Brings the fur equipment in line with other loadout gear

This commit is contained in:
Crazylemon64
2016-11-27 13:30:50 -08:00
parent 635335dd5c
commit 10e06abd9b
@@ -212,9 +212,6 @@ var/global/totaltribbles = 0 //global variable so it updates for all tribbles,
//||Fur and Fur Products ||
/obj
var/f_amt = 0 // registers fur amount as an object variable
/obj/item/stack/sheet/fur //basic fur sheets (very lumpy furry piles of sheets)
name = "pile of fur"
@@ -223,38 +220,38 @@ var/global/totaltribbles = 0 //global variable so it updates for all tribbles,
icon = 'icons/mob/tribbles.dmi'
icon_state = "sheet-fur"
origin_tech = "materials=2"
f_amt = 1000
max_amount = 50
/obj/item/clothing/ears/earmuffs/tribblemuffs //earmuffs but with tribbles
name = "earmuffs"
desc = "Protects your hearing from loud noises, and quiet ones as well."
icon = 'icons/mob/tribbles.dmi'
icon_state = "tribblemuffs"
item_state = "tribblemuffs"
f_amt = 2000
/* The advanced cold protection of the non-coat items has been removed, so as not
to give patreon donors an unfair advantage - the winter coat provides equivalent
cold protection
*/
/obj/item/clothing/gloves/furgloves
desc = "These gloves are warm and furry."
name = "fur gloves"
icon = 'icons/mob/tribbles.dmi'
icon_state = "furglovesico"
item_state = "furgloves"
f_amt = 3000
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
transfer_prints = TRUE
// Equivalent to a winter coat's hood
/obj/item/clothing/head/furcap
name = "fur cap"
desc = "A warm furry cap."
icon = 'icons/mob/tribbles.dmi'
icon_state = "furcap"
item_state = "furcap"
f_amt = 5000
cold_protection = HEAD
min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
/obj/item/clothing/shoes/furboots
name = "fur boots"
@@ -262,11 +259,8 @@ var/global/totaltribbles = 0 //global variable so it updates for all tribbles,
icon = 'icons/mob/tribbles.dmi'
icon_state = "furboots"
item_state = "furboots"
f_amt = 4000
cold_protection = FEET
min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
// As a donator piece of clothing, this is now in line with the winter coat
/obj/item/clothing/suit/furcoat
name = "fur coat"
desc = "A trenchcoat made from fur. You could put an oxygen tank in one of the pockets."
@@ -274,11 +268,10 @@ var/global/totaltribbles = 0 //global variable so it updates for all tribbles,
icon_state = "furcoat"
item_state = "furcoat"
blood_overlay_type = "armor"
f_amt = 15000
body_parts_covered = UPPER_TORSO|LEGS|ARMS|LOWER_TORSO
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO
allowed = list (/obj/item/weapon/tank/emergency_oxygen)
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | ARMS
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
cold_protection = UPPER_TORSO | LOWER_TORSO | ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
/obj/item/clothing/suit/furcape
name = "fur cape"
@@ -287,7 +280,6 @@ var/global/totaltribbles = 0 //global variable so it updates for all tribbles,
icon_state = "furcape"
item_state = "furcape"
blood_overlay_type = "armor"
f_amt = 10000
body_parts_covered = UPPER_TORSO|LEGS|ARMS
cold_protection = UPPER_TORSO | LEGS | ARMS
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
body_parts_covered = UPPER_TORSO|ARMS
cold_protection = UPPER_TORSO | ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT