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Changes Bee Briefcase to not be suicide briefcase
- Traitors attempting to open a bee briefcase without first having injected it with their blood, will now be stopped from doing so. Instead, they will get a message telling them how to open it safely. - Non-traitors can still open the briefcase as normal - resulting in at least 5 angry bees that will surely kill them.
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@@ -27,7 +27,6 @@
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/obj/item/weapon/bee_briefcase/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/reagent_containers/syringe))
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var/obj/item/weapon/reagent_containers/syringe/S = I
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if(!bees_left)
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to_chat(user, "<span class='warning'>The briefcase is empty, so there is no point in injecting something into it.</span>")
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@@ -46,7 +45,6 @@
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to_chat(user, "<span class='warning'>The buzzing inside the briefcase swells momentarily, then returns to normal. Guess it was too cramped...</span>")
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S.reagents.clear_reagents()
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S.update_icon()
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else if(istype(I, /obj/item/weapon/plantspray))
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var/obj/item/weapon/plantspray/PS = I
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user.drop_item(PS)
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@@ -56,7 +54,9 @@
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qdel(PS)
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/obj/item/weapon/bee_briefcase/attack_self(mob/user as mob)
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if(!bees_left)
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if (!blood_list.len && user.mind && user.mind.special_role)
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to_chat(user, "<span class='danger'>You must inject some of your blood into this briefcase, using a syringe, to train the bees not to attack you. Only then can the briefcase be opened.</span>")
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else if(!bees_left)
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to_chat(user, "<span class='danger'>The lack of all and any bees at this event has been somewhat of a let-down...</span>")
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return
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else
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