Fix a few style issues

This commit is contained in:
Tayyyyyyy
2018-05-02 09:35:59 -05:00
parent bcde39b9b1
commit 0ee6cde88e
5 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -411,7 +411,7 @@ BLIND // can't see anything
desc = "[desc] They have had their toes opened up."
update_icon()
else
to_chat(user, "<span class='notice'>[src] have already had [src.p_their()] toes cut open!</span>")
to_chat(user, "<span class='notice'>[src] have already had [p_their()] toes cut open!</span>")
return
else
..()
+2 -2
View File
@@ -256,8 +256,8 @@
H.play_xylophone()
else
if(player_logged)
M.visible_message("<span class='notice'>[M] shakes [src], but [src.p_they()] [src.p_do()] not respond. Probably suffering from SSD.", \
"<span class='notice'>You shake [src], but [src.p_theyre()] unresponsive. Probably suffering from SSD.</span>")
M.visible_message("<span class='notice'>[M] shakes [src], but [p_they()] [p_do()] not respond. Probably suffering from SSD.", \
"<span class='notice'>You shake [src], but [p_theyre()] unresponsive. Probably suffering from SSD.</span>")
if(lying) // /vg/: For hugs. This is how update_icon figgers it out, anyway. - N3X15
var/t_him = "it"
if(gender == MALE)
@@ -306,7 +306,7 @@
if(!prob(martial_art.deflection_chance))
return ..()
if(!src.lying && !(HULK in mutations)) //But only if they're not lying down, and hulks can't do it
visible_message("<span class='danger'>[src] deflects the projectile; [src.p_they()] can't be hit with ranged weapons!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
visible_message("<span class='danger'>[src] deflects the projectile; [p_they()] can't be hit with ranged weapons!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
return 0
..()