connection_zones.len)
|
||||
A.zone.closed_connection_zones = null
|
||||
if( zone_B && (!B.zone || zone_B != B.zone) )
|
||||
if(zone_B in A.zone.closed_connection_zones)
|
||||
if(A.zone.closed_connection_zones[zone_B] > 1)
|
||||
A.zone.closed_connection_zones[zone_B]--
|
||||
else
|
||||
A.zone.closed_connection_zones -= zone_B
|
||||
if(A.zone.closed_connection_zones && !A.zone.closed_connection_zones.len)
|
||||
A.zone.closed_connection_zones = null
|
||||
if(zone_A && (!A.zone || zone_A != A.zone))
|
||||
if(B && B.zone)
|
||||
if(B.zone in zone_A.closed_connection_zones)
|
||||
if(zone_A.closed_connection_zones[B.zone] > 1)
|
||||
zone_A.closed_connection_zones[B.zone]--
|
||||
else
|
||||
zone_A.closed_connection_zones -= B.zone
|
||||
if(zone_A.closed_connection_zones && !zone_A.closed_connection_zones.len)
|
||||
zone_A.closed_connection_zones = null
|
||||
if( zone_B && (!B.zone || zone_B != B.zone) )
|
||||
if(zone_B in zone_A.closed_connection_zones)
|
||||
if(zone_A.closed_connection_zones[zone_B] > 1)
|
||||
zone_A.closed_connection_zones[zone_B]--
|
||||
else
|
||||
zone_A.closed_connection_zones -= zone_B
|
||||
if(zone_A.closed_connection_zones && !zone_A.closed_connection_zones.len)
|
||||
zone_A.closed_connection_zones = null
|
||||
if(B && B.zone)
|
||||
if(A && A.zone)
|
||||
if(A.zone in B.zone.closed_connection_zones)
|
||||
if(B.zone.closed_connection_zones[A.zone] > 1)
|
||||
B.zone.closed_connection_zones[A.zone]--
|
||||
else
|
||||
B.zone.closed_connection_zones -= A.zone
|
||||
if(B.zone.closed_connection_zones && !B.zone.closed_connection_zones.len)
|
||||
B.zone.closed_connection_zones = null
|
||||
if( zone_A && (!A.zone || zone_A != A.zone) )
|
||||
if(zone_A in B.zone.closed_connection_zones)
|
||||
if(B.zone.closed_connection_zones[zone_A] > 1)
|
||||
B.zone.closed_connection_zones[zone_A]--
|
||||
else
|
||||
B.zone.closed_connection_zones -= zone_A
|
||||
if(B.zone.closed_connection_zones && !B.zone.closed_connection_zones.len)
|
||||
B.zone.closed_connection_zones = null
|
||||
if(zone_B && (!B.zone || zone_B != B.zone))
|
||||
if(A && A.zone)
|
||||
if(A.zone in zone_B.closed_connection_zones)
|
||||
if(zone_B.closed_connection_zones[A.zone] > 1)
|
||||
zone_B.closed_connection_zones[A.zone]--
|
||||
else
|
||||
zone_B.closed_connection_zones -= A.zone
|
||||
if(zone_B.closed_connection_zones && !zone_B.closed_connection_zones.len)
|
||||
zone_B.closed_connection_zones = null
|
||||
if( zone_A && (!A.zone || zone_A != A.zone) )
|
||||
if(zone_A in zone_B.closed_connection_zones)
|
||||
if(zone_B.closed_connection_zones[zone_A] > 1)
|
||||
zone_B.closed_connection_zones[zone_A]--
|
||||
else
|
||||
zone_B.closed_connection_zones -= zone_A
|
||||
if(zone_B.closed_connection_zones && !zone_B.closed_connection_zones.len)
|
||||
zone_B.closed_connection_zones = null
|
||||
//Disconnect zones while handling unusual conditions.
|
||||
// e.g. loss of a zone on a turf
|
||||
if(A && A.zone && B && B.zone)
|
||||
DisconnectZones(A.zone, B.zone)
|
||||
|
||||
//Finally, preform actual deletion.
|
||||
. = ..()
|
||||
|
||||
|
||||
proc/ConnectZones(var/zone/zone_1, var/zone/zone_2, open = 0)
|
||||
|
||||
//Sanity checking
|
||||
if(!istype(zone_1) || !istype(zone_2))
|
||||
return
|
||||
|
||||
//Handle zones connecting indirectly/directly.
|
||||
if(open)
|
||||
|
||||
//Create the lists if necessary.
|
||||
if(!zone_1.connected_zones)
|
||||
zone_1.connected_zones = list()
|
||||
|
||||
if(!zone_2.connected_zones)
|
||||
zone_2.connected_zones = list()
|
||||
|
||||
//Increase the number of connections between zones.
|
||||
if(zone_2 in zone_1.connected_zones)
|
||||
zone_1.connected_zones[zone_2]++
|
||||
else
|
||||
zone_1.connected_zones += zone_2
|
||||
zone_1.connected_zones[zone_2] = 1
|
||||
|
||||
if(zone_1 in zone_2.connected_zones)
|
||||
zone_2.connected_zones[zone_1]++
|
||||
else
|
||||
zone_2.connected_zones += zone_1
|
||||
zone_2.connected_zones[zone_1] = 1
|
||||
|
||||
//Handle closed connections.
|
||||
else
|
||||
|
||||
//Create the lists
|
||||
if(!zone_1.closed_connection_zones)
|
||||
zone_1.closed_connection_zones = list()
|
||||
|
||||
if(!zone_2.closed_connection_zones)
|
||||
zone_2.closed_connection_zones = list()
|
||||
|
||||
//Increment the connections.
|
||||
if(zone_2 in zone_1.closed_connection_zones)
|
||||
zone_1.closed_connection_zones[zone_2]++
|
||||
else
|
||||
zone_1.closed_connection_zones += zone_2
|
||||
zone_1.closed_connection_zones[zone_2] = 1
|
||||
|
||||
if(zone_1 in zone_2.closed_connection_zones)
|
||||
zone_2.closed_connection_zones[zone_1]++
|
||||
else
|
||||
zone_2.closed_connection_zones += zone_1
|
||||
zone_2.closed_connection_zones[zone_1] = 1
|
||||
|
||||
|
||||
proc/DisconnectZones(var/zone/zone_1, var/zone/zone_2)
|
||||
|
||||
//Sanity checking
|
||||
if(!istype(zone_1) || !istype(zone_2))
|
||||
return
|
||||
|
||||
//Handle disconnection of indirectly or directly connected zones.
|
||||
if( (zone_1 in zone_2.connected_zones) || (zone_2 in zone_1.connected_zones) )
|
||||
|
||||
//If there are more than one connection, decrement the number of connections
|
||||
//Otherwise, remove all connections between the zones.
|
||||
if(zone_1.connected_zones[zone_2] > 1)
|
||||
zone_1.connected_zones[zone_2]--
|
||||
else
|
||||
zone_1.connected_zones -= zone_2
|
||||
//remove the list if it is empty
|
||||
if(!zone_1.connected_zones.len)
|
||||
zone_1.connected_zones = null
|
||||
|
||||
//Then do the same for the other zone.
|
||||
if(zone_2.connected_zones[zone_1] > 1)
|
||||
zone_2.connected_zones[zone_1]--
|
||||
else
|
||||
zone_2.connected_zones -= zone_1
|
||||
if(!zone_2.connected_zones.len)
|
||||
zone_2.connected_zones = null
|
||||
|
||||
//Handle disconnection of closed zones.
|
||||
if( (zone_1 in zone_2.closed_connection_zones) || (zone_2 in zone_1.closed_connection_zones) )
|
||||
|
||||
//If there are more than one connection, decrement the number of connections
|
||||
//Otherwise, remove all connections between the zones.
|
||||
if(zone_1.closed_connection_zones[zone_2] > 1)
|
||||
zone_1.closed_connection_zones[zone_2]--
|
||||
else
|
||||
zone_1.closed_connection_zones -= zone_2
|
||||
//remove the list if it is empty
|
||||
if(!zone_1.closed_connection_zones.len)
|
||||
zone_1.closed_connection_zones = null
|
||||
|
||||
//Then do the same for the other zone.
|
||||
if(zone_2.closed_connection_zones[zone_1] > 1)
|
||||
zone_2.closed_connection_zones[zone_1]--
|
||||
else
|
||||
zone_2.closed_connection_zones -= zone_1
|
||||
if(!zone_2.closed_connection_zones.len)
|
||||
zone_2.closed_connection_zones = null
|
||||
|
||||
|
||||
proc/Cleanup()
|
||||
|
||||
//Check sanity: existance of turfs
|
||||
if(!A || !B)
|
||||
//world.log << "Connection removed: [A] or [B] missing entirely."
|
||||
del src
|
||||
|
||||
//Check sanity: zones are different
|
||||
if(A.zone == B.zone)
|
||||
//world.log << "Connection removed: Zones now merged."
|
||||
del src
|
||||
|
||||
//Check sanity: same turfs as before.
|
||||
if(ref_A != "\ref[A]" || ref_B != "\ref[B]")
|
||||
del src
|
||||
if((A.zone && A.zone != zone_A) || (B.zone && B.zone != zone_B))
|
||||
Sanitize()
|
||||
|
||||
//Manage sudden loss of a turfs zone. (e.g. a wall being built)
|
||||
if(!A.zone || !B.zone)
|
||||
no_zone_count++
|
||||
if(no_zone_count >= 5)
|
||||
//world.log << "Connection removed: [A] or [B] missing a zone."
|
||||
del src
|
||||
return 0
|
||||
|
||||
//Handle zones changing on a turf.
|
||||
if((A.zone && A.zone != zone_A) || (B.zone && B.zone != zone_B))
|
||||
Sanitize()
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
proc/CheckPassSanity()
|
||||
//Sanity check, first.
|
||||
Cleanup()
|
||||
|
||||
if(A.zone && B.zone)
|
||||
|
||||
//If no walls are blocking us...
|
||||
if(A.ZAirPass(B))
|
||||
//...we check to see if there is a door in the way...
|
||||
var/door_pass = A.CanPass(null,B,1.5,1)
|
||||
//...and if it is opened.
|
||||
if(door_pass || A.CanPass(null,B,0,0))
|
||||
|
||||
//Make and remove connections to let air pass.
|
||||
if(indirect == CONNECTION_CLOSED)
|
||||
//ADJUST FOR CAN CONNECT
|
||||
if(!A.zone.connected_zones)
|
||||
A.zone.connected_zones = list()
|
||||
if(B.zone in A.zone.connected_zones)
|
||||
A.zone.connected_zones[B.zone]++
|
||||
else
|
||||
A.zone.connected_zones += B.zone
|
||||
A.zone.connected_zones[B.zone] = 1
|
||||
|
||||
if(!B.zone.connected_zones)
|
||||
B.zone.connected_zones = list()
|
||||
if(A.zone in B.zone.connected_zones)
|
||||
B.zone.connected_zones[A.zone]++
|
||||
else
|
||||
B.zone.connected_zones += A.zone
|
||||
B.zone.connected_zones[A.zone] = 1
|
||||
|
||||
if(A.zone.closed_connection_zones)
|
||||
if(A.zone.closed_connection_zones[B.zone] > 1)
|
||||
A.zone.closed_connection_zones[B.zone]--
|
||||
else
|
||||
A.zone.closed_connection_zones.Remove(B.zone)
|
||||
if(A.zone.closed_connection_zones && !A.zone.closed_connection_zones.len)
|
||||
A.zone.closed_connection_zones = null
|
||||
|
||||
if(B.zone.closed_connection_zones)
|
||||
if(B.zone.closed_connection_zones[A.zone] > 1)
|
||||
B.zone.closed_connection_zones[A.zone]--
|
||||
else
|
||||
B.zone.closed_connection_zones.Remove(A.zone)
|
||||
|
||||
if(B.zone.closed_connection_zones && !B.zone.closed_connection_zones.len)
|
||||
B.zone.closed_connection_zones = null
|
||||
DisconnectZones(A.zone, B.zone)
|
||||
ConnectZones(A.zone, B.zone, 1)
|
||||
|
||||
if(door_pass)
|
||||
indirect = CONNECTION_DIRECT
|
||||
else if(!door_pass)
|
||||
indirect = CONNECTION_INDIRECT
|
||||
|
||||
//The door is instead closed.
|
||||
else if(indirect > CONNECTION_CLOSED)
|
||||
indirect = CONNECTION_CLOSED
|
||||
|
||||
//ADJUST FOR CANNOT CONNECT
|
||||
if(A.zone.connected_zones)
|
||||
if(A.zone.connected_zones[B.zone] > 1)
|
||||
A.zone.connected_zones[B.zone]--
|
||||
else
|
||||
A.zone.connected_zones.Remove(B.zone)
|
||||
if(A.zone.connected_zones && !A.zone.connected_zones.len)
|
||||
A.zone.connected_zones = null
|
||||
DisconnectZones(A.zone, B.zone)
|
||||
ConnectZones(A.zone, B.zone)
|
||||
|
||||
if(B.zone.connected_zones)
|
||||
if(B.zone.connected_zones[A.zone] > 1)
|
||||
B.zone.connected_zones[A.zone]--
|
||||
else
|
||||
B.zone.connected_zones.Remove(A.zone)
|
||||
|
||||
if(B.zone.connected_zones && !B.zone.connected_zones.len)
|
||||
B.zone.connected_zones = null
|
||||
|
||||
//Add to the closed connections list(s)
|
||||
if(!A.zone.closed_connection_zones)
|
||||
A.zone.closed_connection_zones = list()
|
||||
if(B.zone in A.zone.closed_connection_zones)
|
||||
A.zone.closed_connection_zones[B.zone]++
|
||||
else
|
||||
A.zone.closed_connection_zones += B.zone
|
||||
A.zone.closed_connection_zones[B.zone] = 1
|
||||
|
||||
if(!B.zone.closed_connection_zones)
|
||||
B.zone.closed_connection_zones = list()
|
||||
if(A.zone in B.zone.closed_connection_zones)
|
||||
B.zone.closed_connection_zones[A.zone]++
|
||||
else
|
||||
B.zone.closed_connection_zones += A.zone
|
||||
B.zone.closed_connection_zones[A.zone] = 1
|
||||
|
||||
else //If I can no longer pass air, better delete
|
||||
//If I can no longer pass air, better delete
|
||||
else
|
||||
del src
|
||||
|
||||
proc/Sanitize()
|
||||
//If the zones change on connected turfs, update it.
|
||||
if(A.zone && A.zone != zone_A && B.zone && B.zone != zone_B)
|
||||
if(!A.zone || !B.zone)
|
||||
del src
|
||||
|
||||
//Both zones changed (wat)
|
||||
if(A.zone && A.zone != zone_A && B.zone && B.zone != zone_B)
|
||||
|
||||
//If the zones have gotten swapped
|
||||
// (do not ask me how, I am just being anal retentive about sanity)
|
||||
if(A.zone == zone_B && B.zone == zone_A)
|
||||
var/turf/temp = B
|
||||
B = A
|
||||
@@ -386,208 +283,101 @@ connection
|
||||
ref_B = temp_ref
|
||||
return
|
||||
|
||||
if(zone_A)
|
||||
if(zone_A.connections)
|
||||
zone_A.connections.Remove(src)
|
||||
if(!zone_A.connections.len)
|
||||
del zone_A.connections
|
||||
//Handle removal of connections from archived zones.
|
||||
if(zone_A && zone_A.connections)
|
||||
zone_A.connections.Remove(src)
|
||||
if(!zone_A.connections.len)
|
||||
zone_A.connections = null
|
||||
|
||||
if(indirect != CONNECTION_CLOSED)
|
||||
if(zone_A.connected_zones)
|
||||
if(zone_A.connected_zones[zone_B] > 1)
|
||||
zone_A.connected_zones[zone_B]--
|
||||
else
|
||||
zone_A.connected_zones.Remove(zone_B)
|
||||
if(zone_A.connected_zones && !zone_A.connected_zones.len)
|
||||
zone_A.connected_zones = null
|
||||
if(zone_B && zone_B.connections)
|
||||
zone_B.connections.Remove(src)
|
||||
if(!zone_B.connections.len)
|
||||
zone_B.connections = null
|
||||
|
||||
else
|
||||
if(zone_A.closed_connection_zones)
|
||||
if(zone_A.closed_connection_zones[zone_B] > 1)
|
||||
zone_A.closed_connection_zones[zone_B]--
|
||||
else
|
||||
zone_A.closed_connection_zones.Remove(zone_B)
|
||||
if(zone_A.closed_connection_zones && !zone_A.closed_connection_zones.len)
|
||||
zone_A.closed_connection_zones = null
|
||||
|
||||
|
||||
if(zone_B)
|
||||
if(zone_B.connections)
|
||||
zone_B.connections.Remove(src)
|
||||
if(!zone_B.connections.len)
|
||||
del zone_B.connections
|
||||
|
||||
if(indirect != CONNECTION_CLOSED)
|
||||
if(zone_B.connected_zones)
|
||||
if(zone_B.connected_zones[zone_A] > 1)
|
||||
zone_B.connected_zones[zone_A]--
|
||||
else
|
||||
zone_B.connected_zones.Remove(zone_A)
|
||||
if(zone_B.connected_zones && !zone_B.connected_zones.len)
|
||||
zone_B.connected_zones = null
|
||||
|
||||
else
|
||||
if(zone_B.closed_connection_zones)
|
||||
if(zone_B.closed_connection_zones[zone_A] > 1)
|
||||
zone_B.closed_connection_zones[zone_A]--
|
||||
else
|
||||
zone_B.closed_connection_zones.Remove(zone_A)
|
||||
if(zone_B.closed_connection_zones && !zone_B.closed_connection_zones.len)
|
||||
zone_B.closed_connection_zones = null
|
||||
|
||||
if(indirect != CONNECTION_CLOSED)
|
||||
if(A.zone)
|
||||
if(!A.zone.connections)
|
||||
A.zone.connections = list()
|
||||
A.zone.connections |= src
|
||||
|
||||
if(B.zone)
|
||||
if(!B.zone.connections)
|
||||
B.zone.connections = list()
|
||||
B.zone.connections |= src
|
||||
|
||||
if(!A.zone.connected_zones)
|
||||
A.zone.connected_zones = list()
|
||||
if(B.zone in A.zone.connected_zones)
|
||||
A.zone.connected_zones[B.zone]++
|
||||
else
|
||||
A.zone.connected_zones += B.zone
|
||||
A.zone.connected_zones[B.zone] = 1
|
||||
//If either zone is null, we disconnect the archived ones after cleaning up the connections.
|
||||
if(!A.zone || !B.zone)
|
||||
if(zone_A && zone_B)
|
||||
DisconnectZones(zone_B, zone_A)
|
||||
|
||||
if(!B.zone.connected_zones)
|
||||
B.zone.connected_zones = list()
|
||||
if(A.zone in B.zone.connected_zones)
|
||||
B.zone.connected_zones[A.zone]++
|
||||
else
|
||||
B.zone.connected_zones += A.zone
|
||||
B.zone.connected_zones[A.zone] = 1
|
||||
if(!A.zone)
|
||||
zone_A = A.zone
|
||||
|
||||
else
|
||||
if(!B.zone)
|
||||
zone_B = B.zone
|
||||
return
|
||||
|
||||
if(!A.zone.connections)
|
||||
A.zone.connections = list()
|
||||
A.zone.connections |= src
|
||||
if(!B.zone.connections)
|
||||
B.zone.connections = list()
|
||||
B.zone.connections |= src
|
||||
|
||||
if(!A.zone.closed_connection_zones)
|
||||
A.zone.closed_connection_zones = list()
|
||||
if(B.zone in A.zone.closed_connection_zones)
|
||||
A.zone.closed_connection_zones[B.zone]++
|
||||
else
|
||||
A.zone.closed_connection_zones += B.zone
|
||||
A.zone.closed_connection_zones[B.zone] = 1
|
||||
|
||||
if(!B.zone.closed_connection_zones)
|
||||
B.zone.closed_connection_zones = list()
|
||||
if(A.zone in B.zone.closed_connection_zones)
|
||||
B.zone.closed_connection_zones[A.zone]++
|
||||
else
|
||||
B.zone.closed_connection_zones += A.zone
|
||||
B.zone.closed_connection_zones[A.zone] = 1
|
||||
//Handle diconnection and reconnection of zones.
|
||||
if(zone_A && zone_B)
|
||||
DisconnectZones(zone_A, zone_B)
|
||||
ConnectZones(A.zone, B.zone, indirect)
|
||||
|
||||
//resetting values of archived values.
|
||||
zone_B = B.zone
|
||||
|
||||
zone_A = A.zone
|
||||
|
||||
|
||||
//The "A" zone changed.
|
||||
else if(A.zone && A.zone != zone_A)
|
||||
if(zone_A)
|
||||
|
||||
//Handle connection cleanup
|
||||
if(zone_A)
|
||||
if(zone_A.connections)
|
||||
zone_A.connections.Remove(src)
|
||||
if(!zone_A.connections.len)
|
||||
del zone_A.connections
|
||||
|
||||
if(A.zone)
|
||||
if(!A.zone.connections)
|
||||
A.zone.connections = list()
|
||||
A.zone.connections |= src
|
||||
|
||||
if(indirect != CONNECTION_CLOSED)
|
||||
if(zone_A.connected_zones)
|
||||
if(zone_A.connected_zones[zone_B] > 1)
|
||||
zone_A.connected_zones[zone_B]--
|
||||
else
|
||||
zone_A.connected_zones.Remove(zone_B)
|
||||
if(zone_A.connected_zones && !zone_A.connected_zones.len)
|
||||
zone_A.connected_zones = null
|
||||
|
||||
if(!A.zone.connected_zones)
|
||||
A.zone.connected_zones = list()
|
||||
if(!(zone_B in A.zone.connected_zones))
|
||||
A.zone.connected_zones += zone_B
|
||||
A.zone.connected_zones[zone_B] = 1
|
||||
else
|
||||
A.zone.connected_zones[zone_B]++
|
||||
|
||||
else
|
||||
if(zone_A.closed_connection_zones)
|
||||
if(zone_A.closed_connection_zones[zone_B] > 1)
|
||||
zone_A.closed_connection_zones[zone_B]--
|
||||
else
|
||||
zone_A.closed_connection_zones.Remove(zone_B)
|
||||
if(zone_A.closed_connection_zones && !zone_A.closed_connection_zones.len)
|
||||
zone_A.closed_connection_zones = null
|
||||
|
||||
if(!A.zone.closed_connection_zones)
|
||||
A.zone.closed_connection_zones = list()
|
||||
if(!(zone_B in A.zone.closed_connection_zones))
|
||||
A.zone.closed_connection_zones += zone_B
|
||||
A.zone.closed_connection_zones[zone_B] = 1
|
||||
else
|
||||
A.zone.closed_connection_zones[zone_B]++
|
||||
|
||||
//If the "A" zone is null, we disconnect the archived ones after cleaning up the connections.
|
||||
if(!A.zone)
|
||||
if(zone_A && zone_B)
|
||||
DisconnectZones(zone_A, zone_B)
|
||||
zone_A = A.zone
|
||||
return
|
||||
|
||||
else
|
||||
del src
|
||||
//Handle diconnection and reconnection of zones.
|
||||
if(zone_A && zone_B)
|
||||
DisconnectZones(zone_A, zone_B)
|
||||
ConnectZones(A.zone, B.zone, indirect)
|
||||
|
||||
//The "B" zone changed.
|
||||
else if(B.zone && B.zone != zone_B)
|
||||
if(zone_B)
|
||||
|
||||
//Handle connection cleanup
|
||||
if(zone_B)
|
||||
if(zone_B.connections)
|
||||
zone_B.connections.Remove(src)
|
||||
if(!zone_B.connections.len)
|
||||
del zone_B.connections
|
||||
|
||||
if(B.zone)
|
||||
if(!B.zone.connections)
|
||||
B.zone.connections = list()
|
||||
B.zone.connections |= src
|
||||
|
||||
if(indirect != CONNECTION_CLOSED)
|
||||
if(zone_B.connected_zones)
|
||||
if(zone_B.connected_zones[zone_A] > 1)
|
||||
zone_B.connected_zones[zone_A]--
|
||||
else
|
||||
zone_B.connected_zones.Remove(zone_A)
|
||||
if(zone_B.connected_zones && !zone_B.connected_zones.len)
|
||||
zone_B.connected_zones = null
|
||||
|
||||
if(!B.zone.connected_zones)
|
||||
B.zone.connected_zones = list()
|
||||
if(!(zone_A in B.zone.connected_zones))
|
||||
B.zone.connected_zones += zone_A
|
||||
B.zone.connected_zones[zone_A] = 1
|
||||
else
|
||||
B.zone.connected_zones[zone_A]++
|
||||
|
||||
else
|
||||
if(zone_B.closed_connection_zones)
|
||||
if(zone_B.closed_connection_zones[zone_A] > 1)
|
||||
zone_B.closed_connection_zones[zone_A]--
|
||||
else
|
||||
zone_B.closed_connection_zones.Remove(zone_A)
|
||||
if(zone_B.closed_connection_zones && !zone_B.closed_connection_zones.len)
|
||||
zone_B.closed_connection_zones = null
|
||||
|
||||
if(!B.zone.closed_connection_zones)
|
||||
B.zone.closed_connection_zones = list()
|
||||
if(!(zone_A in B.zone.closed_connection_zones))
|
||||
B.zone.closed_connection_zones += zone_A
|
||||
B.zone.closed_connection_zones[zone_A] = 1
|
||||
else
|
||||
B.zone.closed_connection_zones[zone_A]++
|
||||
|
||||
//If the "B" zone is null, we disconnect the archived ones after cleaning up the connections.
|
||||
if(!B.zone)
|
||||
if(zone_A && zone_B)
|
||||
DisconnectZones(zone_A, zone_B)
|
||||
zone_B = B.zone
|
||||
return
|
||||
|
||||
else
|
||||
del src
|
||||
//Handle diconnection and reconnection of zones.
|
||||
if(zone_A && zone_B)
|
||||
DisconnectZones(zone_A, zone_B)
|
||||
ConnectZones(A.zone, B.zone, indirect)
|
||||
|
||||
|
||||
#undef CONNECTION_DIRECT
|
||||
|
||||
Reference in New Issue
Block a user