git-svn-id: http://tgstation13.googlecode.com/svn/trunk@980 316c924e-a436-60f5-8080-3fe189b3f50e

This commit is contained in:
cagerrin@gmail.com
2011-02-07 08:41:08 +00:00
parent 58606c1011
commit 132bb93112
8 changed files with 8269 additions and 7538 deletions
+33 -1
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@@ -352,6 +352,10 @@ proc/process_ghost_teleport_locs()
name = "Prison Medbay"
icon_state = "medbay"
/area/medical/mechbay
name = "Mech Bay"
icon_state = "mechbay"
/area/prison/solar
name = "Prison Solar Array"
icon_state = "storage"
@@ -569,9 +573,13 @@ proc/process_ghost_teleport_locs()
icon_state = "kitchen"
/area/crew_quarters/bar
name= "Bar"
name = "Bar"
icon_state = "bar"
/area/crew_quarters/theatre
name = "Theatre"
icon_state = "Theatre"
/area/library
name = "Library"
icon_state = "library"
@@ -627,6 +635,18 @@ proc/process_ghost_teleport_locs()
name = "Engine Launcher Room"
icon_state = "engine_monitoring"
/area/assembly/chargebay
name = "Recharging Bay"
icon_state = "mechbay"
/area/assembly/showroom
name = "Robotics Showroom"
icon_state = "showroom"
/area/assembly/assembly_line
name = "Assembly Line"
icon_state = "ass_line"
//Teleporter
/area/teleporter
@@ -674,6 +694,14 @@ proc/process_ghost_teleport_locs()
name = "Surgery"
icon_state = "surgery"
/area/medical/exam_room
name = "Exam Room"
icon_state = "exam_room"
/area/medical/genetics
name = "Genetics"
icon_state = "genetics"
//Security
/area/security/main
@@ -801,6 +829,10 @@ proc/process_ghost_teleport_locs()
name = "Toxin Mixing Room"
icon_state = "toxmix"
/area/toxins/server
name = "Server Room"
icon_state = "server"
//Storage
/area/storage/tools
+10 -1
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@@ -760,6 +760,15 @@
var/occupied = 1
var/destroyed = 0
/obj/showcase
name = "Showcase"
icon = 'stationobjs.dmi'
icon_state = "showcase_1"
desc = "A stand with the empty body of a cyborg bolted to it."
density = 1
anchored = 1
unacidable = 1//temporary until I decide whether the borg can be removed. -veyveyr
obj/item/brain
name = "brain"
icon = 'surgery.dmi'
@@ -945,4 +954,4 @@ obj/item/brain
throw_speed = 5
throw_range = 20
flags = FPRINT | TABLEPASS | CONDUCT
max_amount = 60
max_amount = 60
+18 -11
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@@ -44,6 +44,8 @@
access_clown = 43
access_mime = 44
access_surgery = 45
access_theatre = 46
access_research = 47
/obj/var/list/req_access = null
/obj/var/req_access_txt = "0"
@@ -128,17 +130,18 @@
if("Warden")
return list(access_security, access_brig, access_armory, access_court)
if("Scientist")
return list(access_tox, access_tox_storage)
return list(access_tox, access_tox_storage, access_research)
if("Head of Security")
return list(access_medical, access_morgue, access_tox, access_tox_storage, access_chemistry, access_medlab, access_court,
access_teleporter, access_heads, access_tech_storage, access_security, access_brig, access_atmospherics,
access_maint_tunnels, access_bar, access_janitor, access_kitchen, access_robotics, access_armory, access_hydroponics)
access_maint_tunnels, access_bar, access_janitor, access_kitchen, access_robotics, access_armory, access_hydroponics, access_theatre, access_research)
if("Head of Personnel")
return list(access_security, access_brig, access_court, access_forensics_lockers,
access_tox, access_tox_storage, access_chemistry, access_medical, access_medlab, access_engine, access_rd,
access_emergency_storage, access_change_ids, access_ai_upload, access_eva, access_heads,
access_all_personal_lockers, access_tech_storage, access_maint_tunnels, access_bar, access_janitor,
access_crematorium, access_kitchen, access_robotics, access_cargo, access_cargo_bot, access_hydroponics, access_lawyer, access_virology, access_surgery)
access_crematorium, access_kitchen, access_robotics, access_cargo, access_cargo_bot, access_hydroponics, access_lawyer, access_virology, access_surgery,
access_theatre, access_research)
if("Atmospheric Technician")
return list(access_atmospherics, access_maint_tunnels, access_emergency_storage)
if("Barman")
@@ -148,9 +151,9 @@
if("Janitor")
return list(access_janitor, access_maint_tunnels)
if("Clown")
return list(access_maint_tunnels, access_clown)
return list(access_maint_tunnels, access_clown, access_theatre)
if("Mime")
return list(access_maint_tunnels, access_mime)
return list(access_maint_tunnels, access_mime, access_theatre)
if("Chef")
return list(access_kitchen, access_morgue)
if("Roboticist")
@@ -167,11 +170,11 @@
if("Research Director") // added hydroponics access -- Skie
return list(access_medical, access_morgue, access_medlab, access_robotics, access_rd,
access_tech_storage, access_maint_tunnels, access_heads, access_tox,
access_tox_storage, access_chemistry, access_teleporter, access_hydroponics, access_virology)
access_tox_storage, access_chemistry, access_teleporter, access_hydroponics, access_virology, access_research)
if("Virologist")
return list(access_medical, access_morgue, access_virology)
return list(access_medical, access_morgue, access_virology, access_research)
if("Chief Medical Officer")
return list(access_medical, access_morgue, access_medlab, access_robotics, access_heads, access_chemistry, access_virology, access_cmo, access_surgery)
return list(access_medical, access_morgue, access_medlab, access_robotics, access_heads, access_chemistry, access_virology, access_cmo, access_surgery, access_research)
else
return list()
@@ -183,7 +186,8 @@
access_teleporter, access_eva, access_heads, access_captain, access_all_personal_lockers,
access_tech_storage, access_chapel_office, access_atmospherics, access_kitchen,
access_bar, access_janitor, access_crematorium, access_robotics, access_cargo, access_cargo_bot, access_construction,
access_hydroponics, access_library, access_manufacturing, access_lawyer, access_virology, access_cmo, access_qm, access_clown, access_mime, access_surgery)
access_hydroponics, access_library, access_manufacturing, access_lawyer, access_virology, access_cmo, access_qm, access_clown, access_mime, access_surgery,
access_theatre, access_research)
/proc/get_access_desc(A)
switch(A)
@@ -275,10 +279,13 @@
return "Silent Access"
if(access_surgery)
return "Operating Room"
if(access_theatre)
return "Theatre"
if(access_research)
return "Research"
/proc/get_all_jobs()
return list("Assistant", "Station Engineer", "Detective", "Medical Doctor", "Captain", "Security Officer", "Warden",
"Geneticist", "Scientist", "Head of Security", "Head of Personnel", "Atmospheric Technician",
"Chaplain", "Barman", "Chemist", "Janitor", "Clown", "Mime", "Chef", "Roboticist", "Quartermaster",
"Chief Engineer", "Research Director", "Botanist", "Librarian", "Lawyer", "Virologist", "Cargo Technician", "Chief Medical Officer")
"Chief Engineer", "Research Director", "Botanist", "Librarian", "Lawyer", "Virologist", "Cargo Technician", "Chief Medical Officer")
+37
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@@ -44,6 +44,23 @@
<strong>Thanks to:</strong> CDK Station devs, GoonStation devs, the original SpaceStation developers and Erikat for the new title image
<h4>Changelog</h4>
<h5>06.02.2011, r979</h5>
<ul>
<LI>Jesus christ it's a new map what the fuck
<LI>Just kidding, it's only minor changes to medbay/mechbay/cybernetics/R&D/toxins/robotics/chapel/theatre
<LI>Okay so there's too many changes to list completely, but basically: toxins/R&D/virology/xenobiology are south <i>through</i> medbay; robotics/cybernetics/mechbay are where toxins used to be, the theatre and chapel are above medbay.
<LI>Theatre is a new place for the Clown and Mime to play, there are some costumes available, a stage and backstage, and seating for the audience.
<LI>R&D and Toxins have been combined together. R&D is still work in progress. You need to head south through medbay to get there.
<LI>Medbay has been re-arranged slightly. Honestly, it's nothing, I bet you won't even notice anything different. There's also a new surgery suite, complete with pre-op and post-op rooms.
<LI>Virology's been rearranged, but it is mostly in the same place still.
<LI>Xenobiology is work in progress. [There's some fun stuff still being coded]
<LI>The Chapel is now to the north. You'll probably be thinking something like "Goddamn, this place is fucking huge", but it's actually smaller than the previous chapel.
<LI>Robotics and related stuff is also work in progress - however, everything needed for making borgs is there. Note: de-braining will now be done by surgeons in medbay, rather than roboticists in robotics, in case you're wondering where your optable went.
<LI>I added color-coded pipes in the areas I was working on. Red pipes run from air siphons and feed into the waste loop; blue pipes run from air vents and pump whatever atmos is set to pump. Yeah, there's TWO pipe networks on the station, who knew? Well, some of you probably did, but I didn't!
<LI>Please bring all complaints/ideas/suggestions/bugfixes to: <a href="http://tgstation13.servehttp.com/phpBB3/viewtopic.php?p=14971#p14971">This awesome thread on our forums</a>
<LI>This update brought to you by: veyveyr and Rookie, with help from friends! [Now you know who to strangle, please be gentle q_q]
</ul>
<h5>05.02.2011, r968</h5>
<ul>
<LI>This really needs to be updated more often.
@@ -60,6 +77,26 @@
<LI>Some surgeries coded to accompany the new operating room and surgery tools.
<LI>Research and Design is continuing development and should be rolled out shortly.
<LI>Various sprites added, tweaked, scrapped and fixed.
</ul>
<h4>Changelog</h4>
<h5>05.02.2011, r968</h5>
<ul>
<LI>This really needs to be updated more often.
<LI>Various map updates have been applied with many more to come. Expect overhauls!
<LI>Mining system nearing completion.
<LI>Massive overhaul to the electricity systems, the way singularity makes power, and various related functions.
<LI>Mime spawns with White Gloves instead of Latex Gloves (apparently there's a difference!)
<LI>A new event has been- CLANG! What the fuck was that?
<LI>Ion storm laws should be much more interesting.
<LI>Security reports should no longer list traitor heads/AIs as possible revs/cultists, nor should nuke operatives ever get named for anything.
<LI>Pens are much more versatile and user friendly.
<LI>Mech building is rapidly on its way! Ripleys can be built, consult your quartermasters.
<LI>Traitors now have several new things they can steal.
<LI>Some surgeries coded to accompany the new operating room and surgery tools.
<LI>Research and Design is continuing development and should be rolled out shortly.
<LI>Various sprites added, tweaked, scrapped and fixed.
</ul>
<h5>20.01.2011, r894</h5>
<ul>
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+379
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@@ -6,138 +6,517 @@
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#define FILE_DIR "code/game/objects/closets/secure/.svn/text-base"
#define FILE_DIR "code/game/objects/devices"
#define FILE_DIR "code/game/objects/devices/.svn"
#define FILE_DIR "code/game/objects/devices/.svn/text-base"
#define FILE_DIR "code/game/objects/devices/PDA"
#define FILE_DIR "code/game/objects/devices/PDA/.svn"
#define FILE_DIR "code/game/objects/devices/PDA/.svn/text-base"
#define FILE_DIR "code/game/objects/items"
#define FILE_DIR "code/game/objects/items/.svn"
#define FILE_DIR "code/game/objects/items/.svn/text-base"
#define FILE_DIR "code/game/objects/items/weapons"
#define FILE_DIR "code/game/objects/items/weapons/.svn"
#define FILE_DIR "code/game/objects/items/weapons/.svn/text-base"
#define FILE_DIR "code/game/objects/radio"
#define FILE_DIR "code/game/objects/radio/.svn"
#define FILE_DIR "code/game/objects/radio/.svn/text-base"
#define FILE_DIR "code/game/objects/secstorage"
#define FILE_DIR "code/game/objects/secstorage/.svn"
#define FILE_DIR "code/game/objects/secstorage/.svn/text-base"
#define FILE_DIR "code/game/objects/spawners"
#define FILE_DIR "code/game/objects/spawners/.svn"
#define FILE_DIR "code/game/objects/spawners/.svn/text-base"
#define FILE_DIR "code/game/objects/stacks"
#define FILE_DIR "code/game/objects/stacks/.svn"
#define FILE_DIR "code/game/objects/stacks/.svn/text-base"
#define FILE_DIR "code/game/objects/storage"
#define FILE_DIR "code/game/objects/storage/.svn"
#define FILE_DIR "code/game/objects/storage/.svn/text-base"
#define FILE_DIR "code/game/research"
#define FILE_DIR "code/game/research/.svn"
#define FILE_DIR "code/game/research/.svn/text-base"
#define FILE_DIR "code/game/spacecraft"
#define FILE_DIR "code/game/spacecraft/.svn"
#define FILE_DIR "code/game/spacecraft/.svn/text-base"
#define FILE_DIR "code/game/verbs"
#define FILE_DIR "code/game/verbs/.svn"
#define FILE_DIR "code/game/verbs/.svn/text-base"
#define FILE_DIR "code/modules"
#define FILE_DIR "code/modules/.svn"
#define FILE_DIR "code/modules/admin"
#define FILE_DIR "code/modules/admin/.svn"
#define FILE_DIR "code/modules/admin/.svn/text-base"
#define FILE_DIR "code/modules/admin/verbs"
#define FILE_DIR "code/modules/admin/verbs/.svn"
#define FILE_DIR "code/modules/admin/verbs/.svn/text-base"
#define FILE_DIR "code/modules/assembly"
#define FILE_DIR "code/modules/assembly/.svn"
#define FILE_DIR "code/modules/ban"
#define FILE_DIR "code/modules/ban/.svn"
#define FILE_DIR "code/modules/build"
#define FILE_DIR "code/modules/build/.svn"
#define FILE_DIR "code/modules/chemical"
#define FILE_DIR "code/modules/chemical/.svn"
#define FILE_DIR "code/modules/combat"
#define FILE_DIR "code/modules/combat/.svn"
#define FILE_DIR "code/modules/combat/guns"
#define FILE_DIR "code/modules/combat/guns/.svn"
#define FILE_DIR "code/modules/computer"
#define FILE_DIR "code/modules/computer/.svn"
#define FILE_DIR "code/modules/door"
#define FILE_DIR "code/modules/door/.svn"
#define FILE_DIR "code/modules/gas"
#define FILE_DIR "code/modules/gas/.svn"
#define FILE_DIR "code/modules/genetic"
#define FILE_DIR "code/modules/genetic/.svn"
#define FILE_DIR "code/modules/hud"
#define FILE_DIR "code/modules/hud/.svn"
#define FILE_DIR "code/modules/login"
#define FILE_DIR "code/modules/login/.svn"
#define FILE_DIR "code/modules/medical"
#define FILE_DIR "code/modules/medical/.svn"
#define FILE_DIR "code/modules/mob"
#define FILE_DIR "code/modules/mob/.svn"
#define FILE_DIR "code/modules/mob/.svn/text-base"
#define FILE_DIR "code/modules/mob/dead"
#define FILE_DIR "code/modules/mob/dead/.svn"
#define FILE_DIR "code/modules/mob/dead/observer"
#define FILE_DIR "code/modules/mob/dead/observer/.svn"
#define FILE_DIR "code/modules/mob/dead/observer/.svn/text-base"
#define FILE_DIR "code/modules/mob/living"
#define FILE_DIR "code/modules/mob/living/.svn"
#define FILE_DIR "code/modules/mob/living/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon"
#define FILE_DIR "code/modules/mob/living/carbon/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/alien"
#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/beast"
#define FILE_DIR "code/modules/mob/living/carbon/beast/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/beast/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/human"
#define FILE_DIR "code/modules/mob/living/carbon/human/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/human/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/monkey"
#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon"
#define FILE_DIR "code/modules/mob/living/silicon/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/ai"
#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/aihologram"
#define FILE_DIR "code/modules/mob/living/silicon/aihologram/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/aihologram/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/decoy"
#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/hivebot"
#define FILE_DIR "code/modules/mob/living/silicon/hivebot/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/hivebot/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/robot"
#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn/text-base"
#define FILE_DIR "code/modules/mob/new_player"
#define FILE_DIR "code/modules/mob/new_player/.svn"
#define FILE_DIR "code/modules/mob/new_player/.svn/text-base"
#define FILE_DIR "code/modules/power"
#define FILE_DIR "code/modules/power/.svn"
#define FILE_DIR "code/modules/power/.svn/text-base"
#define FILE_DIR "code/modules/power/antimatter"
#define FILE_DIR "code/modules/power/antimatter/.svn"
#define FILE_DIR "code/modules/power/antimatter/.svn/text-base"
#define FILE_DIR "code/modules/power/singularity"
#define FILE_DIR "code/modules/power/singularity/.svn"
#define FILE_DIR "code/modules/power/singularity/.svn/text-base"
#define FILE_DIR "code/modules/radio"
#define FILE_DIR "code/modules/radio/.svn"
#define FILE_DIR "code/modules/shuttle"
#define FILE_DIR "code/modules/shuttle/.svn"
#define FILE_DIR "code/unused"
#define FILE_DIR "code/unused/.svn"
#define FILE_DIR "code/unused/.svn/text-base"
#define FILE_DIR "code/unused/game"
#define FILE_DIR "code/unused/game/.svn"
#define FILE_DIR "code/unused/game/verbs"
#define FILE_DIR "code/unused/game/verbs/.svn"
#define FILE_DIR "code/unused/modules"
#define FILE_DIR "code/unused/modules/.svn"
#define FILE_DIR "code/unused/modules/admin"
#define FILE_DIR "code/unused/modules/admin/.svn"
#define FILE_DIR "code/WorkInProgress"
#define FILE_DIR "code/WorkInProgress/.svn"
#define FILE_DIR "code/WorkInProgress/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/computer2"
#define FILE_DIR "code/WorkInProgress/computer2/.svn"
#define FILE_DIR "code/WorkInProgress/computer2/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/experimental"
#define FILE_DIR "code/WorkInProgress/experimental/.svn"
#define FILE_DIR "code/WorkInProgress/experimental/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/optics"
#define FILE_DIR "code/WorkInProgress/optics/.svn"
#define FILE_DIR "code/WorkInProgress/optics/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/pda2"
#define FILE_DIR "code/WorkInProgress/pda2/.svn"
#define FILE_DIR "code/WorkInProgress/pda2/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/recycling"
#define FILE_DIR "code/WorkInProgress/recycling/.svn"
#define FILE_DIR "code/WorkInProgress/recycling/.svn/text-base"
#define FILE_DIR "config"
#define FILE_DIR "config/.svn"
#define FILE_DIR "config/.svn/text-base"
#define FILE_DIR "config/names"
#define FILE_DIR "config/names/.svn"
#define FILE_DIR "config/names/.svn/text-base"
#define FILE_DIR "data"
#define FILE_DIR "data/.svn"
#define FILE_DIR "data/.svn/text-base"
#define FILE_DIR "data/logs"
#define FILE_DIR "data/logs/2011"
#define FILE_DIR "data/logs/2011/02-February"
#define FILE_DIR "data/player_saves"
#define FILE_DIR "data/player_saves/v"
#define FILE_DIR "data/player_saves/v/veyveyr"
#define FILE_DIR "icons"
#define FILE_DIR "icons/.svn"
#define FILE_DIR "icons/.svn/prop-base"
#define FILE_DIR "icons/.svn/text-base"
#define FILE_DIR "icons/effects"
#define FILE_DIR "icons/effects/.svn"
#define FILE_DIR "icons/effects/.svn/prop-base"
#define FILE_DIR "icons/effects/.svn/text-base"
#define FILE_DIR "icons/misc"
#define FILE_DIR "icons/misc/.svn"
#define FILE_DIR "icons/misc/.svn/prop-base"
#define FILE_DIR "icons/misc/.svn/text-base"
#define FILE_DIR "icons/mob"
#define FILE_DIR "icons/mob/.svn"
#define FILE_DIR "icons/mob/.svn/prop-base"
#define FILE_DIR "icons/mob/.svn/text-base"
#define FILE_DIR "icons/obj"
#define FILE_DIR "icons/obj/.svn"
#define FILE_DIR "icons/obj/.svn/prop-base"
#define FILE_DIR "icons/obj/.svn/text-base"
#define FILE_DIR "icons/obj/atmospherics"
#define FILE_DIR "icons/obj/atmospherics/.svn"
#define FILE_DIR "icons/obj/atmospherics/.svn/prop-base"
#define FILE_DIR "icons/obj/atmospherics/.svn/text-base"
#define FILE_DIR "icons/obj/clothing"
#define FILE_DIR "icons/obj/clothing/.svn"
#define FILE_DIR "icons/obj/clothing/.svn/prop-base"
#define FILE_DIR "icons/obj/clothing/.svn/text-base"
#define FILE_DIR "icons/obj/doors"
#define FILE_DIR "icons/obj/doors/.svn"
#define FILE_DIR "icons/obj/doors/.svn/prop-base"
#define FILE_DIR "icons/obj/doors/.svn/text-base"
#define FILE_DIR "icons/obj/machines"
#define FILE_DIR "icons/obj/machines/.svn"
#define FILE_DIR "icons/obj/machines/.svn/prop-base"
#define FILE_DIR "icons/obj/machines/.svn/text-base"
#define FILE_DIR "icons/obj/pipes"
#define FILE_DIR "icons/obj/pipes/.svn"
#define FILE_DIR "icons/obj/pipes/.svn/prop-base"
#define FILE_DIR "icons/obj/pipes/.svn/text-base"
#define FILE_DIR "icons/pda_icons"
#define FILE_DIR "icons/pda_icons/.svn"
#define FILE_DIR "icons/pda_icons/.svn/prop-base"
#define FILE_DIR "icons/pda_icons/.svn/text-base"
#define FILE_DIR "icons/PSD files"
#define FILE_DIR "icons/PSD files/.svn"
#define FILE_DIR "icons/PSD files/.svn/prop-base"
#define FILE_DIR "icons/PSD files/.svn/text-base"
#define FILE_DIR "icons/Testing"
#define FILE_DIR "icons/Testing/.svn"
#define FILE_DIR "icons/Testing/.svn/prop-base"
#define FILE_DIR "icons/Testing/.svn/text-base"
#define FILE_DIR "icons/turf"
#define FILE_DIR "icons/turf/.svn"
#define FILE_DIR "icons/turf/.svn/prop-base"
#define FILE_DIR "icons/turf/.svn/text-base"
#define FILE_DIR "interface"
#define FILE_DIR "interface/.svn"
#define FILE_DIR "interface/.svn/text-base"
#define FILE_DIR "maps"
#define FILE_DIR "maps/.svn"
#define FILE_DIR "maps/.svn/prop-base"
#define FILE_DIR "maps/.svn/text-base"
#define FILE_DIR "maps/backup"
#define FILE_DIR "maps/backup/.svn"
#define FILE_DIR "maps/backup/.svn/text-base"
#define FILE_DIR "music"
#define FILE_DIR "music/.svn"
#define FILE_DIR "music/.svn/text-base"
#define FILE_DIR "sound"
#define FILE_DIR "sound/.svn"
#define FILE_DIR "sound/ambience"
#define FILE_DIR "sound/ambience/.svn"
#define FILE_DIR "sound/ambience/.svn/prop-base"
#define FILE_DIR "sound/ambience/.svn/text-base"
#define FILE_DIR "sound/announcer"
#define FILE_DIR "sound/announcer/.svn"
#define FILE_DIR "sound/announcer/.svn/prop-base"
#define FILE_DIR "sound/announcer/.svn/text-base"
#define FILE_DIR "sound/bots"
#define FILE_DIR "sound/bots/.svn"
#define FILE_DIR "sound/bots/.svn/prop-base"
#define FILE_DIR "sound/bots/.svn/text-base"
#define FILE_DIR "sound/effects"
#define FILE_DIR "sound/effects/.svn"
#define FILE_DIR "sound/effects/.svn/prop-base"
#define FILE_DIR "sound/effects/.svn/text-base"
#define FILE_DIR "sound/items"
#define FILE_DIR "sound/items/.svn"
#define FILE_DIR "sound/items/.svn/prop-base"
#define FILE_DIR "sound/items/.svn/text-base"
#define FILE_DIR "sound/machines"
#define FILE_DIR "sound/machines/.svn"
#define FILE_DIR "sound/machines/.svn/prop-base"
#define FILE_DIR "sound/machines/.svn/text-base"
#define FILE_DIR "sound/misc"
#define FILE_DIR "sound/misc/.svn"
#define FILE_DIR "sound/misc/.svn/prop-base"
#define FILE_DIR "sound/misc/.svn/text-base"
#define FILE_DIR "sound/piano"
#define FILE_DIR "sound/piano/.svn"
#define FILE_DIR "sound/piano/.svn/prop-base"
#define FILE_DIR "sound/piano/.svn/text-base"
#define FILE_DIR "sound/spells"
#define FILE_DIR "sound/spells/.svn"
#define FILE_DIR "sound/spells/.svn/prop-base"
#define FILE_DIR "sound/spells/.svn/text-base"
#define FILE_DIR "sound/voice"
#define FILE_DIR "sound/voice/.svn"
#define FILE_DIR "sound/voice/.svn/prop-base"
#define FILE_DIR "sound/voice/.svn/text-base"
#define FILE_DIR "sound/weapons"
#define FILE_DIR "sound/weapons/.svn"
#define FILE_DIR "sound/weapons/.svn/prop-base"
#define FILE_DIR "sound/weapons/.svn/text-base"
#define FILE_DIR "SQL"
#define FILE_DIR "SQL/.svn"
#define FILE_DIR "SQL/.svn/text-base"
// END_FILE_DIR
// BEGIN_PREFERENCES