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Some fixes and changes
To xenobio and hydro and research outpost Fixed: - That maint door in robotics mech bay not working - a missing distro pipe outside of hydro - the isolation 2 chamber lever on research outpost - removed a weird disposal pipe in xenobio that wasn't connected to anything Changed: - Hydro is no longer GMO. Removed the genetics machines and re-added biogenerator, moved things around a little, and added two emergency lights because plants can die from lack of light now. -Xenobio now has a little offshoot for plant research. Contains all the tools they should need and a few trays, a set up isolation chamber for when Zuh eventually adds plants that actually use different atmospheres, and the genetics machines. Also has a hilarious view of virology and maint, as well as an ai blindspot you can conveniently murder people in. -Removed the reconstitutors from research outpost and put them in xenobio. Fossil processing will happen in there now assuming reconstitutors actually get fixed to work (I have a fix mostly done but there's one outstanding bug I need to figure out yet).
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