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Fix a few style issues
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@@ -411,7 +411,7 @@ BLIND // can't see anything
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desc = "[desc] They have had their toes opened up."
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update_icon()
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else
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to_chat(user, "<span class='notice'>[src] have already had [src.p_their()] toes cut open!</span>")
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to_chat(user, "<span class='notice'>[src] have already had [p_their()] toes cut open!</span>")
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return
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else
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..()
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@@ -256,8 +256,8 @@
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H.play_xylophone()
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else
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if(player_logged)
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M.visible_message("<span class='notice'>[M] shakes [src], but [src.p_they()] [src.p_do()] not respond. Probably suffering from SSD.", \
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"<span class='notice'>You shake [src], but [src.p_theyre()] unresponsive. Probably suffering from SSD.</span>")
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M.visible_message("<span class='notice'>[M] shakes [src], but [p_they()] [p_do()] not respond. Probably suffering from SSD.", \
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"<span class='notice'>You shake [src], but [p_theyre()] unresponsive. Probably suffering from SSD.</span>")
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if(lying) // /vg/: For hugs. This is how update_icon figgers it out, anyway. - N3X15
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var/t_him = "it"
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if(gender == MALE)
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@@ -306,7 +306,7 @@
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if(!prob(martial_art.deflection_chance))
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return ..()
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if(!src.lying && !(HULK in mutations)) //But only if they're not lying down, and hulks can't do it
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visible_message("<span class='danger'>[src] deflects the projectile; [src.p_they()] can't be hit with ranged weapons!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
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visible_message("<span class='danger'>[src] deflects the projectile; [p_they()] can't be hit with ranged weapons!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
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return 0
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..()
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