Fixes the name and color of the left windoor in security.

This commit is contained in:
Markolie
2014-11-02 23:34:04 +01:00
parent c67ea2c1e4
commit 12aa3d9d22
+1 -1
View File
@@ -696,7 +696,7 @@
"ant" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{id_tag = "BrigEast"; name = "Brig"; req_access_txt = "63"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/prison/cell_block/A)
"anu" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/glass_security{id_tag = "BrigFoyer"; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor,/area/security/lobby)
"anv" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/glass_security{id_tag = "BrigFoyer"; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor,/area/security/lobby)
"anw" = (/obj/machinery/door/window/brigdoor{base_state = "rightsecure"; dir = 1; icon_state = "rightsecure"; name = "Recruiter's desk"; req_access_txt = "63"},/turf/simulated/floor{dir = 2; icon_state = "redfull"; tag = "icon-redfull (NORTHWEST)"},/area)
"anw" = (/obj/machinery/door/window/brigdoor{base_state = "rightsecure"; dir = 1; icon_state = "rightsecure"; name = "Secure Door"; req_access_txt = "63"},/turf/simulated/floor{dir = 2; icon_state = "redfull"; tag = "icon-redfull (NORTHWEST)"},/area/security/lobby)
"anx" = (/obj/machinery/door/window/brigdoor{dir = 1; req_access_txt = "63"},/turf/simulated/floor{dir = 2; icon_state = "redfull"; tag = "icon-redfull (NORTHWEST)"},/area/security/lobby)
"any" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/glass_security{id_tag = "BrigFoyer"; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor,/area/security/lobby)
"anz" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{id_tag = "Temporary Detainment"; name = "Temporary Detainment"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/prison/cell_block/C)