[TGUI] Noticeboard (#25095)

* [TGUI] NoticeBoard

Well... that's... something?

Little animation

Update tgui.bundle.css

Pretty laggy animations

More design

Revert inset shadow

Polishing

You can craft it now

Wrap this shit

RMB func

* Polish

* Review changes

* Rebuild rebuild rebuild...

* Rebuild TGUI

* Unwrench it
This commit is contained in:
Aylong
2024-05-17 17:27:10 +00:00
committed by GitHub
parent 3eae519539
commit 1409c03463
8 changed files with 355 additions and 131 deletions
@@ -215,6 +215,7 @@ GLOBAL_LIST_INIT(wood_recipes, list(
new /datum/stack_recipe("rake", /obj/item/cultivator/rake, 5, time = 1 SECONDS),
new /datum/stack_recipe("wooden bucket", /obj/item/reagent_containers/glass/bucket/wooden, 3, time = 1 SECONDS),
new /datum/stack_recipe("firebrand", /obj/item/match/firebrand, 2, time = 10 SECONDS),
new /datum/stack_recipe("notice board", /obj/item/mounted/noticeboard, 5, time = 5 SECONDS),
null,
new /datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20),
new /datum/stack_recipe_list("wood structures", list(
+125 -64
View File
@@ -1,82 +1,143 @@
#define MAX_NOTICES 5
/obj/item/mounted/noticeboard
name = "notice board"
desc = "A board for pinning important notices upon."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "noticeboard"
w_class = WEIGHT_CLASS_BULKY
/obj/item/mounted/noticeboard/do_build(turf/on_wall, mob/user)
new /obj/structure/noticeboard(get_turf(user), get_dir(on_wall, user), building = TRUE)
qdel(src)
/obj/structure/noticeboard
name = "notice board"
desc = "A board for pinning important notices upon."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "nboard00"
icon_state = "noticeboard-5"
density = FALSE
anchored = TRUE
max_integrity = 150
var/notices = 0
/obj/structure/noticeboard/Initialize()
..()
for(var/obj/item/I in loc)
if(notices > 4) break
if(istype(I, /obj/item/paper))
I.loc = src
notices++
icon_state = "nboard0[notices]"
/obj/structure/noticeboard/New(turf/loc, direction, building = FALSE)
. = ..()
if(building)
setDir(direction)
set_pixel_offsets_from_dir(-32, 32, -30, 30)
update_icon(UPDATE_ICON_STATE)
//attaching papers!!
/obj/structure/noticeboard/attackby(obj/item/O as obj, mob/user as mob, params)
if(istype(O, /obj/item/paper))
if(notices < 5)
O.add_fingerprint(user)
add_fingerprint(user)
user.drop_item()
O.loc = src
/obj/structure/noticeboard/Initialize()
. = ..()
for(var/obj/item/paper in loc)
if(notices >= MAX_NOTICES)
break
if(istype(paper, /obj/item/paper))
paper.loc = src
notices++
icon_state = "nboard0[notices]" //update sprite
to_chat(user, "<span class='notice'>You pin the paper to the noticeboard.</span>")
else
to_chat(user, "<span class='notice'>You reach to pin your paper to the board but hesitate. You are certain your paper will not be seen among the many others already attached.</span>")
update_icon(UPDATE_ICON_STATE)
/obj/structure/noticeboard/update_icon_state()
if(notices)
icon_state = "noticeboard-[notices]"
return
icon_state = "noticeboard"
/obj/structure/noticeboard/attack_hand(mob/user)
ui_interact(user)
/obj/structure/noticeboard/attack_ghost(mob/user)
ui_interact(user)
/obj/structure/noticeboard/ui_state(mob/user)
return GLOB.default_state
/obj/structure/noticeboard/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Noticeboard", name)
ui.set_autoupdate(FALSE)
ui.open()
/obj/structure/noticeboard/ui_data(mob/user)
var/list/data = list()
var/list/pinned_papers = list()
for(var/obj/item/paper/paper in src)
pinned_papers += list(list(
"name" = paper.name,
"contents" = paper.info,
"ref" = paper.UID(),
))
data["papers"] = pinned_papers
return data
/obj/structure/noticeboard/ui_act(action, params, datum/tgui/ui)
if(..())
return
. = TRUE
add_fingerprint(usr)
switch(action)
if("interact")
if(usr.stat || usr.restrained())
return
var/obj/item/paper/paper = locate(params["paper"])
if(!paper && paper.loc != src)
return
var/obj/item/held_item = usr.get_active_hand()
if(is_pen(held_item))
paper.attackby(held_item, usr)
return
else
usr.put_in_hands(paper)
paper.add_fingerprint(usr)
notices--
to_chat(usr, "<span class='notice'>You take a [paper.name] out of [src].</span>")
update_icon(UPDATE_ICON_STATE)
if("showFull")
var/obj/item/paper/paper = locate(params["paper"])
if(!paper && paper.loc != src)
return
paper.show_content(usr)
return
/obj/structure/noticeboard/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/paper))
if(notices >= MAX_NOTICES)
to_chat(user, "<span class='notice'>You reach to pin your paper to the board but hesitate. You are certain your paper will not be seen among the many others already attached.</span>")
return
if(!user.drop_item())
return
I.forceMove(src)
notices++
to_chat(user, "<span class='notice'>You pin the paper to the noticeboard.</span>")
update_icon(UPDATE_ICON_STATE)
add_fingerprint(user)
SStgui.update_uis(src)
return
return ..()
/obj/structure/noticeboard/attack_hand(user as mob)
var/dat = "<b>Noticeboard</b><br>"
for(var/obj/item/paper/P in src)
dat += "<a href='byond://?src=[UID()];read=\ref[P]'>[P.name]</a> <a href='byond://?src=[UID()];write=\ref[P]'>Write</a> <a href='byond://?src=[UID()];remove=\ref[P]'>Remove</a><br>"
user << browse("<!DOCTYPE html><meta charset='utf-8'><head><title>Notices</title></head>[dat]","window=noticeboard")
onclose(user, "noticeboard")
/obj/structure/noticeboard/wrench_act(mob/living/user, obj/item/I)
if(user.a_intent != INTENT_HELP)
return
. = TRUE
if(!(flags & NODECONSTRUCT))
WRENCH_UNANCHOR_WALL_MESSAGE
I.play_tool_sound(user, I.tool_volume)
deconstruct(TRUE)
/obj/structure/noticeboard/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/sheet/metal (loc, 1)
if(flags & NODECONSTRUCT)
return
if(notices)
for(var/I in contents)
var/obj/item/paper/notice = I
notice.forceMove(loc)
new /obj/item/mounted/noticeboard(loc)
qdel(src)
/obj/structure/noticeboard/Topic(href, href_list)
..()
usr.set_machine(src)
if(href_list["remove"])
if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
return
var/obj/item/P = locate(href_list["remove"])
if(P && P.loc == src)
P.loc = get_turf(src) //dump paper on the floor because you're a clumsy fuck
P.add_fingerprint(usr)
add_fingerprint(usr)
notices--
icon_state = "nboard0[notices]"
if(href_list["write"])
if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
return
var/obj/item/P = locate(href_list["write"])
if((P && P.loc == src)) //ifthe paper's on the board
if(is_pen(usr.r_hand)) //and you're holding a pen
add_fingerprint(usr)
P.attackby(usr.r_hand, usr) //then do ittttt
else
if(is_pen(usr.l_hand)) //check other hand for pen
add_fingerprint(usr)
P.attackby(usr.l_hand, usr)
else
to_chat(usr, "<span class='notice'>You'll need something to write with!</span>")
if(href_list["read"])
var/obj/item/paper/P = locate(href_list["read"])
if(P && P.loc == src)
P.show_content(usr)
return
#undef MAX_NOTICES
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@@ -20,6 +20,7 @@ import './styles/themes/securestorage.scss';
import './styles/themes/security.scss';
import './styles/themes/syndicate.scss';
import './styles/themes/nologo.scss';
import './styles/themes/noticeboard.scss';
import { perf } from 'common/perf';
import { setupHotReloading } from 'tgui-dev-server/link/client.cjs';
@@ -0,0 +1,44 @@
import { decodeHtmlEntities } from 'common/string';
import { useBackend } from '../backend';
import { Section, Stack } from '../components';
import { Window } from '../layouts';
type NoticeData = {
papers: Paper[];
};
type Paper = {
name: string;
contents: string;
ref: string;
};
export const Noticeboard = (props, context) => {
const { act, data } = useBackend<NoticeData>(context);
const { papers } = data;
return (
<Window width={600} height={300} theme={'noticeboard'}>
<Window.Content>
<Stack fill>
{papers.map((paper) => (
<Stack.Item
key={paper.ref}
align={'center'}
width={'22.45%'}
height={'85%'}
onClick={() => act('interact', { paper: paper.ref })}
onContextMenu={(event) => {
event.preventDefault();
act('showFull', { paper: paper.ref });
}}
>
<Section fill scrollable fontSize={0.75} title={paper.name}>
{decodeHtmlEntities(paper.contents)}
</Section>
</Stack.Item>
))}
</Stack>
</Window.Content>
</Window>
);
};
@@ -0,0 +1,117 @@
@use 'sass:color';
@use 'sass:meta';
$window-color: #2b0f0c;
$background-color: #824b28;
$paper-color: #f2f2f2;
@use '../base.scss' with (
$color-bg: $window-color,
$color-bg-grad-spread: 0%
);
.theme-noticeboard {
// Atomic classes
@include meta.load-css('../atomic/color.scss');
// Components
@include meta.load-css(
'../components/Section.scss',
$with: ('background-color': $paper-color)
);
// Layouts
@include meta.load-css('../layouts/Window.scss');
@include meta.load-css(
'../layouts/TitleBar.scss',
$with: (
'background-color': $window-color,
'shadow-color': $window-color,
'shadow-color-core': $window-color
)
);
.Layout,
.Layout * {
scrollbar-base-color: $paper-color;
scrollbar-face-color: #e1e1e1;
scrollbar-3dlight-color: $paper-color;
scrollbar-highlight-color: #c8c8c8;
scrollbar-track-color: $paper-color;
scrollbar-arrow-color: #969696;
scrollbar-shadow-color: $paper-color;
}
.Layout__content {
background-image: none;
}
.Window__contentPadding {
background-color: $background-color;
box-shadow: inset 0px 0px 10px 1px rgba(0, 0, 0, 0.75);
border-radius: 1em;
}
.Stack--horizontal > .Stack__item {
margin-left: 1em;
&:last-child {
margin-right: 1em;
}
}
.Section {
font-family: 'Comic Sans MS', cursive, sans-serif;
font-style: italic;
white-space: pre-wrap;
color: black;
box-shadow: 5px 5px 5px 0px rgba(0, 0, 0, 0.5);
border-radius: 100px 100px 200px 200px / 10px 10px 10px 10px;
transition: all 100ms ease-in-out;
& > .Section__rest > .Section__content {
overflow-y: hidden;
overflow-x: hidden;
}
&__content {
margin-top: 0.25em;
}
&__title {
margin-top: 0.5em;
padding-bottom: 0;
border: 0;
}
&__titleText {
color: black;
}
&:hover {
transform: scale(1.15);
border-radius: 1em;
box-shadow: 0px 0px 20px 10px rgba(0, 0, 0, 0.33);
z-index: 2;
}
&:before {
content: ' ';
display: block;
width: 10px;
height: 10px;
background: linear-gradient(
300deg,
rgba(100, 0, 0, 1) 0%,
rgba(255, 0, 0, 1) 75%,
rgba(255, 125, 125, 1) 100%
);
box-shadow: 1.5px 1.5px 5px rgba(0, 0, 0, 0.6);
border-radius: 100%;
position: absolute;
left: calc(50% - 12px);
margin-top: 0.25em;
transform: matrix(1, 0, 0.4, 0.9, 0, 0);
}
}
}
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