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Ape Uprising (#31609)
* Allow monkey-like species to craft * Add signal for mobs entering vents * Implement basic uplifted antag datum & nest * Make phrasing nicer * Allow primitive species to vary & add time requirements * Add spawning functionality to nest * Make primitives unable to be humanised a little less violently * Fix linter complaints * Fix typo which made the linter mad * Add objectives and antag teams * Make nests consider other nests for spawn limit * Add greeting text * Add guaranteed early spawns * Allow deconstruction of nests & recovery of scrap * Allow uplifted mobs to ventcrawl with small items * Clarify nest spawning conditions on examine * Tweak NPC numbers & AI * Add obtain objective and give an extra objective * Give thanks to the linter * Change team objective & make the alert nicer * Make event only spawn monkeys by default * Add examine text explaining deconstruction * Allow ghosts to see nest materials * Handle stacks properly in nest deconstruction * Add on-demand ghost spawn to reduce roll spam * Add nest crafting * Allow lesser mobs to use medical stacks I don't believe this should affect anything else, as every other mob capable of holding these items is an advanced tool user. * Add hint about crafting on examine * Ensure only nest monkeys retaliate to nest damage * Add uplifted primitive nests to the spawners menu
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@@ -26,10 +26,6 @@
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to_chat(user, SPAN_DANGER("[src] cannot be applied to [M]!"))
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return FALSE
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if(!user.IsAdvancedToolUser())
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to_chat(user, SPAN_DANGER("You don't have the dexterity to do this!"))
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return FALSE
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/external/affecting = H.get_organ(user.zone_selected)
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