Drills implimented

This commit is contained in:
warior4356
2018-10-29 01:10:10 -07:00
parent 46c0bd8b14
commit 13d927c10e
13 changed files with 215 additions and 20 deletions
@@ -0,0 +1,4 @@
/datum/looping_sound/thermal_drill
mid_sounds = list('sound/items/thermal_drill.ogg' = 1)
mid_length = 19
volume = 30
+16
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@@ -1002,6 +1002,22 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 3
excludefrom = list(/datum/game_mode/nuclear)
/datum/uplink_item/device_tools/thermal_drill
name = "Thermal Drill"
desc = "A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Guaranteed 100% jam proof."
reference = "DRL"
item = /obj/item/thermal_drill
cost = 3
excludefrom = list(/datum/game_mode/nuclear)
/datum/uplink_item/device_tools/diamond_drill
name = "Diamond Tipped Thermal Drill"
desc = "A diamond tipped thermal drill with magnetic clamps for the purpose of quickly drilling hardened objects. Guaranteed 100% jam proof."
reference = "DDRL"
item = /obj/item/thermal_drill/diamond_drill
cost = 1
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/device_tools/medkit
name = "Syndicate Combat Medic Kit"
desc = "The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector for rapid healing, a medical HUD for quick identification of injured comrades, \
@@ -1,4 +1,10 @@
/obj/item/thermal_drill
name = "thermal drill"
desc = "A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects."
desc = "A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Guaranteed 100% jam proof."
icon = 'icons/obj/items.dmi'
icon_state = "hardened_drill"
/obj/item/thermal_drill/diamond_drill
name = "diamond tipped thermal drill"
desc = "A diamond tipped thermal drill with magnetic clamps for the purpose of quickly drilling hardened objects. Guaranteed 100% jam proof."
icon_state = "diamond_drill"
+149 -14
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@@ -2,8 +2,12 @@
CONTAINS:
SAFES
FLOOR SAFES
Safe Codes
Safe Internals
*/
var/list/global_safes = list()
//SAFES
/obj/structure/safe
name = "\improper Safe"
@@ -13,7 +17,7 @@ FLOOR SAFES
anchored = 1
density = 1
var/open = FALSE //is the safe open?
var/unlocked = FALSE
var/locked = TRUE
var/tumbler_1_pos //the tumbler position- from 0 to 72
var/tumbler_1_open //the tumbler position to open at- 0 to 72
var/tumbler_2_pos
@@ -23,9 +27,20 @@ FLOOR SAFES
var/space = 0 //the combined w_class of everything in the safe
var/maxspace = 24 //the maximum combined w_class of stuff in the safe
var/combo_to_open //so admins know the code
var/obj/item/thermal_drill/drill = null
var/drill_timer
var/time_to_drill
var/image/bar
var/drill_start_time
var/datum/looping_sound/thermal_drill/soundloop
var/datum/effect_system/spark_spread/spark_system
var/drill_x_offset = -13
var/drill_y_offset = -3
var/knownby = list()
/obj/structure/safe/New()
global_safes += src
tumbler_2_pos = rand(0, 99) // first value in the combination set first
tumbler_2_open = rand(0, 99)
@@ -43,7 +58,12 @@ FLOOR SAFES
if(num2 > 99)
num2 = num2 - 100
combo_to_open = "Go right past [num1] twice then stop at [num1]. Go left past [num2] once then stop at [num2]. Turn right till it stops and its open."
combo_to_open = "[num1] - [num2]"
soundloop = new(list(src), FALSE)
spark_system = new /datum/effect_system/spark_spread()
spark_system.set_up(1, 0, src)
spark_system.attach(src)
/obj/structure/safe/Initialize()
..()
@@ -57,9 +77,9 @@ FLOOR SAFES
/obj/structure/safe/proc/check_unlocked()
if(tumbler_1_pos == tumbler_1_open && tumbler_2_pos == tumbler_2_open && dial == open_pos)
unlocked = TRUE
locked = FALSE
return TRUE
unlocked = FALSE
locked = TRUE
return FALSE
/obj/structure/safe/proc/make_noise(turns, turns_total, tum1 = 0, tum2 = 0, mob/user, canhear)
@@ -74,20 +94,63 @@ FLOOR SAFES
to_chat(user, "<span class='italics'>You hear a [pick("tonk", "krunk", "plunk")] from [src].</span>")
if(tumbler_2_pos == tumbler_2_open && turns_total == 1 ) // You cant hear tumblers if you spin fast!
to_chat(user, "<span class='italics'>You hear a [pick("tink", "krink", "plink")] from [src].</span>")
if(unlocked)
if(!locked)
if(user)
visible_message("<i><b>[pick("Spring", "Sprang", "Sproing", "Clunk", "Krunk")]!</b></i>")
/obj/structure/safe/update_icon()
if(open)
icon_state = "[initial(icon_state)]-open"
if(broken)
icon_state = "[initial(icon_state)]-open-broken"
else
icon_state = "[initial(icon_state)]-open"
else
icon_state = initial(icon_state)
if(broken)
icon_state = "[initial(icon_state)]-broken"
else
icon_state = initial(icon_state)
overlays.Cut()
if(istype(drill, /obj/item/thermal_drill/diamond_drill))
if(drill_timer)
overlays += image(icon = 'icons/effects/drill.dmi', icon_state = "[initial(icon_state)]_d-drill-on", pixel_x = drill_x_offset, pixel_y = drill_y_offset)
else
overlays += image(icon = 'icons/effects/drill.dmi', icon_state = "[initial(icon_state)]_d-drill-off", pixel_x = drill_x_offset, pixel_y = drill_y_offset)
else if(istype(drill, /obj/item/thermal_drill))
if(drill_timer)
overlays += image(icon = 'icons/effects/drill.dmi', icon_state = "[initial(icon_state)]_h-drill-on", pixel_x = drill_x_offset, pixel_y = drill_y_offset)
else
overlays += image(icon = 'icons/effects/drill.dmi', icon_state = "[initial(icon_state)]_h-drill-off", pixel_x = drill_x_offset, pixel_y = drill_y_offset)
/obj/structure/safe/attack_hand(mob/user)
if(..())
return TRUE
ui_interact(user)
if(drill)
switch(alert("What would you like to do?", "Thermal Drill", "Turn [drill_timer ? "Off" : "On"]", "Remove Drill", "Cancel"))
if("Turn On")
if(do_after(user, 2 SECONDS, target = src))
drill_timer = addtimer(CALLBACK(src, .proc/drill_open), time_to_drill)
drill_start_time = world.time
soundloop.start()
update_icon()
processing_objects.Add(src)
if("Turn Off")
if(do_after(user, 2 SECONDS, target = src))
deltimer(drill_timer)
drill_timer = null
soundloop.stop()
update_icon()
processing_objects.Remove(src)
if("Remove Drill")
if(drill_timer)
to_chat(user, "<span class='warning'>You cant remove the drill while it's running!</span>")
else if(do_after(user, 2 SECONDS, target = src))
user.put_in_hands(drill)
drill = null
update_icon()
if("Cancel")
return
else
ui_interact(user)
return
/obj/structure/safe/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1)
@@ -109,7 +172,7 @@ FLOOR SAFES
data["dial"] = dial
data["open"] = open
data["unlocked"] = unlocked
data["locked"] = locked
data["rotation"] = "[-dial*3.6]deg"
data["contents"] = contents_names
@@ -130,7 +193,7 @@ FLOOR SAFES
canhear = 1
if(href_list["open"])
if(check_unlocked() || open)
if(check_unlocked() || open || broken)
to_chat(user, "<span class='notice'>You [open ? "close" : "open"] [src].</span>")
open = !open
update_icon()
@@ -143,6 +206,9 @@ FLOOR SAFES
var/ticks = text2num(href_list["decrement"])
if(open)
return
if(broken)
to_chat(user, "The dial will not turn, the mechanism is destroyed.")
return
for(var/i=1 to ticks)
if(!check_unlocked())
dial = Wrap(dial - 1, 0 ,100)
@@ -162,6 +228,9 @@ FLOOR SAFES
var/ticks = text2num(href_list["increment"])
if(open)
return
if(broken)
to_chat(user, "The dial will not turn, the mechanism is destroyed.")
return
for(var/i=1 to ticks)
check_unlocked()
dial = Wrap(dial + 1, 0, 100)
@@ -194,7 +263,12 @@ FLOOR SAFES
/obj/structure/safe/attackby(obj/item/I, mob/user, params)
if(open)
if(I.w_class + space <= maxspace)
if(broken && istype(I, /obj/item/safe_internals) && do_after(user, 2 SECONDS, target = src))
to_chat(user, "You replace the broken mechanism.")
qdel(I)
broken = !broken
update_icon()
else if(I.w_class + space <= maxspace)
space += I.w_class
if(!user.drop_item())
to_chat(user, "<span class='warning'>\The [I] is stuck to your hand, you cannot put it in the safe!</span>")
@@ -210,10 +284,31 @@ FLOOR SAFES
if(istype(I, /obj/item/clothing/accessory/stethoscope))
to_chat(user, "<span class='warning'>Hold [I] in one of your hands while you manipulate the dial!</span>")
return
else if(istype(I, /obj/item/thermal_drill))
if(drill)
to_chat(user, "There is already a drill attached!")
else if(do_after(user, 2 SECONDS, target = src))
if(!user.drop_item())
to_chat(user, "<span class='warning'>\The [I] is stuck to your hand, you cannot put it in the safe!</span>")
return
I.loc = src
drill = I
if(istype(drill, /obj/item/thermal_drill/diamond_drill))
time_to_drill = 150 SECONDS
else
time_to_drill = 300 SECONDS
update_icon()
else
to_chat(user, "<span class='warning'>You can't put [I] in into the safe while it is closed!</span>")
return
/obj/structure/safe/proc/drill_open()
broken = TRUE
drill_timer = null
soundloop.stop()
update_icon()
processing_objects.Remove(src)
return
/obj/structure/safe/blob_act()
return
@@ -224,6 +319,24 @@ FLOOR SAFES
/obj/structure/safe/examine_status(mob/user)
return
/obj/structure/safe/Destroy()
global_safes -= src
QDEL_NULL(soundloop)
QDEL_NULL(spark_system)
return ..()
/obj/structure/safe/process()
if(drill_timer)
overlays -= bar
bar = image('icons/effects/progessbar.dmi', src, "prog_bar_[round((((world.time - drill_start_time) / time_to_drill) * 100), 5)]", HUD_LAYER)
overlays += bar
if(prob(15))
spark_system.start()
/obj/structure/safe/examine(mob/user)
..()
to_chat(user, "On the inside of the the door is <b>[combo_to_open]</b>")
//FLOOR SAFES
/obj/structure/safe/floor
name = "floor safe"
@@ -231,13 +344,35 @@ FLOOR SAFES
density = 0
level = 1 //underfloor
layer = 2.5
drill_x_offset = -1
drill_y_offset = 20
/obj/structure/safe/floor/Initialize()
..()
var/turf/T = loc
hide(T.intact)
/obj/structure/safe/floor/hide(var/intact)
invisibility = intact ? 101 : 0
invisibility = intact ? 101 : 0
/obj/item/safe_internals
name = "safe internals"
desc = "The mechanism and locking bolts for a Scarborough Arms - 2 tumbler safe"
icon_state = "safe_internals"
/obj/item/paper/safe_code
name = "safe codes"
var/owner
info = "<center><h2>Safe Codes</h2></center>"
/obj/item/paper/safe_code/New()
..()
addtimer(CALLBACK(src, .proc/populate_codes), 10)
/obj/item/paper/safe_code/proc/populate_codes()
for(var/obj/structure/safe/S in global_safes)
if(owner in S.knownby)
info += "<br> The combination for the safe located in the [get_area(S).name] is: [S.combo_to_open]<br>"
info_links = info
overlays.Cut()
overlays += "paper_words"
+24
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@@ -354,4 +354,28 @@
/obj/item/stack/sheet/wood = 20,
/obj/item/stack/cable_coil = 10)
tools = list(/obj/item/screwdriver, /obj/item/wrench, /obj/item/weldingtool)
category = CAT_MISC
/datum/crafting_recipe/drill
name = "Thermal Drill"
result = /obj/item/thermal_drill
time = 60 // Building a functioning guillotine takes time
reqs = list(/obj/item/stack/cable_coil = 5,
/obj/item/mecha_parts/mecha_equipment/drill = 1,
/obj/item/stock_parts/cell = 1,
/obj/item/stack/rods = 2,
/obj/item/assembly/timer = 1)
tools = list(/obj/item/screwdriver, /obj/item/wrench)
category = CAT_MISC
/datum/crafting_recipe/d_drill
name = "Diamond Tipped Thermal Drill"
result = /obj/item/thermal_drill/diamond_drill
time = 60 // Building a functioning guillotine takes time
reqs = list(/obj/item/stack/cable_coil = 5,
/obj/item/mecha_parts/mecha_equipment/drill/diamonddrill = 1,
/obj/item/stock_parts/cell = 1,
/obj/item/stack/rods = 2,
/obj/item/assembly/prox_sensor = 1) // Not a timer because the system sees a diamond drill as a drill too, letting you make both otherwise.
tools = list(/obj/item/screwdriver, /obj/item/wrench)
category = CAT_MISC
@@ -881,3 +881,11 @@
materials = list(MAT_GLASS = 2500) //1.25 glass sheets, broken mirrors will return a shard (1 sheet)
build_path = /obj/item/mounted/mirror
category = list("initial", "Miscellaneous")
/datum/design/rcd
name = "Safe Internals"
id = "safe"
build_type = AUTOLATHE
materials = list(MAT_METAL = 1000)
build_path = /obj/item/safe_internals
category = list("initial", "Construction")
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+5 -5
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@@ -33,14 +33,14 @@
<div style='display: inline-block;'>{{:helper.link('Left 10', 'arrow-left', {'increment': 10})}} </div>
<div style='display: inline-block;'>{{:helper.link('Left 1', 'arrow-left', {'increment': 1})}} </div>
<div style='display: inline-block;'><div class="link yellowButton"> {{:data.dial}} </div></div>
{{if data.unlocked}}
<div style='display: inline-block;'>{{:helper.link('Right 1', 'arrow-right', null, 'disabled')}} </div>
<div style='display: inline-block;'>{{:helper.link('Right 10', 'arrow-right', null, 'disabled')}} </div>
<div style='display: inline-block;'>{{:helper.link('Right 100', 'arrow-right', null, 'disabled')}} </div>
{{else}}
{{if data.locked}}
<div style='display: inline-block;'>{{:helper.link('Right 1', 'arrow-right', {'decrement': 1})}} </div>
<div style='display: inline-block;'>{{:helper.link('Right 10', 'arrow-right', {'decrement': 10})}} </div>
<div style='display: inline-block;'>{{:helper.link('Right 50', 'arrow-right', {'decrement': 50})}} </div>
{{else}}
<div style='display: inline-block;'>{{:helper.link('Right 1', 'arrow-right', null, 'disabled')}} </div>
<div style='display: inline-block;'>{{:helper.link('Right 10', 'arrow-right', null, 'disabled')}} </div>
<div style='display: inline-block;'>{{:helper.link('Right 100', 'arrow-right', null, 'disabled')}} </div>
{{/if}}
</div>
</div>
+1
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@@ -319,6 +319,7 @@
#include "code\datums\helper_datums\topic_input.dm"
#include "code\datums\looping_sounds\looping_sound.dm"
#include "code\datums\looping_sounds\machinery_sounds.dm"
#include "code\datums\looping_sounds\thermal_drill.dm"
#include "code\datums\looping_sounds\weather.dm"
#include "code\datums\outfits\outfit.dm"
#include "code\datums\outfits\outfit_admin.dm"
+1
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@@ -0,0 +1 @@
items/thermal_drill.ogg was sampled from Builders Drilling.wav under a Sampling Plus 1.0 license. It was uploaded by Koops on 2010-05-10. Source (http://soundbible.com/1420-Builders-Drilling.html)
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