Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates

This commit is contained in:
Ren Erthilo
2012-04-29 04:11:57 +01:00
14 changed files with 8792 additions and 8821 deletions
@@ -51,4 +51,12 @@ obj/machinery/atmospherics/binary/passive_gate
network1.update = 1
if(network2)
network2.update = 1
network2.update = 1
attack_ai(mob/user as mob)
return src.attack_hand(user)
attack_hand(mob/user as mob)
src.on = !src.on
src.update_icon()
return
+94
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@@ -335,3 +335,97 @@ obj/machinery/atmospherics/tvalve
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
obj/machinery/atmospherics/tvalve/mirrored
icon_state = "tvalvem0"
New()
switch(dir)
if(NORTH)
initialize_directions = SOUTH|NORTH|WEST
if(SOUTH)
initialize_directions = NORTH|SOUTH|EAST
if(EAST)
initialize_directions = WEST|EAST|NORTH
if(WEST)
initialize_directions = EAST|WEST|SOUTH
..()
initialize()
var/node1_dir
var/node2_dir
var/node3_dir
node1_dir = turn(dir, 180)
node2_dir = turn(dir, 90)
node3_dir = dir
for(var/obj/machinery/atmospherics/target in get_step(src,node1_dir))
if(target.initialize_directions & get_dir(target,src))
node1 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node2_dir))
if(target.initialize_directions & get_dir(target,src))
node2 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node3_dir))
if(target.initialize_directions & get_dir(target,src))
node3 = target
break
update_icon(animation)
if(animation)
flick("tvalvem[src.state][!src.state]",src)
else
icon_state = "tvalvem[state]"
digital // can be controlled by AI
name = "digital switching valve"
desc = "A digitally controlled valve."
icon = 'digital_valve.dmi'
attack_ai(mob/user as mob)
return src.attack_hand(user)
attack_hand(mob/user as mob)
if(!src.allowed(user))
user << "\red Access denied."
return
..()
//Radio remote control
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
var/frequency = 0
var/id = null
var/datum/radio_frequency/radio_connection
initialize()
..()
if(frequency)
set_frequency(frequency)
receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id))
return 0
switch(signal.data["command"])
if("valve_open")
if(!state)
go_to_side()
if("valve_close")
if(state)
go_straight()
if("valve_toggle")
if(state)
go_straight()
else
go_to_side()
+13 -1
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@@ -1015,10 +1015,22 @@ obj/machinery/atmospherics/pipe
volume = 35
dir = SOUTH
initialize_directions = SOUTH
initialize_directions = NORTH
var/obj/machinery/atmospherics/node
New()
..()
switch(dir)
if(SOUTH)
initialize_directions = NORTH
if(NORTH)
initialize_directions = SOUTH
if(WEST)
initialize_directions = EAST
if(EAST)
initialize_directions = WEST
hide(var/i)
if(level == 1 && istype(loc, /turf/simulated))
invisibility = i ? 101 : 0
+9 -1
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@@ -275,6 +275,8 @@ var/datum/cameranet/cameranet = new()
/mob/living/silicon/ai/New()
..()
eyeobj.ai = src
spawn(20)
freelook()
/mob/living/silicon/ai/death(gibbed)
if(client && client.eye == eyeobj)
@@ -293,6 +295,7 @@ var/datum/cameranet/cameranet = new()
client.eye = src
for(var/datum/camerachunk/c in eyeobj.visibleCameraChunks)
c.remove(eyeobj)
freelook()
else
if(!eyeobj) //if it got deleted somehow (like an admin trying to fix things <.<')
eyeobj = new()
@@ -300,6 +303,7 @@ var/datum/cameranet/cameranet = new()
eyeobj.loc = loc
cameranet.visibility(eyeobj)
cameraFollow = null
/mob/aiEye/Move()
. = ..()
if(.)
@@ -360,4 +364,8 @@ var/datum/cameranet/cameranet = new()
if(!C.status || C.stat == 2)
continue
return 1
return 0
return 0
/mob/living/silicon/ai/switchCamera(atom/A)
eyeobj.loc = A.loc
return
+1 -1
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@@ -1,7 +1,7 @@
//copy pastad freezer
//remove this shit when someonething better is done
/obj/machinery/atmospherics/unary/heat_reservoir/heater
name = "Heat Regulatorer"
name = "Heat Regulator"
icon = 'Cryogenic2.dmi'
icon_state = "freezer_0"
density = 1
+17
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@@ -19,6 +19,7 @@ Buildable meters
#define PIPE_GAS_MIXER 14
#define PIPE_MTVALVE 15
#define PIPE_MANIFOLD4W 16
#define PIPE_CAP 17
/obj/item/pipe
name = "pipe"
@@ -72,6 +73,8 @@ Buildable meters
src.pipe_type = PIPE_MTVALVE
else if(istype(make_from, /obj/machinery/atmospherics/pipe/manifold))
src.pipe_type = PIPE_MANIFOLD4W
else if(istype(make_from, /obj/machinery/atmospherics/pipe/cap))
src.pipe_type = PIPE_CAP
else
src.pipe_type = pipe_type
src.dir = dir
@@ -101,6 +104,7 @@ Buildable meters
"gas mixer", \
"t-valve", \
"4-way manifold", \
"pipe cap", \
)
name = nlist[pipe_type+1] + " fitting"
var/list/islist = list( \
@@ -121,6 +125,7 @@ Buildable meters
"mixer", \
"mtvalve", \
"manifold4w", \
"cap", \
)
icon_state = islist[pipe_type + 1]
@@ -187,6 +192,8 @@ Buildable meters
return flip|cw|acw
if(PIPE_GAS_FILTER, PIPE_GAS_MIXER,PIPE_MTVALVE)
return dir|flip|cw
if(PIPE_CAP)
return flip
return 0
/obj/item/pipe/proc/get_pdir() //endpoints for regular pipes
@@ -510,6 +517,16 @@ Buildable meters
V.node3.initialize()
V.node3.build_network()
if(PIPE_CAP)
var/obj/machinery/atmospherics/pipe/cap/C = new(src.loc)
C.dir = dir
C.initialize_directions = pipe_dir
C.initialize()
C.build_network()
if(C.node)
C.node.initialize()
C.node.build_network()
playsound(src.loc, 'Ratchet.ogg', 50, 1)
user.visible_message( \
"[user] fastens the [src].", \
+1 -3
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@@ -16,6 +16,7 @@
var/dat = {"
<b>Regular pipes:</b><BR>
<A href='?src=\ref[src];make=0;dir=1'>Pipe</A><BR>
<A href='?src=\ref[src];make=17;dir=1'>Pipe Cap</A><BR>``
<A href='?src=\ref[src];make=1;dir=5'>Bent Pipe</A><BR>
<A href='?src=\ref[src];make=5;dir=1'>Manifold</A><BR>
<A href='?src=\ref[src];make=16;dir=1'>4-Way Manifold</A><BR>
@@ -33,9 +34,6 @@
<A href='?src=\ref[src];make=2;dir=1'>Pipe</A><BR>
<A href='?src=\ref[src];make=3;dir=5'>Bent Pipe</A><BR>
<A href='?src=\ref[src];make=6;dir=1'>Junction</A><BR>
<b>Insulated pipes:</b><BR>
<A href='?src=\ref[src];make=11;dir=1'>Pipe</A><BR>
<A href='?src=\ref[src];make=12;dir=5'>Bent Pipe</A><BR>
"}
+4
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@@ -109,6 +109,10 @@
if(S.reagents.has_reagent("plasma", 5))
log_attack("<font color='red'>[user.name] ([user.ckey]) injected a power cell with plasma.</font>")
log_admin("ATTACK: [user] ([user.ckey]) injected a power cell with plasma.")
message_admins("ATTACK: [user] ([user.ckey]) injected a power cell with plasma.")
rigged = 1
S.reagents.clear_reagents()
+5 -1
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@@ -44,7 +44,7 @@
brightness = 3
desc = "A small lighting fixture."
light_type = /obj/item/weapon/light/bulb
/obj/machinery/light/small/spot
brightness = 5
@@ -532,6 +532,10 @@
if(S.reagents.has_reagent("plasma", 5))
log_attack("<font color='red'>[user.name] ([user.ckey]) injected a light with plasma.</font>")
log_admin("ATTACK: [user] ([user.ckey]) injected a light with plasma.")
message_admins("ATTACK: [user] ([user.ckey]) injected a light with plasma.")
rigged = 1
S.reagents.clear_reagents()
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