Changelog.

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Erthilo
2012-06-25 01:33:19 +01:00
parent 390782f544
commit 1245c5f64c
+15 -4
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@@ -57,6 +57,21 @@ Stuff which is in development and not yet visible to players or just code relate
should be listed in the changelog upon commit though. Thanks. -->
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<h2 class="date">25 June 2012</h2>
<h3 class="author">Erthilo updated:</h3>
<ul class="changes bgimages16">
<li class="experiment"><b>People in critical (less than -50 health) from external trauma (100+ damage from brute and/or burn) bleeding, and with unsplinted limbs, will send a message to anyone trying to drag them, to warn them it would be a bad idea trying to move them. They will suffer a lot more damage if dragged while lying down.<br>The correct procedure is therefore, A) Bring a roller bed, or B) Splint all limbs, stop all bleeding with gauze, and then drag them.</b></li>
<li class="rscadd">Dragging someone while injured (brute) will have a small chance of injuring them further that increases depending on how damaged they are. This coincides with the blood spatters that are already generated.</li>
<li class="rscadd">Added splints that can be applied to broken arms and legs, and will reduce effects of broken limbs. These can be removed the same way as handcuffs. They show up on the mob and on examine.</li>
<li class="rscadd">Added an autoinjector that can only hold five units, but acts like a hypospray.</li>
<li class="rscadd"> Added an advanced medical kit that Medical Doctors spawn with that has Advanced Trauma Kits, Advanced Burn Kits, autoinjectors, and splints.</li>
<li class="tweak">Health Scanners now show unsplinted fractures ONLY in arms or legs.</li>
<li class="tweak">Blood is now actually lost from the person being dragged.</li>
<li class="bugfix">Fixed CPR being performed at weird health levels.</li>
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<h2 class="date">23 June 2012</h2>
<h3 class="author">SkyMarshal updated:</h3>
@@ -67,10 +82,6 @@ should be listed in the changelog upon commit though. Thanks. -->
<li class="tweak">The auto-targeting-mode for guns will now provide a different type of flavor text when it makes you fire, to make the situations that it occurs in to be less ambiguous.</li>
<li class="experiment">UltraLight is in, but has some lighting bugs still remaining. This is the next thing I intend to tackle, bare with it please.</li>
</ul>
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<h2 class="date">23 June 2012</h2>
<h3 class="author">TG updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Updated toilets. You can now crowbar open the cistern and hide stuff in there.</li>