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Ape Uprising (#31609)
* Allow monkey-like species to craft * Add signal for mobs entering vents * Implement basic uplifted antag datum & nest * Make phrasing nicer * Allow primitive species to vary & add time requirements * Add spawning functionality to nest * Make primitives unable to be humanised a little less violently * Fix linter complaints * Fix typo which made the linter mad * Add objectives and antag teams * Make nests consider other nests for spawn limit * Add greeting text * Add guaranteed early spawns * Allow deconstruction of nests & recovery of scrap * Allow uplifted mobs to ventcrawl with small items * Clarify nest spawning conditions on examine * Tweak NPC numbers & AI * Add obtain objective and give an extra objective * Give thanks to the linter * Change team objective & make the alert nicer * Make event only spawn monkeys by default * Add examine text explaining deconstruction * Allow ghosts to see nest materials * Handle stacks properly in nest deconstruction * Add on-demand ghost spawn to reduce roll spam * Add nest crafting * Allow lesser mobs to use medical stacks I don't believe this should affect anything else, as every other mob capable of holding these items is an advanced tool user. * Add hint about crafting on examine * Ensure only nest monkeys retaliate to nest damage * Add uplifted primitive nests to the spawners menu
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@@ -485,6 +485,11 @@
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if(length(SSticker.mode.zombie_infected))
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dat += check_role_table_mob("Pre-zombie infected", SSticker.mode.zombie_infected)
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if(length(SSticker.mode.uplifted_primitives))
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for(var/datum/species/species_path in SSticker.mode.uplifted_primitives)
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var/minds = SSticker.mode.uplifted_primitives[species_path]
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dat += check_role_table("Uplifted Primitives ([species_path::name])", minds)
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if(length(GLOB.ts_spiderlist))
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var/list/spider_minds = list()
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for(var/mob/living/simple_animal/hostile/poison/terror_spider/S in GLOB.ts_spiderlist)
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