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Fixes the power biochip mentioning power gloves (#25916)
* Update click_override.dm * also a comment * gramor * guh
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@@ -53,13 +53,13 @@
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if(!P)
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return
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if(world.time < P.last_shocked + P.shock_delay)
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to_chat(user, "<span class='warning'>The gloves are still recharging.</span>")
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to_chat(user, "<span class='warning'>The powerchip is still recharging.</span>")
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return FALSE
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var/turf/T = get_turf(user)
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var/obj/structure/cable/C = locate() in T
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if(!P.unlimited_power)
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if(!C || !istype(C))
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to_chat(user, "<span class='warning'>There is no cable here to power the gloves.</span>")
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to_chat(user, "<span class='warning'>There is no cable here to power the bio-chip.</span>")
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return FALSE
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var/turf/target_turf = get_turf(A)
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if(get_dist(T, target_turf) > P.shock_range)
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@@ -75,7 +75,7 @@
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beam_from.Beam(target_atom, icon_state = "lightning[rand(1, 12)]", icon = 'icons/effects/effects.dmi', time = 6)
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if(isliving(target_atom))
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var/mob/living/L = target_atom
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var/powergrid = C.get_available_power() //We want available power, so the station being conservative doesn't mess with glove / dark bundle users
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var/powergrid = C.get_available_power() //We want available power, so the station being conservative doesn't mess with the power biochip / dark bundle users
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if(user.a_intent == INTENT_DISARM)
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add_attack_logs(user, L, "shocked with power bio-chip.")
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L.apply_damage(60, STAMINA)
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