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Ape Uprising (#31609)
* Allow monkey-like species to craft * Add signal for mobs entering vents * Implement basic uplifted antag datum & nest * Make phrasing nicer * Allow primitive species to vary & add time requirements * Add spawning functionality to nest * Make primitives unable to be humanised a little less violently * Fix linter complaints * Fix typo which made the linter mad * Add objectives and antag teams * Make nests consider other nests for spawn limit * Add greeting text * Add guaranteed early spawns * Allow deconstruction of nests & recovery of scrap * Allow uplifted mobs to ventcrawl with small items * Clarify nest spawning conditions on examine * Tweak NPC numbers & AI * Add obtain objective and give an extra objective * Give thanks to the linter * Change team objective & make the alert nicer * Make event only spawn monkeys by default * Add examine text explaining deconstruction * Allow ghosts to see nest materials * Handle stacks properly in nest deconstruction * Add on-demand ghost spawn to reduce roll spam * Add nest crafting * Allow lesser mobs to use medical stacks I don't believe this should affect anything else, as every other mob capable of holding these items is an advanced tool user. * Add hint about crafting on examine * Ensure only nest monkeys retaliate to nest damage * Add uplifted primitive nests to the spawners menu
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@@ -64,6 +64,24 @@ have ways of interacting with a specific mob and control it.
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)
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idle_behavior = /datum/idle_behavior/idle_monkey/pun_pun
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/datum/ai_controller/monkey/uplifted_npc
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movement_delay = 7 DECISECONDS // uplifted npcs move slower so that they're less annoying
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planning_subtrees = list(
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/datum/ai_planning_subtree/generic_resist,
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/datum/ai_planning_subtree/monkey_combat,
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)
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/datum/ai_controller/monkey/uplifted_npc/retaliate(mob/living/living_mob)
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var/mob/living/carbon/human/me = pawn
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var/mob/living/carbon/human/target = living_mob
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if(istype(me) && istype(target) \
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&& target.mind && target.mind.has_antag_datum(/datum/antagonist/uplifted_primitive) \
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&& target.dna.species.type == me.dna.species.type)
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return
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return ..()
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/datum/ai_controller/monkey/angry
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/datum/ai_controller/monkey/angry/try_possess_pawn(atom/new_pawn)
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