Forgot to update the changelog, added something for erro as well.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4171 316c924e-a436-60f5-8080-3fe189b3f50e
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sieve32@gmail.com
2012-07-25 06:15:12 +00:00
parent 18b4a0e713
commit 12e233653c
+15 -7
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@@ -48,22 +48,30 @@ should be listed in the changelog upon commit tho. Thanks. -->
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
<div class="commit sansserif">
<h2 class="date">24 July 2012</h2>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Both the chef and bartender have access to the bar area so both can serve if the other is incompetent or does not exist. Bartender's shotgun and shaker were moved to his back room and the booze-o-mat is now ID restricted to the bartender.</li>
<li class="rscadd">Added powercells into vending machines in engineering</li>
<li class="rscadd">Added wood floor tiles (made from wood planks, obviously)</li>
</ul>
<h2 class="date">July 25, 2012</h2>
<h3 class="author">Sieve updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Made a 'default' save slot (D), and whenever you connect it automatically selects the default slot to load from, but manually selecting a different slot will allow you to play on that one before it returns to default.</li>
<li class="rscadd">Added the ability to name your save slots with the '*'. Names can be up to 16 characters and contain letters, numbers, and basic symbols</li>
<li class="rscadd">The preview icon on the preference screen now takes into account any job you have set on high, and dresses up the icon accordingly. If assistant is set to 'yes', or AI/Cyborg are on high it will put the icon in a grey suit (So you can still customize). </li>
<li class="rscadd">Nuke Ops get a new pinpointer, changing modes with the verb will switch between pointing to the disk, and pointing to the shuttle. Also provides a notification when you leave the station z-level</li>
<li class="rscadd">Reworked how MMI Life() was done, now they will never lose consciousness, and many less things affect them now(Like deafening/blindness from explosions). However, they are vulnerable to EMPs, but all damage is temporary.</li>
<li class="bugfix">Clowns will no longer be killed trying to use holo eswords</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">24 July 2012</h2>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Both the chef and bartender have access to the bar area so both can serve if the other is incompetent or does not exist. Bartender's shotgun and shaker were moved to his back room and the booze-o-mat is now ID restricted to the bartender.</li>
<li class="rscadd">Added powercells into vending machines in engineering</li>
<li class="rscadd">Gave two beartraps to the janitor for pest control purposes................</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">22 July 2012</h2>
<h3 class="author">Errorage updated:</h3>