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Update code/game/jobs/access.dm
fixed security maintenance access and allowed robotists maintenance access
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@@ -196,9 +196,9 @@
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if("Captain")
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return get_all_accesses()
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if("Security Officer")
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return list(access_security, access_brig, access_court)
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return list(access_security, access_brig, access_court,access_maint_tunnels) // Massively requested that sec get there maintenance access back //
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if("Warden")
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return list(access_security, access_brig, access_armory, access_court)
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return list(access_security, access_brig, access_armory, access_court,access_maint_tunnels)
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if("Scientist")
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return list(access_tox, access_tox_storage, access_research, access_xenobiology)
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if("Head of Security")
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@@ -229,7 +229,7 @@
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if("Chef")
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return list(access_kitchen, access_morgue)
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if("Roboticist")
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return list(access_robotics, access_tech_storage, access_morgue) //As a job that handles so many corpses, it makes sense for them to have morgue access.
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return list(access_robotics, access_tech_storage, access_morgue,access_maint_tunnels) // This is nice so that robotists have a extra escape route if there single entrance is blocked and also can be used to get mechs around without roaming the halls as much // //As a job that handles so many corpses, it makes sense for them to have morgue access.
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if("Cargo Technician")
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return list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting)
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if("Shaft Miner")
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