increased cramp interval, removed damage chance

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-10-28 15:43:55 +10:00
parent b88aaea336
commit 12a677cf0b
+4 -4
View File
@@ -1,7 +1,7 @@
//might be a better place to put this, but it's fine here for now
#define MIN_CRAMP_TIME 600
#define MAX_CRAMP_TIME 3600
#define MIN_CRAMP_TIME 1200
#define MAX_CRAMP_TIME 7200
#define CRAMP_DAMAGE_MAX 10
/obj/item/clothing/suit/var/causes_cramps = 0
@@ -19,9 +19,9 @@
var/afforgan = pick("chest","l_foot","r_foot","l_arm","l_leg")
var/datum/organ/external/affecting = H.get_organ(afforgan)
if(affecting)
if(prob(20) && cramp_damage_caused < CRAMP_DAMAGE_MAX)
/*if(prob(20) && cramp_damage_caused < CRAMP_DAMAGE_MAX)
affecting.take_damage(3, 0, 0)
cramp_damage_caused += 3
cramp_damage_caused += 3*/
H << "\red [pick("Your [affecting.display_name] goes to sleep.","Your [affecting.display_name] begins to twitch.","Your [affecting.display_name] begins to seize up.","You can feel cramps in your [affecting.display_name].","Your [affecting.display_name] begins to ache.","You can feel pins and needles in your [affecting.display_name].")]"
spawn(rand(MIN_CRAMP_TIME, MAX_CRAMP_TIME))