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Merge pull request #1426 from Krausus/AwayMissionLightingFix
Fixes Away Mission Lighting
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@@ -43,6 +43,7 @@ proc/createRandomZlevel()
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// Initialize air for the away mission's turfs
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if(air_master)
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air_master.setup_allturfs(block(locate(1, 1, world.maxz), locate(world.maxx, world.maxy, world.maxz)))
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create_lighting_overlays(world.maxz)
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world.log << "away mission loaded: [map]"
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for(var/obj/effect/landmark/L in landmarks_list)
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