Remove RnD lockboxes

This commit is contained in:
ZomgPonies
2013-12-30 18:33:30 -05:00
parent 80221cce25
commit 13666e1086
+2 -2
View File
@@ -409,10 +409,10 @@ won't update every console in existence) but it's more of a hassle to do. Also,
new_item.investigate_log("built by [key]","singulo")
new_item.reliability = being_built.reliability
if(linked_lathe.hacked) being_built.reliability = max((reliability / 2), 0)
if(being_built.locked)
/* if(being_built.locked)
var/obj/item/weapon/storage/lockbox/L = new/obj/item/weapon/storage/lockbox(linked_lathe.loc)
new_item.loc = L
L.name += " ([new_item.name])"
L.name += " ([new_item.name])"*/
else
new_item.loc = linked_lathe.loc
linked_lathe.busy = 0